Building our own Tideborn Classes.
Hey guys,
My head GM had, what I thought, was a brilliant and possibly do-able idea. ronny1982 has done a lot of work, and has managed to mod an archer to run like an assassin and such, so, why can't be just build our own Tideborn classes?
We have almost everything we need. What do you think?
Re: Building our own Tideborn Classes.
I think @elementclient.exe@ @elementclient.exe@ @elementclient.exe@ @elementclient.exe@ @elementclient.exe@ @elementclient.exe@ @elementclient.exe@
Re: Building our own Tideborn Classes.
...please post something useful, or at least understandable. Thanks. >.>
Re: Building our own Tideborn Classes.
Quote:
Originally Posted by
xAtticusx
Hey guys,
My head GM had, what I thought, was a brilliant and possibly do-able idea. ronny1982 has done a lot of work, and has managed to mod an archer to run like an assassin and such, so, why can't be just build our own Tideborn classes?
We have almost everything we need. What do you think?
No. And I can explain why....If you look ad pwemu you can see that they cracked the 1.4.2 elementclient.exe That will enable the the tideborn class, but...the problem is the skills, etc... those are server side so probally inposible to get (I meen look ad the 79, 99 skills we still haven`t got those so why would it be posible to get these? sounds logic doesn`t it?). So it doesn`t sound like a good idee to me, but if you want the tideborn class whitout the skills and stuff like that then I would say go crack the newest elementclient.exe cause I think your idee will just do the same thing but in diffrent more difficult way.
Re: Building our own Tideborn Classes.
OK, so if we can't add tideborn skills to a new class, would it be possible to create a new class with existing skills? Such as a human barb? If so, this may still be doable (somewhat)...
Re: Building our own Tideborn Classes.
Quote:
Originally Posted by
KOS_void
OK, so if we can't add tideborn skills to a new class, would it be possible to create a new class with existing skills? Such as a human barb? If so, this may still be doable (somewhat)...
Just decompile elementslient.exe, gs, and than compile with your NEW CLASSES.:thumbup:
Re: Building our own Tideborn Classes.
you would be sacrificing an existing race, and you wouldnt be able to change the skills.
Re: Building our own Tideborn Classes.
yea tideborn aren't worth it anyway; after all, they are what totally trashed the 'official' game.
Although if we had TB at least we could nerf 'em as to re-balance out the game. First thing I would take away would be assassin's force stealth; i'd just completely take it away damn bastards can fairly confidently pick a fight knowing (as long as they don't get one shot) that they can just force stealth back out to avoid death; fuck that, i'd remove it completely.
Anywhoot I started sidetracking, overall I saw screw the TB, they are too over powered; although at the same time when/if we get them (or 'make' them) we can nerf 'em so... I guess in all reality it doesn't matter either way :) I will just say I'm in no hurry to attain the TB because I have more important things on my PW to do list!
Re: Building our own Tideborn Classes.
stealth should only work in non combat mode, like teleport stones.
correct me if its already like this, i dont play offical.
Re: Building our own Tideborn Classes.
Possible to get tideborn models and animations running fine.
Possible to get them selectable on creation character screen.
Not possible to get tideborn skills.
So definitly useless... Cuz a Sin without his skills is noobish and crapy.
And for Robb, Sins have two stealth skills. The second one force stealth even under combat, gives one fury(spark) and have a cooldown of 90seconds. The first one have only a cooldown of 6seconds but can be only usable in normal state.
Re: Building our own Tideborn Classes.
If we can crack a new elementclient.exe we can achieve the effects of working styles of headgear, and genies. Even without skills, but still ...
Re: Building our own Tideborn Classes.
Quote:
Originally Posted by
arhangel3d
If we can crack a new elementclient.exe we can achieve the effects of working styles of headgear, and genies. Even without skills, but still ...
Yeah and also stuff like no more gfx fixing atleast I think thats in the elementclient.exe.....Well I think if we can crack the new elementclient and just block the tideborn class there will alot of goof stuff in it.
Re: Building our own Tideborn Classes.
Quote:
Originally Posted by
michel100
Yeah and also stuff like no more gfx fixing atleast I think thats in the elementclient.exe.....Well I think if we can crack the new elementclient and just block the tideborn class there will alot of goof stuff in it.
No need to crack anything. Just make a new glink and new auth for our server. Or use a sort of proxy for the client to make it able to connect to the server.
Or, use the world2 client 1.2.7, it will need to edit the auth only to make it working for us. And have most of the PWI features but not TB and genies.
A respectful person got it working for him but I think he will never share. :mellow:
Re: Building our own Tideborn Classes.
Quote:
Originally Posted by
rbb138
stealth should only work in non combat mode, like teleport stones.
correct me if its already like this, i dont play offical.
Yes, there are two stealth skills; the normal one -- which cannot be used in combat mode. The one I don't have a problem with. Then there is one for "force stealth" which is specifically for while in combat mode, and I think it's pure crap.
So... all in all the TB *ARE* WAY over powered on 'official' so this is why I'm in no hurry to see any private server 'get them'; and at the same time I recognize that when/if the private server world gets TB we can just nerf them anyway to re-balance the playing field ;) :) [like taking AWAY the FORCE stealth skill]
---------- Post added at 12:12 PM ---------- Previous post was at 12:07 PM ----------
oh and here's the exact stats on a lv10 force stealth straight from:
Perfect World - ecatomb's fansite: Skill Database (PWI)
Shadow Escape Level 10
Mana 100
Channel 0.7 seconds
Cast 2.8 seconds
Cooldown 90.0 seconds
Weapon Daggers
Requisite Cultivation Aware of Harmony
Force yourself into stealth. Dispel all negative status.
Increases your Stealth Level by 10.
Enemies with an Awareness Level lower than your Stealth Level can not see you.
Costs 15 Mana per second.
A successful cast will increase one Spark.
---------- Post added at 12:13 PM ---------- Previous post was at 12:12 PM ----------
so yea... if and when we get TB, I will be COMPLETELY REMOVING this skill all together!
Re: Building our own Tideborn Classes.
Anyway if we get them they will be without skills :lol: