Yo, I'm going to be posting some stuff that I'm developing, however it won't be released(there's nothing against private project threads in rules).
Skill Tree Window:
http://img547.imageshack.us/img547/7669/window.jpg
It's fully working, with v16 skills as well(not positioned yet). Adding/subtracting points is fully working. Everything is dynamic, auto updating, with no crashes. Buttons fully working.
If anyone has any info to contribute(a kflyff account or info on kflyff v16), I would love to hear. This content will remain EXCLUSIVE to DemonFlyff.
Other Projects:
V16 Jobs
Pretty much done.
- Auto job change at lv130 [since I can't stand the NPC/Quest modification system and everyone hates flyff quests anyways]
- Skills implemented, not fully hardcoded[need more info on damages/effects from Demon QATeam because they are developing a more balanced system than kflyff]
- Translated [Skills, Jobs, effects] fully.
- All skills and equipment work for each job[Wrong job message comes up correctly for each class]
- Skill Saving finished recently[took awhile because the max skill system was set up so cryptically].
- New job skills need positioning[Come up in a linear format in new skill window as of now]
- Mentalists float with book as well as with book and wand or just wand.
- XShooters all work fully[Crossbow works as regular bow, can charge, shoot Crossbow Arrows, etc] Movements look awkward to me. I WOULD GREATLY APPRECIATE A VIDEO ON CRACKSHOOTER MOVEMENT IN KFLYFF TO VERIFY THAT I HAVE CODED THIS CORRECTLY
- Mentalists hold books strangely, getting Bridget to design new hand o3d for books.
- Bracers[new thing for Forcemasters] are coded and are able to use skills without knuckle. The "Billposter" motions look the same with and without knuck as long as they have bracers on.
- New skill leveling system will be lv130-160, gaining more skills as they level.
Tell me if Ive missed anything.
Arena Warlord System
- Nearly done, will post info on it later -
v16 Upgrading System(Baruna)
- Needs More Info -
Anti Hack
- Info will not be released -
v6 PK System
- Easy and will be done after v16 -
Aerial Combat
- Talking with Deadly about it, work in progress -

