Ronny - task_npc and Aipolicy
I added these files on my server, I have an old task, an early version 1.4.1, as I do not own quests put a new one.
Let's problems, The Dusk with the boss are absurd damage, I believe the quest to kill the mobs and lessen the damage from the boss. The current version of the tasks already accepted it?
Or you had not tested it? It is caused by or aipolicy task_npc?
Re: Ronny - task_npc and Aipolicy
I identified the problem as being offered by the AIPOLICY roony, the Boss of the Dusk (Twilight) with damage are absurd.
Re: Ronny - task_npc and Aipolicy
Quote:
Originally Posted by
lotus55
I identified the problem as being offered by the AIPOLICY roony, the Boss of the Dusk (Twilight) with damage are absurd.
You may get the quest but it doesn't do anything...
aipolicy doesn't change mob damage at all with the server files we have, thats all in elements.data
Re: Ronny - task_npc and Aipolicy
Quote:
Originally Posted by
das7002
You may get the quest but it doesn't do anything...
aipolicy doesn't change mob damage at all with the server files we have, thats all in elements.data
Check the elements.data. AIPolicy of tasks don't chance anything on mobs status.
Re: Ronny - task_npc and Aipolicy
- in twilight temple 3-x you can weaken a boss by killing monsters
- each monster that dies increases a public counter (this is controlled by their ai)
- the boss uses skills depending on these public counters {2 skills if the value is low (kills < 5), 1 skill if the value is medium (kills < 10), or no skills if the value is high (kills >= 10)}
- public counters are not supported in aipolicy 1.3.6
- sAIview replaces not support conditions (i.e. check or public counters) with a condition that is always true (randomize 1.0)
- as result of sAIviews replacements, the twilight temple boss will cast all skills (827, 783), instead of casting just the skills depending on the mob kill count (public counter)
if you're not understanding the paragraph above, here is the conclusion:
monster kills are not counted (no support in 1.3.6), so the boss cast always the strongest skills
Re: Ronny - task_npc and Aipolicy
Quote:
Originally Posted by
ronny1982
- in twilight temple 3-x you can weaken a boss by killing monsters
- each monster that dies increases a public counter (this is controlled by their ai)
- the boss uses skills depending on these public counters {2 skills if the value is low (kills < 5), 1 skill if the value is medium (kills < 10), or no skills if the value is high (kills >= 10)}
- public counters are not supported in aipolicy 1.3.6
- sAIview replaces not support conditions (i.e. check or public counters) with a condition that is always true (randomize 1.0)
- as result of sAIviews replacements, the twilight temple boss will cast all skills (827, 783), instead of casting just the skill depending on the mob kill count (public counter)
Shouldn't really be /that/ much of an issue either way...
Re: Ronny - task_npc and Aipolicy
if you don't like this behavior you can use sAIview and export your own aipolicy.data
Just add new skill replacements for 827 (ultra high damage) and 783 (35% HP reduction) to the skill_replace.txt in sAIviews program folder
another way is hex-editing aipolicy.data and remove all the public counter blocks...
Re: Ronny - task_npc and Aipolicy
Quote:
Originally Posted by
ronny1982
if you don't like this behavior you can use sAIview and export your own aipolicy.data
Just add new skill replacements for 827 (ultra high damage) and 783 (35% HP reduction) to the skill_replace.txt in sAIviews program folder
another way is hex-editing aipolicy.data and remove all the public counter blocks...
I actually kind of like them there... adds a bit of challenge to the bosses (so far I've changed 3-* to different mat drops for g16/17/18 gear I have)
Re: Ronny - task_npc and Aipolicy
I realized yes, I changed the test without aipolicy you've published and I thought I had tested, removed for aipolicy old and I'll see about the same. It is impossible to do with this aipolicy dusk without the fix.
Thank you for confirming my doubt.
Re: Ronny - task_npc and Aipolicy
Traded replace the skills did not work anyway, giving the boss continued damage of 50,000 uu! Not to just using the new aipolicy so, my server has no way to kill this boss the players.