-
ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
See this -- >>>> here
thx Mental
GameserverCS: (Here) (Mirror1) (Mirror2) Rar Pass is : vempire
Client (1.07v+):(Here) (Mirror1)
Main(1.07v+) with 3D Camera: (Here) (Mirror1) (Mirror2)
Files by xakum : (Here) (Mirror1) (Mirror2)
REPACK ENC Games files 2.0.4.0: (by Oski) "fixed": (Here) (Mirror1) (Mirror2)
KeyGen for Server Files 2.0.4.0 by xakum "fixed":(Here)(Mirror1) (Mirror2)
Game Server by m7eveN: (Here) (Mirror1) (Mirror2)
Item Drop Fix:(Here) (Mirror1) (Mirror2)
GS_CS Drop Fix: (Here) (Mirror1) (Mirror2)
MuMaker Season 6 Items + Socket: (Here)(Mirror1) (Mirror2)
For Socket please replace ENC Socket file "ENC Data folder" with this one: (Here) (Mirror1) (Mirror2)
Code:
ppls who have problem in running Game server and GameServerCS Run this program in compatibility mode
as windows xp ( service pack 2)
change log
Code:
2.0.4.0
ENC_SocketItems.txt File - Added
Begin of Season 6 works
Season 6 Maps - Added
Rage Fighter Character - Added
DataServer For New Character - Fixed
Rage Fighter Create - Fixed
Rage Fighter Login - Fixed
Rage Fighter Item.txt Column - Added
Rage Fighter Item Equip - Fixed
Rage Fighter Level Up Points - Fixed
Rage Fighter Capes - Fixed
Rage Fighter HP and Mana - Fixed
Rage Fighter Skill.txt Column - Added
Rage Fighter Skills - 100%
CalCharacter System - Improved
Imperial Event - Added
Processor Usage Decreased
Memory Usage Decreased
Items Limit Up To 511/group - Client
Siege Skill In All Maps - Added
Multi Vault System - Improved
2.0.3.0
AntiHack System Integrated in GS!!
Medusa Event - 100%
Full GS Hack Protection - Added
IPBlock System - Improved
GM System - Improved
/clearinv Command - Added
[Siege] Friendly Damage - Removed
Item Move Limit System - Improved
2.0.2.0
New ConnectServer
Anti-Crash System - Added
Golden Dragon Drop - Fixed (Old System)
Run On Windows Server 2003 SP2 (R2) - Fixed
SQL Overload - Fixed
/vault Command Delay - Added
Duel Spectator Kill - Fixed
/reload 4 - Added (Drop System)
2.0.1.0
Harmony on +15 Items - Fixed
[Duel] Fake Winner Report - Fixed
[Duel] Delete Spectator by Bar Button - Added
Kundun Boxes Luck Drop - Refixed
Hit Some NPCs - Fixed
Angel Pet Life Decrease - Fixed
Add Points Without Relogin - Added (with specific main.exe only)
Some Overflows - Fixed
Reload Mobs Crash - Fixed
Some Crashs - Fixed
Drop System - Rebuilded
2.0.0.0
Season 5 Quests - 100%
Add points over limit by command - Fixed
Drop System - Fixed
Duel System Fully Fixed - 100%
Marlon Quest Delete After Reset - Fixed
3rd Wings Rates Config - Added
BK Swell Life Die - Fixed
Raul NPC - 100%
Minor Fixes
1.9.9.0
+15 Items Mix Freeze - Fixed
+15 Items Mix Log - Added
+15 Items Mix Options Dissapear - Fixed
Christine NPC (Shop19.txt) - 100%
Jewel Disappear After Trade - Fixed
1.9.8.0
New source code!! (Totally reformulated)
Summoner Skill Tree - 100% (1.07V or higher)
Special Effect to /reset Command - Added
CalCharacter System - Added
GameMasters Log - Added
/infovip and /reset Support to 5 Vip Plans - Added
Removed Some Useless Logs
Decrease CPU Usage
Online Announce System - 100%
Dataservers overload - Fixed (thanks to Willerson)
VIP Gate System - Added
1.9.7.0
Online Announce System - Added
+13, +14 and +15 Items Effect - Fixed
Mini Wings Visual Bug - Fixed
1.9.6.0
Item Move Limit System - Added
/infovip Command - Readded
Daily Resets - Added
Resets Columns Control - Added
All Skills On New Protocol - 100%
1.9.5.0
Magic Skill On New Protocol - Fixed
/status Command Crash - Fixed
/ban Command Crash - Fixed
/moveall Command - Added
1.9.4.0
+15 Items Durability - Fixed
+15 Items Strength - Fixed
Panda and Skeleton Pet Durability Decrease - Fixed
1.9.3.0
Fixed some crashes
PK Party God Mode - Fixed
Golden Troops (korean protocol) - 99%
Negative Status - Fixed
Some Fixes in DataServers
Commands Syntax Config - Added
Some Fixes in EventServer
+15 Mix Socket Options Disappear - Fixed
Support Clients 1.07P+ or higher - Added
1.9.2.0
ExDB Connect Issue - Fixed
ConnectServer Hack Attack - Fixed
Custom Drop System - Added
Reset in same location - Fixed
Party Exp Config - Added
1.9.1.0
Panda Pet visual bug in 'select char' - Fixed
Skeleton Pet visual bug in 'select char' - Fixed
[GSCS]Panda Pet visual bug - Fixed
[GSCS]Skeleton Pet visual bug - Fixed
[GSCS]Add points over limit - Fixed
1.9.0.0
NPC Julia Zen bug - Fixed
Lvl 40 Warrior Ring - Fixed
Chaos Card NPC and Mix - Fixed
Wings +15 Mix - Fixed
1.8.9.0
Panda Pet visual bug (in game) - Fixed
Skeleton Pet visual bug (in game) - Fixed
NPC Julia (ID 547) - Added
1.8.8.0
Panda Ring after to cancel trade - Fixed
Gladiator Glory Buff after to cancel trade - Fixed
Loren Market Map (Map 79) - Added
Skeleton Transformation Ring - 100%
Items +15 suport - 100%
Items +15 Chaos Mix - 100%
1.8.7.0
[Duel System] Loser Move - Fixed
[Duel System] Gladiator Glory Buff - Fixed
'T key' freeze - Fixed
