4 Attachment(s)
Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 2010)
Hi, this release contains the awesome new stuff from Ijji and Korean GunZ. It has some GunZ 1.5 models (weapons,items and zitem part).
The original XML files are included in the download but get the nodes from here if you don't use the Ijji zitem. You won't have to waste time searching.
Add the following to your zitem.xml:
Black Dragon Kodachi, Chain Sword and Saber Katana's:
Code:
<ITEM id="502012" name="STR:ZITEM_NAME_502012" mesh_name="blade_blackdragon" totalpoint="0" type="melee"
res_sex="a" res_level="40" slot="melee" weapon="doublekatana" weight="16" bt_price="500000"
delay="329" damage="23" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_502012"/>
<ITEM id="502013" name="STR:ZITEM_NAME_502013" mesh_name="katana_chainsword" totalpoint="0" type="melee"
res_sex="a" res_level="40" slot="melee" weapon="katana" weight="18" bt_price="500000"
delay="399" damage="27" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_502013"/>
<ITEM id="502014" name="STR:ZITEM_NAME_502014" mesh_name="katana_saber" totalpoint="0" type="melee"
res_sex="a" res_level="25" slot="melee" weapon="katana" weight="6" bt_price="500000"
delay="329" damage="17" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="5" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_502014"/>
Kukri Dagger:
Code:
<ITEM id="500006" name="STR:ZITEM_NAME_500006" mesh_name="dagger_kukri" totalpoint="0" type="melee"
res_sex="a" res_level="40" slot="melee" weapon="dagger" weight="3" bt_price="500000"
delay="326" damage="12" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" iscashitem="TRUE" desc="STR:ZITEM_DESC_500006"/>
Requiem Pistol x 2:
Code:
<ITEM id="504005" name="STR:ZITEM_NAME_504005" mesh_name="pistol_requiem" totalpoint="0" type="range"
res_sex="a" res_level="40" slot="range" weapon="pistolx2" weight="18" bt_price="500000"
delay="170" damage="33" ctrl_ability="90" magazine="13" maxbullet="78" reloadtime="4"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" effect_id="4" desc="STR:ZITEM_DESC_504005"/>
Judgment Pistol x 2:
Code:
<ITEM id="504006" name="STR:ZITEM_NAME_504006" mesh_name="pistol_angelwhisper" totalpoint="0" type="range"
res_sex="a" res_level="40" slot="range" weapon="pistolx2" weight="17" bt_price="500000"
delay="200" damage="30" ctrl_ability="36" magazine="13" maxbullet="78" reloadtime="4"
slug_output="true" gadget_id="0" hp="0" ap="3" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="1" bullet_image_id="0" magazine_image_id="0" snd_reload="we_pistol_reload"
snd_fire="we_pistol_fire" snd_dryfire="357magrevolver_dryfire" desc="STR:ZITEM_DESC_504006"
effect_id="4" iscashitem="TRUE" />
Storm Bringer Shotgun:
Code:
<ITEM id="506008" name="STR:ZITEM_NAME_506008" mesh_name="shotgun_stormbringer" totalpoint="0" type="range"
res_sex="a" res_level="25" slot="range" weapon="shotgun" weight="20" bt_price="500000"
delay="300" damage="5" ctrl_ability="90" magazine="3" maxbullet="30" reloadtime="5"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_506008"
effect_id="7" iscashitem="TRUE" />
Black Dragon Set (Male / Female):
Code:
<ITEM id="520072" name="STR:ZITEM_NAME_520072" mesh_name="eq_head_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="3" hp="2" ap="8" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520072" />
<ITEM id="520572" name="STR:ZITEM_NAME_520572" mesh_name="eq_head_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="3" hp="2" ap="8" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520572" />
<ITEM id="521062" name="STR:ZITEM_NAME_521062" mesh_name="eq_chest_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="13" hp="2" ap="23" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521062" />
<ITEM id="521562" name="STR:ZITEM_NAME_521562" mesh_name="eq_chest_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="13" hp="2" ap="23" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521562" />
<ITEM id="522052" name="STR:ZITEM_NAME_522052" mesh_name="eq_hands_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="3" hp="2" ap="12" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522052" />
<ITEM id="522552" name="STR:ZITEM_NAME_522552" mesh_name="eq_hands_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="3" hp="2" ap="12" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522552" />
<ITEM id="523056" name="STR:ZITEM_NAME_523056" mesh_name="eq_legs_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="13" hp="3" ap="23" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523056" />
<ITEM id="523556" name="STR:ZITEM_NAME_523556" mesh_name="eq_legs_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="13" hp="3" ap="23" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523556" />
<ITEM id="524055" name="STR:ZITEM_NAME_524055" mesh_name="eq_feet_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="4" hp="2" ap="17" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524055" />
