-
Ideas on how to create a popular server
this isnt really a release or Development thread
this is to share my ideas/experiences with anyone that is trying to create a fun server:
These are all do-able and i have done them on my old Flyff server. This is really for beginners that have no Source coding expertise
These are just a few ways to increase players/keep players interested. All the ideas were pre-source code so they just need to edit files not the source.
Ideas:
i. Create a NPC that allows people to automatically create Shining Ori's.
2. Create a more balanced PVP system, this includes Adding ranger bonus's and decreasing Asal
3. PVP instances - if you have a small population decreasing the Block of Boss mobs will help a smaller population be able to complete the dungeons
4. Entertainment - Your main idea is to keep people playing/logged in so having many random events are always fun. They dont have to be amazing prizes, maybe just random things you dont always have.
5. Monsters - On my server i created an Asaling Aibatt. These little critters could asal 30k aswell as have higher HP. They were hard to kill as they were always spawmed agro 30 at a time, and had a prevention and chance to spawn more aibatts. 30 Monsters could last hours or minutes. The crazyness had new players gobsmacked and it was a good PVE test for experienced players.
6. Originality - the server i ran a year ago had many features no other server has/had at the time. So instead of copying D****Flyff or In*****Flyff create something original. Im pretty sure no one else has had Asaling Aibatts on there server
i may download the files(server) again and edit this post with examples for each step
-
Re: Ideas on how to create a popular server
7. Win a lottery and get some creative developers.
-
Re: Ideas on how to create a popular server
Get on mootie's good side LOL
-
Re: Ideas on how to create a popular server
8. Make a super low rated server with a total new quest system, So that it would be like an official flyff server but easier then eFail and having a quest gameplay <3
9. New worlds that isn't just simple edits but so it looks like a new mmorpg, move the towns, the monsterspawns, the size of the maps and so on. no other server have made this.
-
Re: Ideas on how to create a popular server
10. Make some cool events to entertain the players!
-
Re: Ideas on how to create a popular server
11 Make New Maps with new Dungeons and Quests...
-
Re: Ideas on how to create a popular server
Quote:
Originally Posted by
dioogo
11 Make New Maps with new Dungeons and Quests...
i already typed that lol. read before typing
-
Re: Ideas on how to create a popular server
This is what i think
- New world
- Low rates
- Amazing website
- Lots of quests
- Lots of things to do ingame
-
Re: Ideas on how to create a popular server
In terms of gameplay, new worlds that actually look decent, with new mobs and stuff would be a big hit I'd imagine. New quests too, which are actually appropriate to the exp rate would be good, especially if they're a bit more original than 'collect x items', like all FlyFF quests are, and maybe bring a storyline to the game.
End game content is important too. Team work quests line instance dungeons to get rare items would be a good example of an easy one to add here, and PvP too, unique PvP systems definitely tend to be appreciated by players.
Outside of the game, a professional staff team, and good administrative decisions are essential. Stuff like automated donation panels, good looking websites, responding to player feedback and the like are the difference between a good and a great server imo. In fact, before the source was released it was really the only way to distinguish servers.
-
Re: Ideas on how to create a popular server
I agree with this. I think the game is missing a CRUCIAL part of what every MMORPG has to have: Quests.
I think quests should reward players with weapons, and armor. Rather than getting random drops from dungeon bosses. But then again, I see how farming them is good income so that idea may need some thinking upon.
-
Re: Ideas on how to create a popular server
8. In progress ;)
Uhm
Well thing is
servers like Insanity and ALOT of other high rate servers has made 80% of the people that play flyff really really epicly lazy.
-
Re: Ideas on how to create a popular server
I agree. I play on mid/low rate WoW servers because the high rates skip a lot of good quests due to the high rates and low exp turnout. When you finally reach level 80 or 85 nowadays, it makes it all worth it. And not to mention the exp given actually makes a difference from province to province. You just don't wander aimlessly around and fight. You actually play your way through each faction and whatnot.
-
Re: Ideas on how to create a popular server
Not sure about popular, but I always thought, that with source on the hands, it would be cool to play a little movie trailer (telling flyffs storyline) after character is created. Skippable by pressing Esc of course. Random idea, but I just woke up.,
-
Re: Ideas on how to create a popular server
Quote:
Originally Posted by
GlaphanKing
I agree. I play on mid/low rate WoW servers because the high rates skip a lot of good quests due to the high rates and low exp turnout. When you finally reach level 80 or 85 nowadays, it makes it all worth it. And not to mention the exp given actually makes a difference from province to province. You just don't wander aimlessly around and fight. You actually play your way through each faction and whatnot.
