i have still the same problem after 1 week : can login bud cant go in server and says conn. fahou. pls help me out of this problem :(
Printable View
i have still the same problem after 1 week : can login bud cant go in server and says conn. fahou. pls help me out of this problem :(
Not sure what you mean fahou but if you mean conn failed then try to list what version you have and list what you have done so we can narrow it down how to help you.
Not enough info to go on. Did you have a running pristontale before? Or is this the first time setting up one? If you have another post list it too. Please detail what the problems you are having and a good discription. I will try to help if i can.
Wildman:)
I found your other post and bobsobol did a good job explaining what to do.
I like to use this method alot of times in looking for answers to problems on here and the link is below. You can search faster this way for answers.
http://forum.ragezone.com/archive/f-286.html
As I say... if you log in, and get disconnected only after you join the game, you are being considered a hacker / cheat by your server.
There are simply tonnes of reasons why this may be the case. Turn off all security and don't log in as a GM. If it's still doing it after that, I can only guess that the client you are using is working on a different network protocol (encryption) to your server. Similar enough that you can log in (different encode to main game packets) but too different to play.
bud it is from your personal pt and how to turn of all security?
Aha! PPT. So your hotuk.ini is basically:-Then security is off.Code:*MODE SERVER
*SERVER_CODE 0
*GAME_SERVER <Name> <IP> <IP> <IP>
*SERVER_AUTOSTART
//*CLAN_SERVER <IP> 80 <IP> 80
*SERVER_NAME <Name>
//*VERSION 3096
*MAX_USERS 200
//*GAME_GUARD
//*CRAZY_PACKET
//*ENABLE_PARTYITEM
//*SERVER_RECORD_MEM
//*CLIENT_CHECK_FUNC 1
//*BLOCK_LEVEL 1
//*DISCONNECT_ITEM_ERROR 1
//*CHECK_POTION_COUNT 10000
//*CLIENT_CHECK_PROCESS_TIME 30
//*CLIENT_PROCESS_TIME_OUT
*ENABLE_SERVER_EXP 5
//*CONNECT_CLIENT_CODE 1065117298
//*DISCONNECT_CLIENT_BADCODE
//*CLSAFE_CODE -1374628258
//*DISCONNECT_CLSAFE_CODE
*BACKUP_FOLDER_NAME "<Path>\databasebackup"
*BACKUP_PATH "<Path>\backup"
//*DEBUG_ID id1 id2 id3
//*DEBUG_IP localhost localhost localhost
//*ADMIN_IP localhost
*ADMIN_LOGIN "floppy"
*ADMIN_NAME "GM"
*ADMIN_COMMAND "Level1"
*ADMIN_COMMAND "Level2"
*ADMIN_COMMAND "Level3"
You are using PPT client also?
CRC32 = 6136B7F4
MD5 = D3593D5E3EECDE93432EAF7CC9253877
SHA1 = 3AFDB0CC07E0D397FB8BBE3913F8A0F93551A79A
And you have built the ISS and installed the client with that, as-per instructions in "ReadMe.rtf" from client folder? Re:-andQuote:
To create the Client installation as I have designed it to be used, you will need InnoSetup from jrsoftware.org. Version 5.2 or later is highly recommended.
The instalation for your users can be created by compiling the "ClientInstall.iss" file in InnoSetup, but there are a few things you may want to aquaint yourself with if you are planning on going public with your server.
Quote:
Finally, of course, you will want to update the ptreg.rgx file with your servers IP, and may want to change the "ldata.bmp" if you replace the client executable with one that uses it. The one in this distribution does not. It is only concerned with the ptreg.rgx and hotuk.ini files.
There is a line commented out in the [Files] section of the script to pack up the hotuk.ini provided in the "Dev_Files" folder for you GMs. There is also a line commented out which will install all the files from Dev_Files into a client. The files there can be very helpful for client development, but are of no practical use to players.
CRC32 = 6136B7F4
MD5 = D3593D5E3EECDE93432EAF7CC9253877
SHA1 = 3AFDB0CC07E0D397FB8BBE3913F8A0F93551A79A
what are these things?
File hash checksum.
Ensures the integrate of a file... You usually get them with any Zip/Rar/7z file you FTP, NNTP or P2P (and sometimes Web) download in a fileid.diz or .nfo text file so you can ensure that the file you received hasn't been corrupted... but it's also the easiest way to tell if the executable you are using is exactly the same and unmodified.
Most sensible people compare the MD5 or SHA1 of any EXE they download to the ones listed in the .nfo file or fileid.diz to ensure that their download source hasn't been compromised and the executable isn't infected with a virus. (common hacker trick, find a popular download on a site you can compromise which has already guaranteed it's downloads aren't infected... grab the download, infect it and put it back up. Many people will download the infected version before the host notices the file has been altered without the OPs authorisation.)
Google it, there are many ways to compare MD5 and SHA1 checksums... my favourite in Windows (and now MacOS too) is HashTab
do i need it?
No, you don't.
My problem is that the string "conn. fahou." is no in my client anywhere... there is absolutely no reason why should ever produce such gobbldygoop.
And since PPT is based on the ePT protocol, it should never work on a KPT client with any dodgy translations, or on any PTvn or PTBr client... so the response should always be "Connection failed." not "conn. fahou", and if it is, you have either hacked my client in a manner which could have done anything to it, and if it's not my client, I don't expect it would work unless you manually modified the protocol to the ePT protocol.
To modify the protocol you need to change the login, and game protocol encodings. This seems to have the right login protocol, and the wrong game protocol... The PPT client is right at both ends (mostly, the reason drops don't work is that I still have a small mis-match) so if you can confirm that your checksum is the same I am very confused.
On the other hand... if you have two files, both called game.exe with the same icon, and both exactly 3,354,624 bytes in size, isn't it nice to have a number associated with them that guarantees either that they are the same, or that one has a modification the other doesn't? That's what file hashes do for you.