<ITEM id="524555" name="STR:ZITEM_NAME_524555" mesh_name="eq_feet_blackdragon" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="4" hp="2" ap="17" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524555" />
Ninja Set (Male / Female):
Code:
<ITEM id="520073" name="STR:ZITEM_NAME_520073" mesh_name="eq_head_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="5" hp="3" ap="12" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520073" />
<ITEM id="520573" name="STR:ZITEM_NAME_520573" mesh_name="eq_head_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="12" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520573" />
<ITEM id="521063" name="STR:ZITEM_NAME_521063" mesh_name="eq_chest_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521063" />
<ITEM id="521563" name="STR:ZITEM_NAME_521563" mesh_name="eq_chest_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521563" />
<ITEM id="522053" name="STR:ZITEM_NAME_522053" mesh_name="eq_hands_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="5" hp="3" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522053" />
<ITEM id="522553" name="STR:ZITEM_NAME_522553" mesh_name="eq_hands_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522553" />
<ITEM id="523057" name="STR:ZITEM_NAME_523057" mesh_name="eq_legs_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="15" hp="4" ap="28" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523057" />
<ITEM id="523557" name="STR:ZITEM_NAME_523557" mesh_name="eq_legs_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="15" hp="4" ap="28" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523557" />
<ITEM id="524056" name="STR:ZITEM_NAME_524056" mesh_name="eq_feet_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524056" />
<ITEM id="524556" name="STR:ZITEM_NAME_524556" mesh_name="eq_feet_ninja" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524556" />
Crusader Set (Male / Female):
Code:
<ITEM id="520074" name="STR:ZITEM_NAME_520074" mesh_name="eq_head_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="4" ap="8" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520074" />
<ITEM id="520574" name="STR:ZITEM_NAME_520574" mesh_name="eq_head_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="4" ap="8" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520574" />
<ITEM id="521064" name="STR:ZITEM_NAME_521064" mesh_name="eq_chest_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="15" hp="5" ap="24" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521064" />
<ITEM id="521564" name="STR:ZITEM_NAME_521564" mesh_name="eq_chest_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="15" hp="5" ap="24" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521564" />
<ITEM id="522054" name="STR:ZITEM_NAME_522054" mesh_name="eq_hands_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="3" ap="14" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522054" />
<ITEM id="522554" name="STR:ZITEM_NAME_522554" mesh_name="eq_hands_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="3" ap="14" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522554" />
<ITEM id="523058" name="STR:ZITEM_NAME_523058" mesh_name="eq_legs_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="14" hp="5" ap="24" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523058" />
<ITEM id="523558" name="STR:ZITEM_NAME_523558" mesh_name="eq_legs_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="14" hp="5" ap="24" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523558" />
<ITEM id="524057" name="STR:ZITEM_NAME_524057" mesh_name="eq_feet_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524057" />
<ITEM id="524557" name="STR:ZITEM_NAME_524557" mesh_name="eq_feet_crusader" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="5" hp="3" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524557" />
GunZ 1.5's New Item types:
Code:
<!--
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// 소모성 아이템 ///////////////////////////////////////////////////////////////////////////////////////////
/// Added By 홍기주 ///////////////////////////////////////////////////////////////////////////////////
/// Type = "custom" (공통)
/// slot = "custom" (공통)
/// weapon = "potion" (현재는 potion 하나, 추가할 때마다 기존의 것과 겹치더라도 새로 추가해주는 방식을 취하자)
/// stackable, spendable은 무조건 "true"(공통)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 의료 캡슐 -->
<ITEM id="40001" name="STR:ZITEM_NAME_40001" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="heal" magazine="3" maxbullet="3" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40001"/>
<ITEM id="40002" name="STR:ZITEM_NAME_40002" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="heal" magazine="4" maxbullet="4" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="25" bt_price="7" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40002"/>
<ITEM id="40003" name="STR:ZITEM_NAME_40003" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="heal" magazine="5" maxbullet="5" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="50" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40003"/>
<!-- 의료 앰플 -->