GM Can't kill mobs and players - Fixed
[Double Goer] Boss and Players move in bar - Fixed
1.8.6.0
Excellent Shops support - 100%
VIP Auto-Decrase System (jobs no more)
VIP Server System - 100%
Added /skin
Panda Transformation Ring - 100%
1.8.5.0
Double Goer Event - 100% (Original)
1.8.4.0
Small Fixes
1.8.3.0
1.07 Client support - 100%
Added Exc+Socket option - 100%
Added /infovip
Added /vault
1.8.2.0
Added /reset
Added /ban
1.7.9.0
News System - 100%
ManaShield bug fixed
Greater Fortitude fixed
1.7.8.0
IPBlock System - 100%
DuelSystem - 100%
65k support - 100%
1.7.7.0
Season 5 Maps - 100%
Season 5 Client support - 100%
Summoner - 100%
ExDB Anti-inject - 100%
Auto-DC JoinServer - 100%
Added /zen
GMSystem - 100%
MasterSkillTree - 100%
Raklion Event - 100% (Original)
Socket Items System - 100% (Original)
All originals events - 100%
Added /post
Added /str,/agi,/vit,/ene and /cmd
Added /drop
Added /pkset
Added /setzen
Added /pkclear
Added /gg
Added /status
Season 3 Episode 1 and 2 - 100%
Season 2 - 100%
Season 1 - 100%
SQL Script (for query analyzer)
Code:
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[ExtWarehouse]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[ExtWarehouse]
GO
CREATE TABLE [dbo].[ExtWarehouse] (
[AccountID] [varchar] (10) COLLATE Latin1_General_CS_AS NOT NULL ,
[Items] [varbinary] (1920) NULL ,
[Money] [int] NULL ,
[EndUseDate] [smalldatetime] NULL ,
[DbVersion] [tinyint] NULL ,
[pw] [smallint] NULL ,
[VaultID] [int] NOT NULL
) ON [PRIMARY]
GO
ALTER TABLE [dbo].[ExtWarehouse] ADD
CONSTRAINT [DF_ExtWarehouse_Money] DEFAULT (0) FOR [Money],
CONSTRAINT [DF_ExtWarehouse_DbVersion] DEFAULT (0) FOR [DbVersion],
CONSTRAINT [DF_ExtWarehouse_pw] DEFAULT (0) FOR [pw],
CONSTRAINT [DF_ExtWarehouse_NUMBER] DEFAULT (1) FOR [VaultID]
GO
ALTER TABLE [dbo].[warehouse] ADD
[VaultID] [int] NOT NULL DEFAULT (1)
GO
CREATE PROCEDURE [dbo].[ENC_ChangeVault]
@login varchar(10),
@futureVaultID int
AS
Begin
SET NOCOUNT ON
DECLARE
@actualVaultID int,
@actualVaultItem varbinary(1920),
@futureVaultItem varbinary(1920),
@actualMoney int,
@futureMoney int
IF NOT EXISTS ( SELECT * FROM warehouse WHERE AccountID = @login )
Begin
INSERT INTO warehouse (AccountID, Money, EndUseDate, DbVersion, VaultID) VALUES (@login,0, getdate(), 3, 1)
End
IF (@futureVaultID <= 0)
Begin
SELECT @futureVaultID = 1
End
SELECT @actualVaultID = VaultID FROM warehouse WHERE AccountID = @login
IF (@actualVaultID <> @futureVaultID)
Begin
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @futureVaultID AND AccountID = @login )
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
SELECT @futureVaultItem = Items FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
SELECT @futureMoney = Money FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
UPDATE warehouse SET Items = @futureVaultItem, Money = @futureMoney, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
ELSE
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
UPDATE warehouse SET Items = NULL, Money = 0, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
End
End
GO
IF EXISTS (SELECT name FROM sysobjects
WHERE name = 'NewCharactersFixs' AND type = 'TR')
DROP TRIGGER NewCharactersFixs
GO
CREATE TRIGGER [NewCharactersFixs] ON [dbo].[Character]
FOR INSERT
AS
BEGIN
IF ( SELECT Class FROM INSERTED ) = 96
BEGIN
UPDATE Character SET MagicList=Null, Quest=Null, Inventory=0x00001200000000000010000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
WHERE Class='96'
END
END
Rage fighter inventory fix
Code:
CREATE TRIGGER [kris] ON [dbo].[Character]
AFTER INSERT
AS
update character set inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
from inserted where character.name = inserted.name and character.class = 96
Supported OS's
Windows XP, Windows Server 2003, Windows Server 2008, Windows Vista & Windows 7
http://i54.tinypic.com/eb3sih.jpg
http://img600.imageshack.us/img600/3234/75263207.jpg
http://i56.tinypic.com/2uo1mi1.jpg
Credits :
Rosario Gambino thanks to him for releasing the files to crack
xakum
DarkMaster
Vempire
m7eveN
Tomatoes
Pinkof
Afghan - for compatibility mode really hard to discover ;)
WebZen
ENCGames
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Nice, I'm going to test :)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
support XP sp2?? or sp3? i got sp2 :):
Please Rar the client files is to big.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
YeY!!! Bwahahahaha... >:)
Thanks for this... Imma try... i'm running xp sp2...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
wheres the gameservercs folder?
please add the gameserver_CS please
how can i add SQL Script (for query analyzer)??? teach me... please
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Dark Side Skill Rage Fighter No Damage to Mobs
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Castle Siege GS is not cracked. Also, I get a error when running GameServer.
