GunZ 1.5 Client files as of 16th December 2010
These include the interface, sfx, system, sound files that were updated for GunZ 1.5.
I really hope some people here could get the new item slots, weapon types, and all other Gunz 1.5 stuff work with our current clients!
I've also added the K-Gunz runnable in case anyone decides to start working on it.
Here's the new stuff for the zitem:
Code:
<!--
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// 소모성 아이템 ///////////////////////////////////////////////////////////////////////////////////////////
/// Added By 홍기주 ///////////////////////////////////////////////////////////////////////////////////
/// Type = "custom" (공통)
/// slot = "custom" (공통)
/// weapon = "potion" (현재는 potion 하나, 추가할 때마다 기존의 것과 겹치더라도 새로 추가해주는 방식을 취하자)
/// stackable, spendable은 무조건 "true"(공통)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 의료 캡슐 -->
<ITEM id="40001" name="STR:ZITEM_NAME_40001" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="heal" magazine="3" maxbullet="3" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40001"/>
<ITEM id="40002" name="STR:ZITEM_NAME_40002" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="heal" magazine="4" maxbullet="4" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="25" bt_price="7" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40002"/>
<ITEM id="40003" name="STR:ZITEM_NAME_40003" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="heal" magazine="5" maxbullet="5" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="50" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_40003"/>
<!-- 의료 앰플 -->
<ITEM id="40101" name="STR:ZITEM_NAME_40101" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="heal" magazine="2" maxbullet="2" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40101"/>
<ITEM id="40102" name="STR:ZITEM_NAME_40102" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="heal" magazine="3" maxbullet="3" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="23" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40102"/>
<ITEM id="40103" name="STR:ZITEM_NAME_40103" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="heal" magazine="4" maxbullet="4" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="46" bt_price="25" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="102" magazine_image_id="0" desc="STR:ZITEM_DESC_40103"/>
<!-- 수리 캡슐 -->
<ITEM id="40201" name="STR:ZITEM_NAME_40201" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="repair" magazine="3" maxbullet="3" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40201"/>
<ITEM id="40202" name="STR:ZITEM_NAME_40202" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="repair" magazine="4" maxbullet="4" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="25" bt_price="7" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40202"/>
<ITEM id="40203" name="STR:ZITEM_NAME_40203" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="16" damagetype="repair" magazine="5" maxbullet="5" weight="5"
delay="500" totalpoint="0" res_sex="a" res_level="50" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="101" magazine_image_id="0" desc="STR:ZITEM_DESC_40203"/>
<!-- 수리 앰플 -->
<ITEM id="40301" name="STR:ZITEM_NAME_40301" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="repair" magazine="2" maxbullet="2" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40301"/>
<ITEM id="40302" name="STR:ZITEM_NAME_40302" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="repair" magazine="3" maxbullet="3" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="23" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40302"/>
<ITEM id="40303" name="STR:ZITEM_NAME_40303" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="6" damagetime="5" damagetype="repair" magazine="4" maxbullet="4" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="46" bt_price="25" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="103" magazine_image_id="0" desc="STR:ZITEM_DESC_40303"/>
<!-- 카녹스 EX -->
<ITEM id="40401" name="STR:ZITEM_NAME_40401" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="2" maxbullet="2" weight="6"
delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40401"/>
<ITEM id="40402" name="STR:ZITEM_NAME_40402" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="2" maxbullet="2" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="12" bt_price="5" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40402"/>
<ITEM id="40403" name="STR:ZITEM_NAME_40403" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="3" maxbullet="3" weight="5"
delay="1000" totalpoint="0" res_sex="a" res_level="24" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40403"/>
<ITEM id="40404" name="STR:ZITEM_NAME_40404" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="3" maxbullet="3" weight="3"
delay="1000" totalpoint="0" res_sex="a" res_level="36" bt_price="15" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40404"/>
<ITEM id="40405" name="STR:ZITEM_NAME_40405" mesh_name="dynamite" type="custom" slot="custom" weapon="dynamite"
spendable="true" spendtype="normal" damage="80" magazine="4" maxbullet="4" weight="4"
delay="1000" totalpoint="0" res_sex="a" res_level="48" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_40405"/>
<!-- 화염 트랩 -->