<ITEM id="40101" name="STR:ZITEM_NAME_40101" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="heal" magazine="2" maxbullet="2" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40101"/>
<ITEM id="40102" name="STR:ZITEM_NAME_40102" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="heal" magazine="3" maxbullet="3" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="23" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40102"/>
<ITEM id="40103" name="STR:ZITEM_NAME_40103" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="heal" magazine="4" maxbullet="4" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="46" bt_price="25" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40103"/>
<!-- 수리 캡슐 -->
<ITEM id="40201" name="STR:ZITEM_NAME_40201" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="repair" magazine="3" maxbullet="3" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40201"/>
<ITEM id="40202" name="STR:ZITEM_NAME_40202" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="repair" magazine="4" maxbullet="4" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="25" bt_price="7" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40202"/>
<ITEM id="40203" name="STR:ZITEM_NAME_40203" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="repair" magazine="5" maxbullet="5" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="50" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40203"/>
<!-- 수리 앰플 -->
<ITEM id="40301" name="STR:ZITEM_NAME_40301" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="repair" magazine="2" maxbullet="2" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40301"/>
<ITEM id="40302" name="STR:ZITEM_NAME_40302" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="repair" magazine="3" maxbullet="3" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="23" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40302"/>
<ITEM id="40303" name="STR:ZITEM_NAME_40303" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="repair" magazine="4" maxbullet="4" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="46" bt_price="25" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40303"/>
<!-- 카녹스 EX -->
<ITEM id="40401" name="STR:ZITEM_NAME_40401" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="2" maxbullet="2" weight="6"
delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40401"/>
<ITEM id="40402" name="STR:ZITEM_NAME_40402" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="2" maxbullet="2" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="12" bt_price="5" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40402"/>
<ITEM id="40403" name="STR:ZITEM_NAME_40403" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="3" maxbullet="3" weight="5"
delay="1000" totalpoint="0" res_sex="a" res_level="24" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40403"/>
<ITEM id="40404" name="STR:ZITEM_NAME_40404" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="3" maxbullet="3" weight="3"
delay="1000" totalpoint="0" res_sex="a" res_level="36" bt_price="15" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40404"/>
<ITEM id="40405" name="STR:ZITEM_NAME_40405" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="4" maxbullet="4" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="48" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40405"/>
<!-- 화염 트랩 -->
<ITEM id="40501" name="STR:ZITEM_NAME_40501" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="2" maxbullet="2"
lifetime="4000" weight="6"
delay="1500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40501" />
<ITEM id="40502" name="STR:ZITEM_NAME_40502" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="2" maxbullet="2"
lifetime="4000" weight="4"
delay="1500" totalpoint="0" res_sex="a" res_level="13" bt_price="5" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40502" />
<ITEM id="40503" name="STR:ZITEM_NAME_40503" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="3" maxbullet="3"
lifetime="4000" weight="5"
delay="1500" totalpoint="0" res_sex="a" res_level="26" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40503" />
<ITEM id="40504" name="STR:ZITEM_NAME_40504" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="3" maxbullet="3"
lifetime="4000" weight="3"
delay="1500" totalpoint="0" res_sex="a" res_level="39" bt_price="15" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40504" />
<ITEM id="40505" name="STR:ZITEM_NAME_40505" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="4" maxbullet="4"
lifetime="4000" weight="4"
delay="1500" totalpoint="0" res_sex="a" res_level="52" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40505" />
<!-- 얼음 트랩 -->
<ITEM id="40601" name="STR:ZITEM_NAME_40601" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="2" maxbullet="2"
lifetime="4000" weight="6"
delay="1500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40601" />
<ITEM id="40602" name="STR:ZITEM_NAME_40602" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="2" maxbullet="2"
lifetime="4000" weight="4"
delay="1500" totalpoint="0" res_sex="a" res_level="14" bt_price="5" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40602" />