"Error!
EncGames.dll not found"
I am running Windows 2003 Standard Edition 64-bit SP2.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
workings fine to me. but i need GS_CS. please give me
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
How do you actually place all those in the query??? Copy and paste doesnt seem to work...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
LigerZer0
workings fine to me. but i need GS_CS. please give me
please gs_CS come to me!
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Vemp or moderator please add to topic about GS_CS
Maybe someone will crack for us :)
here link for NOT CRACKED GS_CS
MEGAUPLOAD - The leading online storage and file delivery service
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
thx ahelper but look mega say this The file you are trying to access is temporarily unavailable.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
LigerZer0
thx ahelper but look mega say this The file you are trying to access is temporarily unavailable.
Liger its not cracked, means GS_CS will not work
refresh site 10 time and u can download
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
awts. we will just wait for the crack??
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
LigerZer0
awts. we will just wait for the crack??
there is cracked, but xakum gave only for his friends
other must pay for him to get password
here url
MEGAUPLOAD - The leading online storage and file delivery service
maybe someone can Crack russian password in RAR ^^
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
The file you are trying to access is temporarily unavailable.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
It works great on XP sp2... thanks...
No GS server though...
The (Main(1.07v+) with 3D Camera) file I think doesnt work properly with the client provided... Just use the Main.exe of the Client... Works great...
Now for another problem... Looking for a MuMaker that supports rage fighter items... cant seem to find ANY items for the character...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
tokai6
It works great on XP sp2... thanks...
No GS server though...
The (Main(1.07v+) with 3D Camera) file I think doesnt work properly with the client provided... Just use the Main.exe of the Client... Works great...
Now for another problem... Looking for a MuMaker that supports rage fighter items... cant seem to find ANY items for the character...
Add ur character in enc gm system restart gameserver
and use /drop command gosh people -,-
Weps rage =
/drop 0 32 15 1 1 7 63
/drop 0 33 15 1 1 7 63
/drop 0 34 15 1 1 7 63
Sets Rage =
/drop 7 59 15 1 1 7 63
/drop 7 60 15 1 1 7 63
/drop 7 61 15 1 1 7 63
/drop 8 59 15 1 1 7 63
/drop 8 60 15 1 1 7 63
/drop 8 61 15 1 1 7 63
/drop 9 59 15 1 1 7 63
/drop 9 60 15 1 1 7 63
/drop 9 61 15 1 1 7 63
/drop 11 59 15 1 1 7 63
/drop 11 60 15 1 1 7 63
/drop 11 61 15 1 1 7 63
Capes rage
/drop 12 49 15 1 1 7 63
/drop 12 50 0 0 0 0 0 <<<< cause +1 and more bugged)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
aHelper
Add ur character in enc gm system restart gameserver
and use /drop command gosh people -,-
Weps rage =
/drop 0 32 15 1 1 7 63
/drop 0 33 15 1 1 7 63
/drop 0 34 15 1 1 7 63
Sets Rage =
/drop 7 59 15 1 1 7 63
/drop 7 60 15 1 1 7 63
/drop 7 61 15 1 1 7 63
/drop 8 59 15 1 1 7 63
/drop 8 60 15 1 1 7 63
/drop 8 61 15 1 1 7 63
/drop 9 59 15 1 1 7 63
/drop 9 60 15 1 1 7 63
/drop 9 61 15 1 1 7 63
/drop 11 59 15 1 1 7 63
/drop 11 60 15 1 1 7 63
/drop 11 61 15 1 1 7 63
Capes rage
/drop 12 49 15 1 1 7 63
/drop 12 50 0 0 0 0 0 <<<< cause +1 and more bugged)
Lewl you might have NOT noticed I'm a newbie...
Thanks anyways... I wont take what you said as an insult...