<ITEM id="40501" name="STR:ZITEM_NAME_40501" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="2" maxbullet="2"
lifetime="4000" weight="6"
delay="1500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40501" />
<ITEM id="40502" name="STR:ZITEM_NAME_40502" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="2" maxbullet="2"
lifetime="4000" weight="4"
delay="1500" totalpoint="0" res_sex="a" res_level="13" bt_price="5" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40502" />
<ITEM id="40503" name="STR:ZITEM_NAME_40503" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="3" maxbullet="3"
lifetime="4000" weight="5"
delay="1500" totalpoint="0" res_sex="a" res_level="26" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40503" />
<ITEM id="40504" name="STR:ZITEM_NAME_40504" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="3" maxbullet="3"
lifetime="4000" weight="3"
delay="1500" totalpoint="0" res_sex="a" res_level="39" bt_price="15" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40504" />
<ITEM id="40505" name="STR:ZITEM_NAME_40505" mesh_name="trap_firefield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="20" damagetime="3500" damagetype="fire" magazine="4" maxbullet="4"
lifetime="4000" weight="4"
delay="1500" totalpoint="0" res_sex="a" res_level="52" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40505" />
<!-- 얼음 트랩 -->
<ITEM id="40601" name="STR:ZITEM_NAME_40601" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="2" maxbullet="2"
lifetime="4000" weight="6"
delay="1500" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40601" />
<ITEM id="40602" name="STR:ZITEM_NAME_40602" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="2" maxbullet="2"
lifetime="4000" weight="4"
delay="1500" totalpoint="0" res_sex="a" res_level="14" bt_price="5" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40602" />
<ITEM id="40603" name="STR:ZITEM_NAME_40603" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="3" maxbullet="3"
lifetime="4000" weight="5"
delay="1500" totalpoint="0" res_sex="a" res_level="28" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40603" />
<ITEM id="40604" name="STR:ZITEM_NAME_40604" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="3" maxbullet="3"
lifetime="4000" weight="3"
delay="1500" totalpoint="0" res_sex="a" res_level="42" bt_price="15" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40604" />
<ITEM id="40605" name="STR:ZITEM_NAME_40605" mesh_name="trap_frozenfield" type="custom" slot="custom" weapon="trap"
spendable="true" spendtype="normal" itempower="40" damagetime="1500" damagetype="cold" magazine="4" maxbullet="4"
lifetime="4000" weight="4"
delay="1500" totalpoint="0" res_sex="a" res_level="56" bt_price="20" iscashitem="false" color="#FFFFFFFF"
snd_fire="we_grenade_fire" desc="STR:ZITEM_DESC_40605" />
<!-- 가속 캡슐 -->
<ITEM id="40701" name="STR:ZITEM_NAME_40701" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="133" damagetime="5000" damagetype="haste" magazine="2" maxbullet="2" weight="6"
delay="1000" totalpoint="0" res_sex="a" res_level="0" bt_price="2" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40701"/>
<ITEM id="40702" name="STR:ZITEM_NAME_40702" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="133" damagetime="5000" damagetype="haste" magazine="3" maxbullet="3" weight="6"
delay="1000" totalpoint="0" res_sex="a" res_level="22" bt_price="10" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40702"/>
<ITEM id="40703" name="STR:ZITEM_NAME_40703" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="shortbuff"
itempower="133" damagetime="5000" damagetype="haste" magazine="4" maxbullet="4" weight="6"
delay="1000" totalpoint="0" res_sex="a" res_level="44" bt_price="25" iscashitem="false" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="130" magazine_image_id="0" desc="STR:ZITEM_DESC_40703"/>
<!-- 아바타 아이템 -->
<ITEM id="80000" name="STR:ZITEM_NAME_80000" type="avatar" slot="avatar" avatar_head="eq_head_police"
avatar_chest="eq_chest_police" avatar_hand="eq_hands_police" avatar_legs="eq_legs_police" avatar_feet="eq_feet_police"
res_sex="m" res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_80000" />
<ITEM id="80001" name="STR:ZITEM_NAME_80001" type="avatar" slot="avatar" avatar_head="eq_head_police"
avatar_chest="eq_chest_police" avatar_hand="eq_hands_police" avatar_legs="eq_legs_police" avatar_feet="eq_feet_police"
res_sex="f" res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_80001" />
<ITEM id="90000" name="STR:ZITEM_NAME_90000" type="community" slot="community"
res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_90000" />
<ITEM id="100000" name="STR:ZITEM_NAME_100000" type="longbuff" slot="longbuff"
res_level="0" bt_price="400" iscashitem="false" weight="0" desc="STR:ZITEM_DESC_100000" />
<!-- 캐쉬 소모성 아이템 -->
<ITEM id="800001" name="STR:ZITEM_NAME_800001" mesh_name="potion" type="custom" slot="custom" weapon="potion"
spendable="true" spendtype="normal" itempower="15" damagetype="heal" magazine="3" maxbullet="3" weight="6"
delay="500" totalpoint="0" res_sex="a" res_level="0" bt_price="5" iscashitem="true" color="#FFFFFFFF"
snd_fire="fx_itemget" effect_id="100" magazine_image_id="0" desc="STR:ZITEM_DESC_800001"/>
The client has a new file called zBuff.xml which I've included in the release.
