[Preview]HolyGG - BlueBull/ GunBlade Set
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Thread moved to the development section for the weapon previews.
Do not advertise here.
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Yay! Thanks for making items made dozens of times by other developers :3.
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
those look good, but.
um.
they're probably like 500k verts, aren't they. o-o
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
It probably looks like that because its zoomed.
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Quote:
Originally Posted by
LolIrvin
those look good, but.
um.
they're probably like 500k verts, aren't they. o-o
I think so.
High vertex.
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
lol hell no the elu's are like 200kb-400kb big. Like 2k faces maximum -.-
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Really like the skins for the gunblade set :) keep it up mate
Posted via Mobile Device
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
if ingame these items will be lighten same as in blender right now, these will look realy pro :):
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Quote:
Originally Posted by
HolyGG
lol hell no the elu's are like 200kb-400kb big. Like 2k faces maximum -.-
2k faces?
what kinda computer do you think people have nowadays, $1000000 supercomputers? this kid MAD?
no one can take that much fps damage. fix the verts, everyone's going to lag. I'm running Windows XP, for example.
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Quote:
Originally Posted by
LolIrvin
2k faces?
what kinda computer do you think people have nowadays, $1000000 supercomputers? this kid MAD?
no one can take that much fps damage. fix the verts, everyone's going to lag. I'm running Windows XP, for example.
kk i checked it BluBull VE: 1k FA:1.1k Gunblades VE:800-1500 FA: 1100-2000
If you call that much hmm... then it's your prob :P And I'm using also XP i got a lame computer 2.2 Ghz 256mb Geforce 6600gt and 512 DDR Ram this comp is shity and I'm not lagging so there shouldn't be any problems
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Quote:
Originally Posted by
HolyGG
kk i checked it BluBull VE: 1k FA:1.1k Gunblades VE:800-1500 FA: 1100-2000
If you call that much hmm... then it's your prob :P And I'm using also XP i got a lame computer 2.2 Ghz 256mb Geforce 6600gt and 512 DDR Ram this comp is shity and I'm not lagging so there shouldn't be any problems
Could be because when you tested them you were alone, werent you?
800-1500 Verts/Polys are Medicore, but its funny that you sometimes use 8 verts for circles but then have a 16-32 circle at the handle/finger protection part.
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Quote:
Originally Posted by
HolyGG
kk i checked it BluBull VE: 1k FA:1.1k Gunblades VE:800-1500 FA: 1100-2000
If you call that much hmm... then it's your prob :P And I'm using also XP i got a lame computer 2.2 Ghz 256mb Geforce 6600gt and 512 DDR Ram this comp is shity and I'm not lagging so there shouldn't be any problems
1k verts.
still a little over-verted, try testing em in game, you're gonna screen lag like crazy.
again, low-poly plzkthx
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Quote:
Originally Posted by
LolIrvin
1k verts.
still a little over-verted, try testing em in game, you're gonna screen lag like crazy.
again, low-poly plzkthx
man don't talk about stuff if you have no clue about it i made when i started new creating weps wiith over 5k faces and also at fgunz i tested a sword with over 3k faces and didn't lag at all so don't complain if u got a 500mhz computer not my fault. Also I'm not the only who tested the weapons they werre also released ingame and still ... No Lag. k thx
Re: [Preview]HolyGG - BlueBull/ GunBlade Set
Quote:
Originally Posted by
LolIrvin
2k faces?
what kinda computer do you think people have nowadays, $1000000 supercomputers? this kid MAD?
2,000 faces is not a lot for a computer to handle in blender.
Quote:
Originally Posted by
HolyGG
kk i checked it BluBull VE: 1k FA:1.1k Gunblades VE:800-1500 FA: 1100-2000
If you call that much hmm... then it's your prob :P And I'm using also XP i got a lame computer 2.2 Ghz 256mb Geforce 6600gt and 512 DDR Ram this comp is shity and I'm not lagging so there shouldn't be any problems
Quote:
Originally Posted by
HolyGG
man don't talk about stuff if you have no clue about it i made when i started new creating weps wiith over 5k faces and also at fgunz i tested a sword with over 3k faces and didn't lag at all so don't complain if u got a 500mhz computer not my fault. Also I'm not the only who tested the weapons they werre also released ingame and still ... No Lag. k thx
HolyGG, you should probably take a look at the ijji weapons and apply their low polly techniques to your creations. 800 vertices is not at all necessary; an 800 vertice model can look identical to a 400 vertice model in Gunz if modeled & textured correctly. Not only will the extra details go unnoticed ingame, having high polly items will negatively impact the enjoyability of the game for the less fortunate computer owners.
Say you have 16 people in a death match. If every person in the room was wielding a 1,000+ vertice item, that is 16,000 vertices alone... moving around the screen at all times. That's not even factoring in the sets, maps and textures.
I would recommend keeping all of your Gunz creations at or below 400 vertices. If you feel this is too strict, try 600 vertices.
Putting aside that they're not acceptable as Gunz items, the way the models are constructed is okay. On the shotgun, I can tell that you laid a picture over it as the texture due to segments of the texture that are stretched. That's not good.
You will probably ignore all information in this post regarding the amount of vertices, then state I am ignorant.
If so: Oh well, I tried.