[Release][C#] Zelda fan game.
This is a Zelda fan game that I started and decided to leave for anyone who wants to continue with it. It's actually really good but I have no intention of continuing this project at all.
Has the following features:
Movement
Maps
Collision Detection ( I didn't implement stopping them from moving )
The start of a HUD.
Map Changing
Multi-layer Maps.
Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.
Uses "Tiled" as the map editing software. Can be found here: Tiled Map Editor
To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences
Source coding:
TheLegendOfZelda.zip
http://i54.tinypic.com/11l6h52.png
Thought this picture would be worth mentioning:
http://i54.tinypic.com/2hqvsia.png
Precompiled build:
PrecompiledLoZ.zip
Benchmark testing:
Code:
196ms + 5/30ms avg loading time
High of 244ms, low of 127ms, 6 samples
file size: 732.4kb
One tile image, 4 layers, 250 x 250 dimensions
Re: [Release][C#] Zelda fan game.
Wow.
This looks pretty cool
Nice work with it.
I would develop it more, but I'm not that good with C# yet.
Re: [Release][C#] Zelda fan game.
The game's quality is a lot better then that image D:
Re: [Release][C#] Zelda fan game.
I'm a great fan of the Zelda series to! I really like your game , too bad your not continuing even though its great.
Hope to see more future releases like such.
Re: [Release][C#] Zelda fan game.
Reminds me of pokemon
I'll download it and see what I can do
Re: [Release][C#] Zelda fan game.
I'm sorry guys. I simply don't see this project going anywhere good.
Re: [Release][C#] Zelda fan game.
It looks really good, too bad I have such little knowledge about this yet. I would have liked to see this being developed.
Was it supposed to be offline or more like MMORPG?
It looks really cool =]
Re: [Release][C#] Zelda fan game.
Was originally intended to be online but I never got to that point so I removed what junk I put in there involving the networking. There's still some remnants like how Map.cs has a list of players instead of only referencing the player at Program.Instance.CurrentPlayer.
Re: [Release][C#] Zelda fan game.
Looks almost like Pokemon.
Good job.
:)
Re: [Release][C#] Zelda fan game.
Just a thought, but shouldn't this be posted in the showcase section?
Re: [Release][C#] Zelda fan game.
Re: [Release][C#] Zelda fan game.
Quote:
Originally Posted by
viper67
Lol whoops. Well this isn't really a finished work project so xP
Re: [Release][C#] Zelda fan game.
i will download it and edit it QQ
Re: [Release][C#] Zelda fan game.
Quote:
Originally Posted by
inumedia
This is a Zelda fan game that I started and decided to leave for anyone who wants to continue with it. It's actually really good but I have no intention of continuing this project at all.
Has the following features:
Movement
Maps
Collision Detection ( I didn't implement stopping them from moving )
The start of a HUD.
Map Changing
Multi-layer Maps.
Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.
Uses "Tiled" as the map editing software. Can be found here:
Tiled Map Editor
To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences
Source coding:
TheLegendOfZelda.zip
http://i54.tinypic.com/11l6h52.png
Precompiled build:
PrecompiledLoZ.zip
wow, nice job! it looks great. i think you should work on your own game. you have potential!
Re: [Release][C#] Zelda fan game.
I suck at graphics otherwise I'd already be working on it :P