Peace... ^^
BTW the (/drop 12 50 0 0 0 0 0 <<<< cause +1 and more bugged)) isnt bugged in my end...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Correct Script:
First:
Code:
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[ExtWarehouse]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[ExtWarehouse]
GO
CREATE TABLE [dbo].[ExtWarehouse] (
[AccountID] [varchar] (10) COLLATE Latin1_General_CS_AS NOT NULL ,
[Items] [varbinary] (1920) NULL ,
[Money] [int] NULL ,
[EndUseDate] [smalldatetime] NULL ,
[DbVersion] [tinyint] NULL ,
[pw] [smallint] NULL ,
[VaultID] [int] NOT NULL
) ON [PRIMARY]
GO
ALTER TABLE [dbo].[ExtWarehouse] ADD
CONSTRAINT [DF_ExtWarehouse_Money] DEFAULT (0) FOR [Money],
CONSTRAINT [DF_ExtWarehouse_DbVersion] DEFAULT (0) FOR [DbVersion],
CONSTRAINT [DF_ExtWarehouse_pw] DEFAULT (0) FOR [pw],
CONSTRAINT [DF_ExtWarehouse_NUMBER] DEFAULT (1) FOR [VaultID]
GO
ALTER TABLE [dbo].[warehouse] ADD
[VaultID] [int] NOT NULL DEFAULT (1)
GO
CREATE PROCEDURE [dbo].[ENC_ChangeVault]
@login varchar(10),
@futureVaultID int
AS
Begin
SET NOCOUNT ON
DECLARE
@actualVaultID int,
@actualVaultItem varbinary(1920),
@futureVaultItem varbinary(1920),
@actualMoney int,
@futureMoney int
IF NOT EXISTS ( SELECT * FROM warehouse WHERE AccountID = @login )
Begin
INSERT INTO warehouse (AccountID, Money, EndUseDate, DbVersion, VaultID) VALUES (@login,0, getdate(), 3, 1)
End
IF (@futureVaultID <= 0)
Begin
SELECT @futureVaultID = 1
End
SELECT @actualVaultID = VaultID FROM warehouse WHERE AccountID = @login
IF (@actualVaultID <> @futureVaultID)
Begin
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @futureVaultID AND AccountID = @login )
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
SELECT @futureVaultItem = Items FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
SELECT @futureMoney = Money FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
UPDATE warehouse SET Items = @futureVaultItem, Money = @futureMoney, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
ELSE
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
UPDATE warehouse SET Items = NULL, Money = 0, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
End
End
GO
IF EXISTS (SELECT name FROM sysobjects
WHERE name = 'NewCharactersFixs' AND type = 'TR')
DROP TRIGGER NewCharactersFixs
GO
CREATE TRIGGER [NewCharactersFixs] ON [dbo].[Character]
FOR INSERT
AS
BEGIN
IF ( SELECT Class FROM INSERTED ) = 96
BEGIN
UPDATE Character SET MagicList=Null, Quest=Null, Inventory=0x00001200000000000010000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
WHERE Class='96'
END
END
Second:
Code:
CREATE TRIGGER [kris] ON [dbo].[Character]
AFTER INSERT
AS
update character set inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
from inserted where character.name = inserted.name and character.class = 96
And MuMaker Whit Rage Fighter Items
MEGAUPLOAD - The leading online storage and file delivery service
Regards.[COLOR="Silver"]
Sorry, doble post..
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
|ARIES|
Correct Script:
First:
Code:
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[ExtWarehouse]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[ExtWarehouse]
GO
CREATE TABLE [dbo].[ExtWarehouse] (
[AccountID] [varchar] (10) COLLATE Latin1_General_CS_AS NOT NULL ,
[Items] [varbinary] (1920) NULL ,
[Money] [int] NULL ,
[EndUseDate] [smalldatetime] NULL ,
[DbVersion] [tinyint] NULL ,
[pw] [smallint] NULL ,
[VaultID] [int] NOT NULL
) ON [PRIMARY]
GO
ALTER TABLE [dbo].[ExtWarehouse] ADD
CONSTRAINT [DF_ExtWarehouse_Money] DEFAULT (0) FOR [Money],
CONSTRAINT [DF_ExtWarehouse_DbVersion] DEFAULT (0) FOR [DbVersion],
CONSTRAINT [DF_ExtWarehouse_pw] DEFAULT (0) FOR [pw],
CONSTRAINT [DF_ExtWarehouse_NUMBER] DEFAULT (1) FOR [VaultID]
GO
ALTER TABLE [dbo].[warehouse] ADD
[VaultID] [int] NOT NULL DEFAULT (1)
GO
CREATE PROCEDURE [dbo].[ENC_ChangeVault]
@login varchar(10),
@futureVaultID int
AS
Begin
SET NOCOUNT ON
DECLARE
@actualVaultID int,
@actualVaultItem varbinary(1920),
@futureVaultItem varbinary(1920),
@actualMoney int,
@futureMoney int
IF NOT EXISTS ( SELECT * FROM warehouse WHERE AccountID = @login )
Begin
INSERT INTO warehouse (AccountID, Money, EndUseDate, DbVersion, VaultID) VALUES (@login,0, getdate(), 3, 1)
End
IF (@futureVaultID <= 0)
Begin
SELECT @futureVaultID = 1
End
SELECT @actualVaultID = VaultID FROM warehouse WHERE AccountID = @login
IF (@actualVaultID <> @futureVaultID)
Begin
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @futureVaultID AND AccountID = @login )
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
SELECT @futureVaultItem = Items FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
SELECT @futureMoney = Money FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
UPDATE warehouse SET Items = @futureVaultItem, Money = @futureMoney, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
ELSE
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
UPDATE warehouse SET Items = NULL, Money = 0, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
End
End
GO
IF EXISTS (SELECT name FROM sysobjects
WHERE name = 'NewCharactersFixs' AND type = 'TR')
DROP TRIGGER NewCharactersFixs
GO
CREATE TRIGGER [NewCharactersFixs] ON [dbo].[Character]
FOR INSERT
AS
BEGIN
IF ( SELECT Class FROM INSERTED ) = 96
BEGIN
UPDATE Character SET MagicList=Null, Quest=Null, Inventory=0x00001200000000000010000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
WHERE Class='96'
END
END
Second:
Code:
CREATE TRIGGER [kris] ON [dbo].[Character]
AFTER INSERT
AS
update character set inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
from inserted where character.name = inserted.name and character.class = 96
And MuMaker Whit Rage Fighter Items
MEGAUPLOAD - The leading online storage and file delivery service
Regards.
