How can i put no limited buffs on v16?
Ty
Printable View
How can i put no limited buffs on v16?
Ty
have to tryd the search botton?
thanks
Yea, but i didnt find
uhm, I searched on ragezone, and I found this :
Unlimited Buff Time
Just edit SkillInfluence.h
#ifndef __SKILLINFLUENCE_H__
#define __SKILLINFLUENCE_H__
#define BUFF_ITEM 0
#define BUFF_SKILL 1
#define BUFF_PET 2
#define BUFF_ITEM2 3
#define BUFF_EQUIP 4 // ÀåÂø·ù ¾ÆÀÌÅÛ¿¡ ƯÁ¤ DST(DST_GIFTBOX)¿¡ ´ëÇØ ¹öÇÁ ¾ÆÀÌÄܸ¸ Ãâ·Â
#define BUFF_NULL_ID (WORD)0xFFFF
#define MAX_SKILLINFLUENCE 64
#define MAX_SKILLBUFF_COUNT 14 //to number you like <--------
in client nuez. maybe you need to edit WndField.cpp to exacly show the buff icons.
Just edit the x y values.
void CWndBuffStatus::SetBuffIconInfo()
{
BUFFICON_INFO buffinfo;
int x = 0;
int y = 0;
int i;
CRect rect;
rect = GetWindowRect(TRUE);
if(!m_pBuffIconInfo.empty())
m_pBuffIconInfo.clear();
if(m_BuffIconViewOpt == 0)
{
for(i=0; i<MAX_SKILLBUFF_COUNT; i++)
{
buffinfo.pt = CPoint( x, y );
m_pBuffIconInfo.push_back(buffinfo);
x += 34;
if(i == 6)
{
x = 0;
y = 34;
}
}
//widht 238, heigth = 68
rect.bottom = 68 + rect.top;
rect.right = 238 + rect.left;
}
else if(m_BuffIconViewOpt == 1)
{
for(i=0; i<MAX_SKILLBUFF_COUNT; i++)
{
buffinfo.pt = CPoint( x, y );
m_pBuffIconInfo.push_back(buffinfo);
y += 34;
if(i == 6)
{
y = 0;
x = 34;
}
}
//widht 54, heigth = 238
rect.bottom = 238 + rect.top;
rect.right = 68 + rect.left;
}
SetWndRect(rect);
AdjustWndBase();
}
Ty brow!