Gunz.exe suddenly closed when joining a quest room
and we have 999 ping
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Gunz.exe suddenly closed when joining a quest room
and we have 999 ping
Post ur mlog.
Code:Load XML from memory : strings.xml(0x0037) - SUCCESS
Load XML from memory : cserror.xml(0x0037) - SUCCESS
[01/01/11 22:25:28] DBMS connected
[01/01/11 22:25:28] Command registeration completed
10
MBMatchServer::AddClanServerSwitchDownSchedule - make close clan mode schedule success. next close clan mode time is 11-1-31 23:50
10
Inited client file list (1)
Start GambleItem Init.
End GambleItem Init.
Start shop GItem list log.
GambleItemCount : 0.
End shop GItem list log.
=== Dump GambleItem Info. ===
Gamble item list.
Send shop gamble item list.
Shop gamble item count : 0
=== Completed Dump GambleItem Info. ===
success init security.
FILE PATH : C:\Documents and Settings\Administrator\Desktop\Gunz July 21 2008 Repack 3 Server Files (Updated)\Quest + Clan Server\MD5HashValue.txt
MD5 Hash Value => 2c 04 05 30 70 71 a1 d7 86 dd 95 dc c6 38 8c d3
================================== Server configure info ==================================
[01/01/11 22:25:28] Release Date : Jul 21 2008
[01/01/11 22:25:28] X-Trap Off
[01/01/11 22:25:28] MD5 Check Off
[01/01/11 22:25:28] Loop Log Save On - Time Gap : (36000)
[01/01/11 22:25:28] Server Country : BRAZIL
[01/01/11 22:25:28] Command version : (57)
[01/01/11 22:25:28] Event usable state : (false)
[01/01/11 22:25:28] Load event size : (1)
[01/01/11 22:25:28] FileCRCCheckSum usable state : (false)
[01/01/11 22:25:28] FileCRC size : (1)
[01/01/11 22:25:28] Country Code Filter usalbe state : (false)
[01/01/11 22:25:28] Accept Invalied IP state : (true)
[01/01/11 22:25:28] Keeper IP : (127.0.0.1)
[01/01/11 22:25:28] Monitor IP : (127.0.0.1)
[01/01/11 22:25:28] Ticket use : 0
===========================================================================================
[01/01/11 22:25:28] Match Server Created (Port:6000)
[01/01/11 22:25:33] Start agent Register (CommUID 0:10) IP:110.55.178.190, TCPPort:7777, UDPPort:5100
[01/01/11 22:25:33] Agent Added (UID:010)
[01/01/11 22:25:33] Agent Registered (CommUID 0:10) IP:110.55.178.190, TCPPort:7777, UDPPort:5100
[GM] JCGO16 Request relay peer on yuruichi
Locate Agent : Locate Agent(010) to Player jcgo16(012). IP(110.55.178.190), Port(5100)
MC_AGENT_PEER_READY OK!!yuruichi Request relay peer on [GM] JCGO16
Locate Agent : Locate Agent(010) to Player bilog(011). IP(110.55.178.190), Port(5100)
MC_AGENT_PEER_READY OK!![01/01/11 22:30:28] GARBAGE SESSION CLEANING : ClientCount=1, SessionCount=2, AgentCount=1, CommandPool=21, objHistoryCount=6
[01/01/11 22:32:30] Agent Removed (UID:010)
RealCPNet> SessionCreated=10, SessionDestroyed=9
Your mlog for Gunz, not MatchServer.
Code:XTRAP Start
XTRAP End
GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
Log time (01/02/11 08:31:35)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 6 ) @ 2493 MHz
Display Device = Intel(R) G33/G31 Express Chipset Family ( vendor=8086 device=29c2 subsys=20d1028 revision=2 )
Display Driver Version = 8.14.0010.1930
Windows = 6.1 Build 7600 , (4183220KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 124.000000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Line 1 (Virtual Audio Cable)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 0.849000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.802000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.191000
start InitInterface option
Number of Display mode : 30
Number of Display mode : 30
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.093000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 1.255000
Load character.xml success,
-------------------> Character Loading : 1.672000
-------------------> WeaponMesh Loading : 0.209000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.031000
Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.354000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : JCGO16 (4A 43 47 4F 31 36 ) (len = 6)
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 10
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 08:32:08 )
Create character : Name=JCGO16 Level=99
Connect to Agent by UDP (110.55.178.190:7777)
Connect to Agent by UDP (110.55.178.190:7777)
Connect to Agent by UDP (110.55.178.190:7777)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (110.55.178.190:7777)
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 08:32:45 )
game interface destroy finished
start InitInterface option
Number of Display mode : 30
Number of Display mode : 30
end of InitInterface option ok
StageCreated
Fail to create Bitmap for Initial loading
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 10
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 08:33:00 )
Create character : Name=JCGO16 Level=99
Connect to Agent by UDP (110.55.178.190:7777)
Connect to Agent by UDP (110.55.178.190:7777)
Connect to Agent by UDP (110.55.178.190:7777)
Connect to Agent by UDP (110.55.178.190:7777)
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 08:33:37 )
game interface destroy finished
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
it enters the map
no error etc etc
Then it must be your Models that gives errors. Check in Model>NPC>.
Do either of the solutions
>Look for folders with the same names as the MRS files. Remove them.
>Replace the MRS files with new ones, maybe from ijji or any other servers. But make sure it's not ripped.