---------- Post added at 07:06 PM ---------- Previous post was at 07:05 PM ----------
Correct Script:
First:
Code:
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[ExtWarehouse]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[ExtWarehouse]
GO
CREATE TABLE [dbo].[ExtWarehouse] (
[AccountID] [varchar] (10) COLLATE Latin1_General_CS_AS NOT NULL ,
[Items] [varbinary] (1920) NULL ,
[Money] [int] NULL ,
[EndUseDate] [smalldatetime] NULL ,
[DbVersion] [tinyint] NULL ,
[pw] [smallint] NULL ,
[VaultID] [int] NOT NULL
) ON [PRIMARY]
GO
ALTER TABLE [dbo].[ExtWarehouse] ADD
CONSTRAINT [DF_ExtWarehouse_Money] DEFAULT (0) FOR [Money],
CONSTRAINT [DF_ExtWarehouse_DbVersion] DEFAULT (0) FOR [DbVersion],
CONSTRAINT [DF_ExtWarehouse_pw] DEFAULT (0) FOR [pw],
CONSTRAINT [DF_ExtWarehouse_NUMBER] DEFAULT (1) FOR [VaultID]
GO
ALTER TABLE [dbo].[warehouse] ADD
[VaultID] [int] NOT NULL DEFAULT (1)
GO
CREATE PROCEDURE [dbo].[ENC_ChangeVault]
@login varchar(10),
@futureVaultID int
AS
Begin
SET NOCOUNT ON
DECLARE
@actualVaultID int,
@actualVaultItem varbinary(1920),
@futureVaultItem varbinary(1920),
@actualMoney int,
@futureMoney int
IF NOT EXISTS ( SELECT * FROM warehouse WHERE AccountID = @login )
Begin
INSERT INTO warehouse (AccountID, Money, EndUseDate, DbVersion, VaultID) VALUES (@login,0, getdate(), 3, 1)
End
IF (@futureVaultID <= 0)
Begin
SELECT @futureVaultID = 1
End
SELECT @actualVaultID = VaultID FROM warehouse WHERE AccountID = @login
IF (@actualVaultID <> @futureVaultID)
Begin
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @futureVaultID AND AccountID = @login )
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
SELECT @futureVaultItem = Items FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
SELECT @futureMoney = Money FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
UPDATE warehouse SET Items = @futureVaultItem, Money = @futureMoney, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
ELSE
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
UPDATE warehouse SET Items = NULL, Money = 0, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
End
End
GO
IF EXISTS (SELECT name FROM sysobjects
WHERE name = 'NewCharactersFixs' AND type = 'TR')
DROP TRIGGER NewCharactersFixs
GO
CREATE TRIGGER [NewCharactersFixs] ON [dbo].[Character]
FOR INSERT
AS
BEGIN
IF ( SELECT Class FROM INSERTED ) = 96
BEGIN
UPDATE Character SET MagicList=Null, Quest=Null, Inventory=0x00001200000000000010000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
WHERE Class='96'
END
END
Second:
Code:
CREATE TRIGGER [kris] ON [dbo].[Character]
AFTER INSERT
AS
update character set inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
from inserted where character.name = inserted.name and character.class = 96
And MuMaker Whit Rage Fighter Items
MEGAUPLOAD - The leading online storage and file delivery service
Regards.
THANKIES...
Sorry can only click the "Thanks" button once...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Some SS
http://i68.servimg.com/u/f68/12/08/34/55/screen15.jpg
http://i68.servimg.com/u/f68/12/08/34/55/screen16.jpg
http://i68.servimg.com/u/f68/12/08/34/55/screen17.jpg
http://i68.servimg.com/u/f68/12/08/34/55/screen18.jpg
http://i68.servimg.com/u/f68/12/08/34/55/screen15.jpg
http://i68.servimg.com/u/f68/12/08/34/55/screen16.jpg
http://i68.servimg.com/u/f68/12/08/34/55/screen17.jpg
http://i68.servimg.com/u/f68/12/08/34/55/screen18.jpg
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
hi,
Outright ridiculous when I heard "DarkMaster" money to do that we must!
I give you this file because that would free!
And now someone is making money some people have begun to!
Now I realized that I made an error when the file is to provide you with!!!
bye.
Sorry For My Bad English.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Don't work on windows server 2008.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
i test muserver s6 work
but item not drop from monster
how to setting monster drop item??
-
1 Attachment(s)
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
scrsky
i test muserver s6 work
but item not drop from monster
how to setting monster drop item??
Use This DLL: Attachment 82699
Into MuServer/Gameserver folder..
Bug...
First Rage Fighter created on server can't die. you can't hit them, but if you create more, then all works fine.
Regards.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
ARIES how can i put the sql Script?? im a newbie
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Open Sql Query Analizer, copy the code on window, select MuOnline DB and run the query (F5)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Help me! Run GS on WinXP SP2 "ENCGames.dll Not Found!
---------- Post added at 04:12 AM ---------- Previous post was at 04:09 AM ----------
Run Query Err:
Quote:
Server: Msg 2705, Level 16, State 4, Line 2
Column names in each table must be unique. Column name 'VaultID' in table 'dbo.warehouse' is specified more than once.
Server: Msg 2714, Level 16, State 5, Procedure ENC_ChangeVault, Line 65535
There is already an object named 'ENC_ChangeVault' in the database.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
|ARIES|
Use This DLL:
Attachment 82699
Into MuServer/Gameserver folder..