<ITEM id="40603" name="STR:ZITEM_NAME_40603" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="3" maxbullet="3"
lifetime="4000" weight="5"
delay="1500" totalpoint="0" res_sex="a" res_level="28" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40603" />
<ITEM id="40604" name="STR:ZITEM_NAME_40604" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="3" maxbullet="3"
lifetime="4000" weight="3"
delay="1500" totalpoint="0" res_sex="a" res_level="42" bt_price="15" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40604" />
<ITEM id="40605" name="STR:ZITEM_NAME_40605" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="4" maxbullet="4"
lifetime="4000" weight="4"
delay="1500" totalpoint="0" res_sex="a" res_level="56" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40605" />
<!-- 가속 캡슐 -->
<ITEM id="40701" name="STR:ZITEM_NAME_40701" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="133" damagetime="5000" damagetype="haste" magazine="2" maxbullet="2" weight="6"
delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40701"/>
<ITEM id="40702" name="STR:ZITEM_NAME_40702" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="133" damagetime="5000" damagetype="haste" magazine="3" maxbullet="3" weight="6"
delay="1000" totalpoint="0" res_sex="a" res_level="22" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40702"/>
<ITEM id="40703" name="STR:ZITEM_NAME_40703" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="133" damagetime="5000" damagetype="haste" magazine="4" maxbullet="4" weight="6"
delay="1000" totalpoint="0" res_sex="a" res_level="44" bt_price="25" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40703"/>
<!-- 아바타 아이템 -->
<ITEM id="80000" name="STR:ZITEM_NAME_80000" type="avatar" slot="avatar" avatar_head="eq_head_police"
avatar_chest="eq_chest_police" avatar_hand="eq_hands_police" avatar_legs="eq_legs_police" avatar_feet="eq_feet_police"
res_sex="m" res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_80000" />
<ITEM id="80001" name="STR:ZITEM_NAME_80001" type="avatar" slot="avatar" avatar_head="eq_head_police"
avatar_chest="eq_chest_police" avatar_hand="eq_hands_police" avatar_legs="eq_legs_police" avatar_feet="eq_feet_police"
res_sex="f" res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_80001" />
<ITEM id="90000" name="STR:ZITEM_NAME_90000" type="community" slot="community"
res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_90000" />
<ITEM id="100000" name="STR:ZITEM_NAME_100000" type="longbuff" slot="longbuff"
res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_100000" />
<!-- 캐쉬 소모성 아이템 -->
<ITEM id="800001" name="STR:ZITEM_NAME_800001" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="15" damagetype="heal" magazine="3" maxbullet="3" weight="6"
delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="5" iscashitem="true" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_800001"/>
Add this to your strings.xml (Only if you use it. If you don't, change the names in the zitem.xml and add descriptions):
Code:
<STR id="ZITEM_NAME_504005">Requiem</STR>
<STR id="ZITEM_DESC_504005">This reconstructed gun has the same rapid-fire speed of a pistol as well as the strong firepower of a revolver. Its big size and recoil make it hard to control, but its firepower is indisputable.</STR>
<STR id="ZITEM_NAME_504006">Judgment</STR>
<STR id="ZITEM_DESC_504006">The Axium Empire knights' pistol. This weapon was widely regarded as a symbol of justice. The spread wings that grace the barrel are said to protect the shooter while shooting.</STR>
<STR id="ZITEM_NAME_520074">Crusader Helmet (Men)</STR>
<STR id="ZITEM_DESC_520074">A helmet worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_520574">Crusader Helmet (Women)</STR>
<STR id="ZITEM_DESC_520574">A helmet worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_521064">Crusader Top (Men)</STR>
<STR id="ZITEM_DESC_521064">A cuirass worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_521564">Crusader Top (Women)</STR>
<STR id="ZITEM_DESC_521564">A cuirass worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_522054">Crusader Gauntlet (Men)</STR>
<STR id="ZITEM_DESC_522054">Gauntlets worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_522554">Crusader Gauntlet (Women)</STR>
<STR id="ZITEM_DESC_522554">Gauntlets worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_523058">Crusader Pants (Men)</STR>
<STR id="ZITEM_DESC_523058">Leg armor worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_523558">Crusader Skirt (Women)</STR>
<STR id="ZITEM_DESC_523558">A skirt worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_524057">Crusader Boots (Men)</STR>
<STR id="ZITEM_DESC_524057">Greaves worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
<STR id="ZITEM_NAME_524557">Crusader Boots (Women)</STR>
<STR id="ZITEM_DESC_524557">Greaves worn by those who dedicated themselves as Knights. These brave Knights swore allegiance to those who shared common beliefs and a common faith. (Designed by Radiate from NA GunZ)</STR>
