Mentor & Pupil NPC doesn't work
Some bugs fixed another comes out. Boring.
My Icinis NPC for Mentor quest doesn't work. When I click on her nothing happens. I checked all files and i don't see any visible bugs. Can somebody help me out about it?
Re: Mentor & Pupil NPC doesn't work
You need to enable it in your WorldServer config file.
Re: Mentor & Pupil NPC doesn't work
What is the name of this value for .ini? o-o
Re: Mentor & Pupil NPC doesn't work
Bump. If it is really config file you can say some more info howerver i do not believe it is really only .ini problem. Any ideas?
Re: Mentor & Pupil NPC doesn't work
What level is the character you tried with? 91+?!
Re: Mentor & Pupil NPC doesn't work
It is not like She doesn't want to give me quest. That NPC is messed up. Even name that should be [Mentor] Inisis is just Inisis.
Code for NPC:
Code:
MaDa_Icinis // 대 스승 이시니스
{
setting
{
AddMenu( MMI_DIALOG );
//SetMusic();
SetImage
(
IDS_CHARACTER_INC_000846
);
m_szDialog= "MaDa_Icinis.txt";
}
SetName
(
IDS_CHARACTER_INC_000847
);
}
Name is I said [Mentor] Inisis however it displays Inisis...
Code:
5
91,67321
0
0
0
3804,733
59
4455,187
1,2
1,2
1,2
5
1105
-1
0
2
MaDa_Icinis
1
0
This one was WdMadrigal.dyo
Also code from Quest's configs:
Spoiler :
Code:
QUEST_TEACHERICINISONE
{
SetTitle
(
IDS_PROPQUEST_INC_002549
);
setting
{
//SetCharacter( "MaDa_Icinis" );
SetBeginCondLevel( 1, 129 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
SetHeadQuest( 6006 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002550
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002551
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002552
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002553
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002554
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002555
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002556
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002557
);
}
}
QUEST_TEACHERICINISTWO
{
SetTitle
(
IDS_PROPQUEST_INC_002558
);
setting
{
//SetCharacter( "MaDa_Icinis" );
SetBeginCondLevel( 1, 129 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
SetHeadQuest( 6006 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002559
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002560
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002561
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002562
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002563
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002564
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002565
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002566
);
}
}
QUEST_TEACHERICINISTHR
{
SetTitle
(
IDS_PROPQUEST_INC_002567
);
setting
{
//SetCharacter( "MaDa_Icinis" );
SetBeginCondLevel( 1, 129 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
SetHeadQuest( 6006 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002568
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002569
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002570
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002571
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002572
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002573
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002574
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002575
);
}
}
Does anybody see any bug in this code? I can't.