Bug...
First Rage Fighter created on server can't die. you can't hit them, but if you create more, then all works fine.
Regards.
i cant create rage fighter char, what can i do??
Thanks and advance boss :)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
tokai6
i cant create rage fighter char, what can i do??
Thanks and advance boss :)
You Need to run the 2 query's I've posted, then you can create the character whitout problem.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Running GameServer.exe gives me an error. "EncGames.dll not found!".
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Xakum want 200$ for gs_cs = )
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
can someone give me the GS_CS hole folder? its okie to me if not cracked. please
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
MuIsBest
Running GameServer.exe gives me an error. "EncGames.dll not found!".
because in other O.S dll load other Imagebase.I see author(crack) just patch dll offset from GameServer.exe.
just 1 byte so why we must pay 200$ ;))
Code:
00652768 > 68 8E276500 push 0065278E ; ASCII "ENCGames.dll"
0065276D FF15 F0ACFF0A call dword ptr [<&kernel32.LoadLibrar>; kernel32.LoadLibraryA
00652773 09C0 or eax, eax
00652775 ^ 74 A9 je short 00652720
00652777 68 9C276500 push 0065279C ; ASCII "Init"
0065277C 50 push eax
0065277D FF15 ECACFF0A call dword ptr [<&kernel32.GetProcAdd>; kernel32.GetProcAddress
00652783 EB 26 jmp short 006527AB
00652785 ^ E9 EB6EFCFF jmp 00619675
look at red code,it JMP to 006527AB
and at 006527AB We write:
Code:
006527AB C680 6F83FFFF E>mov byte ptr [eax+FFFF836F], 0EB
006527B2 FFD0 call eax
006527B4 ^ E9 BC6EFCFF jmp 00619675
easy for crack.So similar way on GS_CS ;)
P/S: I'm not release crack file,but I hate 200$ :thumbup:
I believe Zemattana not sad to me ;)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
ERROR Running Query. :)
Server: Msg 2705, Level 16, State 4, Line 2
Column names in each table must be unique. Column name 'VaultID' in table 'dbo.warehouse' is specified more than once.
Server: Msg 2714, Level 16, State 5, Procedure ENC_ChangeVault, Line 65535
There is already an object named 'ENC_ChangeVault' in the database.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
tomatoes
because in other O.S dll load other Imagebase.I see author(crack) just patch dll offset from GameServer.exe.
just 1 byte so why we must pay 200$ ;))
Code:
00652768 > 68 8E276500 push 0065278E ; ASCII "ENCGames.dll"
0065276D FF15 F0ACFF0A call dword ptr [<&kernel32.LoadLibrar>; kernel32.LoadLibraryA
00652773 09C0 or eax, eax
00652775 ^ 74 A9 je short 00652720
00652777 68 9C276500 push 0065279C ; ASCII "Init"
0065277C 50 push eax
0065277D FF15 ECACFF0A call dword ptr [<&kernel32.GetProcAdd>; kernel32.GetProcAddress
00652783 EB 26 jmp short 006527AB
00652785 ^ E9 EB6EFCFF jmp 00619675
look at red code,it JMP to 006527AB
and at 006527AB We write:
Code:
006527AB C680 6F83FFFF E>mov byte ptr [eax+FFFF836F], 0EB
006527B2 FFD0 call eax
006527B4 ^ E9 BC6EFCFF jmp 00619675
easy for crack.So similar way on GS_CS ;)
P/S: I'm not release crack file,but I hate 200$ :thumbup:
I believe Zemattana not sad to me ;)
:ott: dont remeber, but arent gameserver packed with themida or something? :ehh:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
please add a mirror on the client link! megaupload its to LAGGY for me! please
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
LigerZer0
please add a mirror on the client link! megaupload its to LAGGY for me! please
i agree...
too slow in megaupload. :)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
Saige
ERROR Running Query. :)
Server: Msg 2705, Level 16, State 4, Line 2
Column names in each table must be unique. Column name 'VaultID' in table 'dbo.warehouse' is specified more than once.
Server: Msg 2714, Level 16, State 5, Procedure ENC_ChangeVault, Line 65535
There is already an object named 'ENC_ChangeVault' in the database.
same ploblem
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
LigerZer0
please add a mirror on the client link! megaupload its to LAGGY for me! please
update please:thumbup:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
mauka
:ott: dont remeber, but arent gameserver packed with themida or something? :ehh:
Original 2.0.4.0 GS not pack,only ENCGames.dll packed.
someone cracked and pack it ^^.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
LigerZer0
wheres the gameservercs folder?
please add the gameserver_CS please
how can i add SQL Script (for query analyzer)??? teach me... please
we will wait xakum to give it to us for free and not for 200$:sleep:
Quote:
Originally Posted by
LigerZer0
support XP sp2?? or sp3? i got sp2 :):
Please Rar the client files is to big.
Windows XP, Windows Server 2003, Windows Server 2008, Windows Vista & Windows 7
Code:
ppls who have problem in running Game server Run this program in compatibility mode
as windows xp ( service pack 2)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Nice, i will try these files ;) . Just need GS_CS cracking , maybe someone will crack it. And ill make some mirror links later.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
GS_CS its for castle siege? sorry im new in this lol
and i need to edit main?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
surtxukhi
GS_CS its for castle siege? sorry im new in this lol
and i need to edit main?
yes GS_CS is for Castle siege and yes u need to hex main with ur IP with hex Editor
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
vemp - ok thanks but how i hex it i mean i know how
but what ip to look for?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
surtxukhi
vemp - ok thanks but how i hex it i mean i know how
but what ip to look for?