Add the following to your weapon.xml:
Code:
<!-- Dagger -->
<AddWeaponElu name="dagger_kukri" weapon_motion_type = "7" weapon_type = "10" >
<AddBaseModel name="dagger_kukri" filename="model/weapon/dagger/dagger_kukri.elu" />
</AddWeaponElu>
<!-- Sword -->
<AddWeaponElu name="katana_chainsword" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_chainsword" filename="model/weapon/katana/katana_chainsword.elu" />
</AddWeaponElu>
<AddWeaponElu name="katana_saber" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana_saber" filename="model/weapon/katana/katana_saber.elu" />
</AddWeaponElu>
<!-- Shotgun -->
<AddWeaponElu name="shotgun_stormbringer" weapon_motion_type = "4" weapon_type = "4" >
<AddBaseModel name="shotgun_stormbringer" filename="model/weapon/shotgun/shotgun_stormbringer.elu" />
</AddWeaponElu>
<!-- GunZ 1.5 Specials -->
<AddWeaponElu name="potion" weapon_motion_type = "8" weapon_type = "12" >
<AddBaseModel name="potion" filename="model/weapon/item/nullmesh.elu" />
</AddWeaponElu>
<AddWeaponElu name="trap_firefield" weapon_motion_type = "6" weapon_type = "12" >
<AddBaseModel name="trap_firefield" filename="model/weapon/item/firefield.elu" />
</AddWeaponElu>
<AddWeaponElu name="trap_frozenfield" weapon_motion_type = "6" weapon_type = "12" >
<AddBaseModel name="trap_frozenfield" filename="model/weapon/item/frozenfield.elu" />
</AddWeaponElu>
<AddWeaponElu name="dynamite" weapon_motion_type = "6" weapon_type = "12" >
<AddBaseModel name="dynamite" filename="model/weapon/item/exgrenade.elu" />
</AddWeaponElu>
<!-- Kodachi -->
<AddWeaponElu name="blade_blackdragon" weapon_motion_type = "13" weapon_type = "17" >
<AddBaseModel name="blade_blackdragon" filename="model/weapon/blade/blade_blackdragon.elu" />
</AddWeaponElu>
<!-- Pistols -->
<AddWeaponElu name="pistol_requiem" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol_requiem" filename="model/weapon/pistol/pistol_requiem.elu" />
</AddWeaponElu>
<AddWeaponElu name="pistol_angelwhisper" weapon_motion_type = "3" weapon_type = "3" >
<AddBaseModel name="pistol_angelwhisper" filename="model/weapon/pistol/pistol_angelwhisper.elu" />
</AddWeaponElu>
Add this to your man01.xml (Change the part numbers if it's being occupied by other armor):
Code:
<AddParts name="parts97" filename="man-parts_crusader.elu"> </AddParts>
<AddParts name="parts96" filename="man-parts_blackdragon.elu"> </AddParts>
<AddParts name="parts95" filename="man-parts_ninja.elu"> </AddParts>
Add this to your woman01.xml (Change the part numbers if it's being occupied by other armor):
Code:
<AddParts name="parts96" filename="woman-parts_crusader.elu"> </AddParts>
<AddParts name="parts94" filename="woman-parts_blackdragon.elu"> </AddParts>
<AddParts name="parts95" filename="woman-parts_ninja.elu"> </AddParts>
- I've tested all the models and they work perfectly. None of the parts crash the client.
- Change iscashitem to false yourself if that's the way you use items on your server.
- Change the part numbers in the man01.xml and woman01.xml according to your order of sets.
Screenshots:
Please "Like" this if you appreciate it. It took me a lot of time to organize this.
Downloads:
The password of all the files is : phoenix
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
Sorry i didn't notice this thread and wondered where the items were on the other thread, but mate u are amazing, love how you get this stuff so quickly!
Anyways thanks a lot, will be using this!
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
Shotgun looks like shit on a stick.
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
The shotgun looks awesome imo... Though i don't really like the sword above the shotgun, a bit... it just doesn't really fit into the GunZ Scene for me.
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
Yeah, I don't like any of these weapons. It's more like the stuff you see on pservers. It doesn't have any of MAIET's originality.
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
And the Star Trek shotgun fits in? XD.
That sword is springtime on a stick, ok?
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
The sword matches with the Crusader set. The shotgun, Saber and Chainsaw are terrible. They don't look like they've been made by MAIET at all. It's just like the random weapons you find on p-servers.
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
Looking at the sets, looks like Venister has a thing for boobs and asscheeks.
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
Thanks Nixy, always liked your "Lastest IJJI Items" threads.
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
For those who want the original KGunz patches, use the direct Netmarble links instead.
http://netmarblecdn.cachenet.com/cp/...zPatch_643.zip
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
Yes lets download off of a shit South Korean server.
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
I dont like the models of the weapons.
Re: Latest Ijji GunZ Files + GunZ 1.5 Items from Korean GunZ (Huge update) (16 Dec 20
i like the bomb xD Btw thanks!