These are the new icon files for the interface:
http://i54.tinypic.com/op7q8o.jpg
Have fun!
Download:
The password is : phoenix
Client Files
Korean Gunz December 16 2010 Runnable
Re: GunZ 1.5 Client files as of 16th December 2010
Aha. Buffs.I see.
Password is phoenix, incase you're wondering.
Most of it can't be used. MAIET fucked up private servers big time.
Re: GunZ 1.5 Client files as of 16th December 2010
Netmarble was uploaded incorrect 643 patch file in first.
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
DelPa
Netmarble was uploaded incorrect 643 patch file in first.
Did they change patch 643 after finding out the mistake that you're talking about? I downloaded the patch around 3 hours ago.
Re: GunZ 1.5 Client files as of 16th December 2010
Tell me arc why they cant be used?
Items have there own animations (The new ones i think) so im guessing all we gotta do is copy over the new elu and ani files, import the new items into the game and SOME of them could work fine. After all, this is not a new ENGINE or anything, so this is actually possible...
Probably not as easy as i made it sound...
Edit: hmm no items?...
System
Sound
sfx
Interface
are the folders we got, just wondering if any items are gonna be uploaded?
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
Joe9099
Tell me arc why they cant be used?
Items have there own animations (The new ones i think) so im guessing all we gotta do is copy over the new elu and ani files, import the new items into the game and SOME of them could work fine. After all, this is not a new ENGINE or anything, so this is actually possible...
Probably not as easy as i made it sound...
Edit: hmm no items?...
System
Sound
sfx
Interface
are the folders we got, just wondering if any items are gonna be uploaded?
The items and screenshots are in the other thread.
Here : http://forum.ragezone.com/f245/lates...s-gunz-712710/
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
Phoenix
Did they change patch 643 after finding out the mistake that you're talking about? I downloaded the patch around 3 hours ago.
I have downloaded the patch file in 7 hours ago.
and I cannot found the system.mrs contents in Update14.mrs . (There isn't system folder.)
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
DelPa
I have downloaded the patch file in 7 hours ago.
and I cannot found the system.mrs contents in Update14.mrs . (There isn't system folder.)
Now there is one. Re-download it.
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
Arcelor
Most of it can't be used.
This doesn't even have weapons. The XML's are pretty much new too.
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
Arcelor
This doesn't even have weapons. The XML's are pretty much new too.
The weapons are in the other thread. I released the weapons there because that was a thread for all the models / xml's. These weapons work with GunZ 1 so they aren't specially for GunZ 1.5.
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
Phoenix
Now there is one. Re-download it.
I already downloaded it. Thanks for the patch informations.
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
Phoenix
The weapons are in the other thread. I released the weapons there because that was a thread for all the models / xml's. These weapons work with GunZ 1 so they aren't specially for GunZ 1.5.
Yup i thought they would, but thanks didn't notice that thread lol ;)
Re: GunZ 1.5 Client files as of 16th December 2010
Quote:
Originally Posted by
Arcelor
Aha. Buffs.I see.
Password is phoenix, incase you're wondering.
Most of it can't be used. MAIET fucked up private servers big time.
tbh its something lamba could solve. probably gonna patch everything in before final 2010 client release.
Re: GunZ 1.5 Client files as of 16th December 2010
A mirror please?
Code:
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Re: GunZ 1.5 Client files as of 16th December 2010