1st - open main cracker and edit IP Address with ur ip and Edit the Serial if it's not right and version
then open Hex editor and open the main note : "Main(1.07v+) with 3D Camera" search for 192.168.1.30 and edit it with ur ip
Main in the original Client search for " Your IP" and edit it with ur ip
that's all :thumbup1:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Hmm... I'll upload the NOT cracked version... maybe someone will crack the CS for us...
---------- Post added at 07:18 AM ---------- Previous post was at 07:14 AM ----------
UNCRAKED WITH GS_CS
THE CRACKED VERSION W/o GS_CS
:D:
You're welcome ragezoners..
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
can somebody upload MuOnline.Bak file with inserted in query script?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
someone upload the client another server
Megaupload is too slow /:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
This new version 2.0.5.0 + License of which is modified bugs.
RAR have concluded Password.
License number is inside.
ENCGames Server Files 2.0.5.0 :cool:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
Rosario Gambino
This new version 2.0.5.0 + License of which is modified bugs.
RAR have concluded Password.
License number is inside.
ENCGames Server Files 2.0.5.0 :cool:
So what is the benefit of it while it have a pass word my bro Rosario ???
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Im thinking this is a fake 2.0.5.0 Server files because Zemmatana aren't release to customer yet...
so i agree vemp post
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
some one can upload please only the files
from client that change the client to english i mean i have the client from another website and its not english
Someone can upload the files that change it please! plsplsplsplslp
its rly not big size
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
anyone upload complete database please...
i'm can't create rage fighter. it not add to Character table , it add to AccountCharacter table only.
thank you very much.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
Rosario Gambino
This new version 2.0.5.0 + License of which is modified bugs.
RAR have concluded Password.
License number is inside.
ENCGames Server Files 2.0.5.0 :cool:
so what you are customer of enc and do not have password ?:)
hehe anyway thanks
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
Rosario Gambino
hi,
Outright ridiculous when I heard "DarkMaster" money to do that we must!
I give you this file because that would free!
And now someone is making money some people have begun to!
Now I realized that I made an error when the file is to provide you with!!!
bye.
Sorry For My Bad English.
what do u mean? :ehh:
btw
why the hell my nick is in the credits? :D:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
DarkMaster.
what do u mean? :ehh:
btw
why the hell my nick is in the credits :D:
lol you Deserve it Dark , :thumbup1::thumbup1:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
vemp
lol you Deserve it Dark , :thumbup1::thumbup1:
nah, I've just made an little repack :rolleyes:
Thanks anyway :thumbup1:
btw
nice avatar :D:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
DarkMaster.
nah, I've just made an little repack :rolleyes:
Thanks anyway :thumbup1:
btw
nice avatar :D:
lol thanks Dark , i put this Avatar cuz i'm so sad i just killed a cat yesterday when i was going to start my car engine :(
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
version 2.0.5.0 rar is passworld ??
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
anyone upload complete database please...
i'm can't create rage fighter. it not add to Character table , it add to AccountCharacter table only.
thank you very much.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
riimzzzz
version 2.0.5.0 rar is passworld ??
there is no passwords Rosario Gambino tries to annoyed ppls :sneaky2: ,
and we are not sure that's the Official update cuz ENC didn't release it in their website untill now
---------- Post added at 10:11 AM ---------- Previous post was at 10:06 AM ----------
Quote:
Originally Posted by
DarkEagle
anyone upload complete database please...
i'm can't create rage fighter. it not add to Character table , it add to AccountCharacter table only.
thank you very much.
you are the 1st one to say that lol ,overall this is the DB u need please make sure u restored it correctly , it's complete lol
Downoload
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
GameServerCS Cracked
GameServerCS.rar
Nao pide pass ^^
Creditos
Tomatoes
Pinkof
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
r4f43l64
GS_CS not run ? or im wrong guys ? ^^
-
1 Attachment(s)
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
GS_CS not working :( give yours GS_CS
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
r4f43l64
Tomatoes, Pinkof good job. tnx.
When will Cracked GameServer by Tomatoes and Pinkof?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Wow cracked GS_CS. Thank you. :) will test it
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
i'll upload GS_CS when drop problems fixed on GS_CS .dll... not gonna upload with this problem, ppl gonna hate me >S
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
Markox
GS_CS Working...
what OS are you using ?? :ott: :?: :love:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Im actually on Windows XP SP3 only for test it, but i tested GS_Normal on Windows 7, Windows Server 2003 and Windows Server 2008 and OK
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
Rosario Gambino
Tomatoes, Pinkof good job. tnx.
When will Cracked GameServer by Tomatoes and Pinkof?
Well if u dont want gs cracked by greedy xakum with his credits
Here take my
ENC 2.0.0.4 GS Cracked
MEGAUPLOAD - The leading online storage and file delivery service
Credits
m7eveN
Tomatoes
and really vemp u should remove Xakum from credits and add my gs
why ?
he wanted 200 $ for gs_cs means asshole :D
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Some notice.
About char creation, if i want to do that char: mg, dl, ir RF can create only in some lvl(example 220), not 1,what i need to do? Hex gs?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
again mu community show its dark side :8:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
m7eveNzzzPolski
Indeed, that turned out to be greedy Xakum!
Thank you very much Tommatoes, m7eveN and Pinkof, GS ans GS_CS Cracked.
