Data sent between server and client.
Hi im working on a new project that involves sending data from client to server. and every time i read the data sent i get this 0x0700A3ACC82929.
its not hex (i tried to translate it) could be an encrypted data or MD5 perhaps and just a question. How can i translate this.
Every time i try to connect the program reads this: 0x0700A3ACC82929 or something else im thinking its some kind of a socket the client asks for the server.
Thx for the help.
Re: Data sent between server and client.
yeah tried to decrypt it and unhex it got ... and 000000
im trying to do this client <-> shield <-> server.
i wanna do a hackshield or some sort. it should be switch that disables the packets when a variable is over it's limit eg speed.
this (0x0700A3ACC82929) is the result of my first test. this is a packet sent to my program when i tryed to connect to the server (on server list) the first packet that passed through it.
---------- Post added at 05:24 PM ---------- Previous post was at 05:22 PM ----------
so the question is how can i decrypt the packets to ordinary strings? and another thing when i tried to login it didnt send any more packets. does the server side give a separate port for each client?
aah nvm thats the socket! when client connects to the server then the server sets a separate socket / port to it so they can communicate without. its not hex or encryption its plain text.
its 0x07 and 0x0A3ACC82929 as in 0A3ACC82929 <- socket.
Quote:
though i still need your help.
what the hell is an size packet?
aah nvm for letting server know a client has connected :P ok thanks for the help.
Re: Data sent between server and client.
ok basically i don't wanna do some high class program i just want expiriance from this so i know what to do when i get in this type of situation and the program is just a goal that i've gotten that expiriance. and yeah i know some packet's are sent as binary and array's too.
Re: Data sent between server and client.
Quote:
Originally Posted by
xiris
To limit speed won't be easy if you do it like this. Only thing you can do is tracking the walk packets.
well true but i can get the time between the walk packets if the walk packet time < xxx then i can manipulate the incoming packets so they would slow down the walk speed.
Re: Data sent between server and client.
Quote:
Originally Posted by
maakera
Hi im working on a new project that involves sending data from client to server. and every time i read the data sent i get this 0x0700A3ACC82929.
its not hex (i tried to translate it) could be an encrypted data or MD5 perhaps and just a question. How can i translate this.
Every time i try to connect the program reads this: 0x0700A3ACC82929 or something else im thinking its some kind of a socket the client asks for the server.
Thx for the help.
You can filter this "0x0700A3ACC82929" as bytes. There you got 7 bytes. 0x07 0x00 0xA3 0xAC 0xC8 0x29 0x29
Re: Data sent between server and client.
Quote:
Originally Posted by
WARonline
You can filter this "0x0700A3ACC82929" as bytes. There you got 7 bytes. 0x07 0x00 0xA3 0xAC 0xC8 0x29 0x29
wtf ??
this thread from 2010 !
propaly he quit
Re: Data sent between server and client.
Eh sorry I didn't knew :) I was just checking some things about hack shields in adv search and I've seen this thread :) I wonder why the heck it isn't yet locked this thread -.- Are 4 years lol
Re: Data sent between server and client.
We arent supposed to lock old threads unless they get outta hand, but ill lock this one, n can you all take a read of this Sticky thread please :)
http://forum.ragezone.com/f241/reviv...d-guys-976682/
Thread closed