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[Release][C#] Zelda fan game.
This is a Zelda fan game that I started and decided to leave for anyone who wants to continue with it. It's actually really good but I have no intention of continuing this project at all.
Has the following features:
Movement
Maps
Collision Detection ( I didn't implement stopping them from moving )
The start of a HUD.
Map Changing
Multi-layer Maps.
Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.
Uses "Tiled" as the map editing software. Can be found here: Tiled Map Editor
To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences
Source coding:
TheLegendOfZelda.zip
http://i54.tinypic.com/11l6h52.png
Thought this picture would be worth mentioning:
http://i54.tinypic.com/2hqvsia.png
Precompiled build:
PrecompiledLoZ.zip
Benchmark testing:
Code:
196ms + 5/30ms avg loading time
High of 244ms, low of 127ms, 6 samples
file size: 732.4kb
One tile image, 4 layers, 250 x 250 dimensions
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Re: [Release][C#] Zelda fan game.
Wow.
This looks pretty cool
Nice work with it.
I would develop it more, but I'm not that good with C# yet.
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Re: [Release][C#] Zelda fan game.
The game's quality is a lot better then that image D:
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Re: [Release][C#] Zelda fan game.
I'm a great fan of the Zelda series to! I really like your game , too bad your not continuing even though its great.
Hope to see more future releases like such.
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Re: [Release][C#] Zelda fan game.
Reminds me of pokemon
I'll download it and see what I can do
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Re: [Release][C#] Zelda fan game.
I'm sorry guys. I simply don't see this project going anywhere good.
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Re: [Release][C#] Zelda fan game.
It looks really good, too bad I have such little knowledge about this yet. I would have liked to see this being developed.
Was it supposed to be offline or more like MMORPG?
It looks really cool =]
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Re: [Release][C#] Zelda fan game.
Was originally intended to be online but I never got to that point so I removed what junk I put in there involving the networking. There's still some remnants like how Map.cs has a list of players instead of only referencing the player at Program.Instance.CurrentPlayer.
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Re: [Release][C#] Zelda fan game.
Looks almost like Pokemon.
Good job.
:)
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Re: [Release][C#] Zelda fan game.
Just a thought, but shouldn't this be posted in the showcase section?
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Re: [Release][C#] Zelda fan game.
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Re: [Release][C#] Zelda fan game.
Quote:
Originally Posted by
viper67
Lol whoops. Well this isn't really a finished work project so xP
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Re: [Release][C#] Zelda fan game.
i will download it and edit it QQ
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Re: [Release][C#] Zelda fan game.
Quote:
Originally Posted by
inumedia
This is a Zelda fan game that I started and decided to leave for anyone who wants to continue with it. It's actually really good but I have no intention of continuing this project at all.
Has the following features:
Movement
Maps
Collision Detection ( I didn't implement stopping them from moving )
The start of a HUD.
Map Changing
Multi-layer Maps.
Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.
Uses "Tiled" as the map editing software. Can be found here:
Tiled Map Editor
To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences
Source coding:
TheLegendOfZelda.zip
http://i54.tinypic.com/11l6h52.png
Precompiled build:
PrecompiledLoZ.zip
wow, nice job! it looks great. i think you should work on your own game. you have potential!
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Re: [Release][C#] Zelda fan game.
I suck at graphics otherwise I'd already be working on it :P
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Re: [Release][C#] Zelda fan game.
这是太棒了我真的很喜欢它。
~I don't have the best english but I really like the game.
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Re: [Release][C#] Zelda fan game.
*bump*
Update:
This will be continued to be developed mostly for the experience. This will be closed source.
Add me on MSN if you want to join the team. We're mostly in need of map editors + makers right nao. Along with people who can dig up sprite sheets for new maps instead of just reusing the ones I included with this over and over.
Map Editors will be just like any other users but the maps they make can be included in standard releases. If you make a map and you'd like to submit it, please PM me, send me an email, or let me know on MSN. If you want to email it to me, send it to inumedia at inumedia.net.
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Re: [Release][C#] Zelda fan game.
Quote:
Originally Posted by
inumedia
I'm sorry guys. I simply don't see this project going anywhere good.
good though
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Re: [Release][C#] Zelda fan game.
Quote:
Originally Posted by
Improved
good though
I'm gonna continue it with a friend and anyone who wants to help as a side-project and to get some OpenGL experience and networking experience.
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Re: [Release][C#] Zelda fan game.
I'll join in or continue on it myself, which do you prefer? :D
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Re: [Release][C#] Zelda fan game.
Is this online (that you can see other players and chat with them?) or not
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Re: [Release][C#] Zelda fan game.
Quote:
Originally Posted by
®ajito™
Is this online (that you can see other players and chat with them?) or not
No, that's up to you to create.
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Re: [Release][C#] Zelda fan game.
to make a game, a simple map editor isn't enough, you'll want to have objects you can interact with inside the game, you should make an engine
of course you can do without, but the quality will suffer and workload needed for the game would increase if you don't use an engine (self made or not)
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Re: [Release][C#] Zelda fan game.
Looks good, keep developing :)!
More RageZone made games for the people ;P!
(Also working on one, check out my sig for screenshots etc. Not very similar, mine is a FPS so.. xD)
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Re: [Release][C#] Zelda fan game.
really nice can i get a mirror of the Precompiled build
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Re: [Release][C#] Zelda fan game.
You've done a very well job at this game, reminds me also of Pokemon. But anyhow good job man keep it up!