ENC 2.0.0.4 GS Cracked
MEGAUPLOAD - The leading online storage and file delivery service
Credits
m7eveN
Tomatoes
ENC 2.0.0.4 GS_CS Cracked
MEDIAFIRE - The leading online storage and file delivery service
Creditos
Tomatoes
Pinkof
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
when i get in the MuMaker it makes me error something index 40 something idk whats the problem is?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
THis is fucking bullshit all of us customers of ENCGames wait for this Fucking Update like 2 mouths and now its here Free WTF you assholes!
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
2.0.5.0 files are FAKE.... zemattana doesnt finish yet...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
m7eveNzzzPolski
but he was the 1st to release it i think his name on credits wouldn't harm any one :rolleyes:
you made a great work bro
Quote:
Originally Posted by
buffon
again mu community show its dark side :8:
yea it's just woke up again lol
Quote:
Originally Posted by
zasmqniq
THis is fucking bullshit all of us customers of ENCGames wait for this Fucking Update like 2 mouths and now its here Free WTF you assholes!
lol take it easy man , have a life hehehe
Quote:
Originally Posted by
chris05
2.0.5.0 files are FAKE.... zemattana doesnt finish yet...
yes that's right , but soon we will post it :thumbup:
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
when i start GS_CS its says like please input authentication server address and port number
what to do?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
surtxukhi
when i start GS_CS its says like please input authentication server address and port number
what to do?
please make sure u edit your ip correctly here :
ConnectServer\Data\Serverlist.dat
Data\MapServerInfo.dat
Data\IpList.cfg
Data\CommonServer.cfg
data/lang/commonloc.cfg
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
i am running WINXP Sp2 32bit
and i have error no gameserver to connect
here --->http://i52.tinypic.com/290wzz5.jpg
what did i miss ?
and in MuMaker no Rage character to select ..
i took aries maker ,,
---> http://i53.tinypic.com/2wqhoio.jpg
i used the DB.back that vemp posted a while ago,
do i still need to run the SQL query script ?
to have the new character on the maker ?
please i need guidance ,, ;D
thanks ,,
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS - =NO GS_CS=-
Quote:
Originally Posted by
Rosario Gambino
Tomatoes, Pinkof good job. tnx.
When will Cracked GameServer by Tomatoes and Pinkof?
Txn =)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
gs_cs *.dll still not fix drop bug?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
tutero69
i am running WINXP Sp2 32bit
and i have error no gameserver to connect
what did i miss ?
and in MuMaker no Rage character to select ..
i took aries maker ,,
i used the DB.back that vemp posted a while ago,
do i still need to run the SQL query script ?
to have the new character on the maker ?
please i need guidance ,, ;D
thanks ,,
Open port 44405, edit the ServerList.dat, and create the char manually at game. Just restore the db, u just put this query and query analyzer.
Code:
CREATE TRIGGER [kris] ON [dbo].[Character]
AFTER INSERT
AS
update character set inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFF
from inserted where character.name = inserted.name and character.class = 96
^this will fix Rage fighter inventory.
- Nice release vempire my bro ;)
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
how i open the port 44404?
---------- Post added at 01:40 PM ---------- Previous post was at 01:33 PM ----------
Quote:
Originally Posted by
vemp
please make sure u edit your ip correctly here :
ConnectServer\Data\Serverlist.dat
Data\MapServerInfo.dat
Data\IpList.cfg
Data\CommonServer.cfg
data/lang/commonloc.cfg
i did man ,its still do it whats the problem
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Yey!!! CS also got cracked in under a day... ohh yeah... gonna test this...
Peace out people...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
surtxukhi
how i open the port 44404?
---------- Post added at 01:40 PM ---------- Previous post was at 01:33 PM ----------
i did man ,its still do it whats the problem
sorry i ment 44405 :), portforward.com check that out, if u use router :p
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
Markox
Im actually on Windows XP SP3 only for test it, but i tested GS_Normal on Windows 7, Windows Server 2003 and Windows Server 2008 and OK
How do you make it works on indows Server 2008 ?
for me don't work on win serv 2008...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
tutero69
i am running WINXP Sp2 32bit
and i have error no gameserver to connect
here --->
http://i52.tinypic.com/290wzz5.jpg
what did i miss ?
and in MuMaker no Rage character to select ..
i took aries maker ,,
--->
http://i53.tinypic.com/2wqhoio.jpg
i used the DB.back that vemp posted a while ago,
do i still need to run the SQL query script ?
to have the new character on the maker ?
please i need guidance ,, ;D
thanks ,,
MuMaker is only for edit Items / Stats, you have to create the character inside the game first.. later you can set stats, lvl, etc. but firt you need to create them inside the game.
-
1 Attachment(s)
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
:thumbup:
http://i92.photobucket.com/albums/l3...05_14-0000.jpg
Yey...
Works on WindowsXP Service Pack 2...
Good job people...
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
How to enable new interface?
Edit: Can someone fix the GameServer my antivirus show it trojan..
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
mi7aka
How to enable new interface?
Edit: Can someone fix the GameServer my antivirus show it trojan..
Disable your antivirus, reason it says cause it is packed.
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
afghan
Disable your antivirus, reason it says cause it is packed.
Okay, what about the interface?
-
Re: ENCGames 2.0.4.0 - Season 6 Cracked GS + GS_CS Just added By Vempire
Quote:
Originally Posted by
mi7aka
Okay, what about the interface?
No new interface, webzen removed due to copyrights
from Diablo3
:)