It is possible to increase the recovery rate of HP POT?
good guys I was wondering if you raise as much as the pot qunado recovers HP uses it, is that I increased my HP server and was wondering how aumentr the recovery rate of HP potion, because up to live with artificially propa 39K the normal rate, it takes longer, if someone can help me thank
sorry my bad english:tongue:
Re: It is possible to increase the recovery rate of HP POT?
yep you can do it change it in item.enc and also server side item.scp
Re: It is possible to increase the recovery rate of HP POT?
Theres nothing in item.enc/scp regarding the amount of HP a potion can re-fill, don't lead ppl in the wrong direction.
I might be wrong, testing~!
EDIT
the potion's option is 400 both server and client sided, even if it heals 700, need to do more research ~_~.
Re: It is possible to increase the recovery rate of HP POT?
Quote:
Originally Posted by
bobaoapae
good guys I was wondering if you raise as much as the pot qunado recovers HP uses it, is that I increased my HP server and was wondering how aumentr the recovery rate of HP potion, because up to live with artificially propa 39K the normal rate, it takes longer, if someone can help me thank
sorry my bad english:tongue:
what this? (qunado, aumentr)
Edit Item.enc using Templetes by Yamachi and synchronize Item.scp
PS:.Next time that you use an online translator, remember to write ur portuguese correctly.
Re: It is possible to increase the recovery rate of HP POT?
But Lost, HP Potion's lvl 3 option is 400, while it heals 700, wth?
Re: It is possible to increase the recovery rate of HP POT?
One of the values in wrong in either item.scp or item.enc. One has 400 and one has 700.
Re: It is possible to increase the recovery rate of HP POT?
No, I've checked both, and both are 400, give it a look yourself if you don't believe me.
Re: It is possible to increase the recovery rate of HP POT?
well...(HP Potion - Nv.3), IDX 5, ie:
Code:
5 @IDT_PTON 250 1 1 950 <null> 6500 <null> 0 <null> 1 <null> <null> 0 <null> <null> <null> <null> <null> <null> <null> 0 0 0 0 0 0 0 0
Red = value to HP recover, column = "Opt2/STRLmt1"
Blue = time delay, column = "INTLmt1/Opt3"
PS: If values are different for u is possible that is not synchronized.
Re: It is possible to increase the recovery rate of HP POT?
How to edit it in item.enc??? any guide?
Re: It is possible to increase the recovery rate of HP POT?
Quote:
Originally Posted by
motul
How to edit it in item.enc??? any guide?
Use the search button.
Re: It is possible to increase the recovery rate of HP POT?
Re: It is possible to increase the recovery rate of HP POT?
Quote:
Originally Posted by
LostSpirit
well...(HP Potion - Nv.3), IDX 5, ie:
Code:
5 @IDT_PTON 250 1 1 950 <null> 6500 <null> 0 <null> 1 <null> <null> 0 <null> <null> <null> <null> <null> <null> <null> 0 0 0 0 0 0 0 0
Red = value to HP recover, column = "Opt2/STRLmt1"
Blue = time delay, column = "INTLmt1/Opt3"
PS: If values are different for u is possible that is not synchronized.
Well, actually I think PunkS7yle was right. Changing values in both item.scp and item.enc dont work well. Actually it DOES works but added HP value is multiplied by 1.75 (after few random tests - im not 100% sure). Potions cooltime have same problem probably as when I set both item.enc and item.scp to same values Cabal says "You cannot use HP/MP potions during the cooltime" and my HP/MP is not added right after cooltime is done. Anyways my potions were bugged before so maybe I have broken something before myself. I worked this around by simply lowering potions cooltime server-side (REMEMBER IT CAN BE BAD PRACTICE! If your players will find a way to work-around it they will be able to use their potions much faster and im pretty sure you dont want that lol. Im not sure about that though).
My english sux, sorry.