Unlike FlyFF WoW has one epic quest system and quests actually make sense o_0
*coming from a guy that HATES wow*
You know since we are talking about private servers here.
Why doesn't RageZone have a list of lowrate/midrate/highrate servers so people actually KNOW what they are playing instead of the bullshit ads in gtop100 etc that are all like:
*Insert private server name here* - Fully V15EXP:5000x DROP:3000x PENYA:2500x HIGH RATE Server Fully V15, Buff Pet System, Mentor System, Guild Housing System, New Armor & Acessories in shop, Dedicated Servers No Lag l Online 24/ , Actives and Friendly GM's, Join NOW
-
Re: Ideas on how to create a popular server
Quote:
Originally Posted by
Thrinaria
Unlike FlyFF WoW has one epic quest system and quests actually make sense o_0
*coming from a guy that HATES wow*
You know since we are talking about private servers here.
Why doesn't RageZone have a list of lowrate/midrate/highrate servers so people actually KNOW what they are playing instead of the bullshit ads in gtop100 etc that are all like:
*Insert private server name here* - Fully V15EXP:5000x DROP:3000x PENYA:2500x HIGH RATE Server Fully V15, Buff Pet System, Mentor System, Guild Housing System, New Armor & Acessories in shop, Dedicated Servers No Lag l Online 24/ , Actives and Friendly GM's, Join NOW
You forgot "PROTECTED BY ITAKPRO SECURITY".
-
Re: Ideas on how to create a popular server
only problem with quest system is that it would take so long to write.
You have to think of a story that incorporates 90% of all the monsters and then make it interesting and linear.
flyff really has nothing to work with lol
-
Re: Ideas on how to create a popular server
Quote:
Originally Posted by
GlaphanKing
I agree. I play on mid/low rate WoW servers because the high rates skip a lot of good quests due to the high rates and low exp turnout. When you finally reach level 80 or 85 nowadays, it makes it all worth it. And not to mention the exp given actually makes a difference from province to province. You just don't wander aimlessly around and fight. You actually play your way through each faction and whatnot.
The difference between WoW and FlyFF though (from what I hear - I haven't personally touched WoW) is that there is actually quests worth doing. In oblivion, for example, I nuked it. I did all the storyline, guilds and side-quests cos there was story and it was interesting to see how things interacted with the world. Naturally, it'd be more difficult to do that in FlyFF given the lack of advanced AI and given the presence of other players, but it certainly makes games more playable and interesting.
At the moment, there's none of that, so there's no reason to slow down or take your time. It's all about repetitively hitting monsters until they die to get a high level, and then repetitively hitting monsters to get new armour. All of that so you can repetitively hit other players for a place on a scoreboard and possibly a piece of armour/icon next to your name.
Quote:
Originally Posted by
Abusezors
only problem with quest system is that it would take so long to write.
You have to think of a story that incorporates 90% of all the monsters and then make it interesting and linear.
flyff really has nothing to work with lol
You can make things to work with. You have the source - can't really ask for much more.
In regards to thinking of the story, the FlyFF community is hugely varied. Gamers, people-persons, programmers, artists, all of them can be found. I'm pretty sure if you look close enough you'll find some really good writers that'd like to make the game better.
-
Re: Ideas on how to create a popular server
Another thing, and this goes for map developers, is that Flaris and the other towns are WAY TOO SMALL!
Were it me, I would expand Flaris by spacing out the shops or putting shops in sections (like WoW). I'm sick of seeing hundreds of people standing around the Flaris shops slowing everything down, not mention all the damn private shops people flood servers with.
True that its up to the server owners to decide where to put things but people should really think about ergonomic design to better ease the lag. I think it would make for a better experience overall.
-
Re: Ideas on how to create a popular server
As I said.
In progress ;)
*pointed to 2 posts above Glaphans*
This might seem a little offtopic but i could always use help ;)
pm me or leave me a message
* not trying to advertise*
-
Re: Ideas on how to create a popular server
Quote:
Originally Posted by
Thrinaria
8. In progress ;)
Uhm
Well thing is
servers like Insanity and ALOT of other high rate servers has made 80% of the people that play flyff really really epicly lazy.
Just like MU, LineageII and MS.. Sadly this is a one-way path.
-
Re: Ideas on how to create a popular server
Quote:
Originally Posted by
GlaphanKing
I agree with this. I think the game is missing a CRUCIAL part of what every MMORPG has to have: Quests.
I think quests should reward players with weapons, and armor.
This is basically how cFlyFF does it.
You have multiple quest lines (including main quest, title quest, pet quest, flying quest, ...).
When they think you've reached a certain level (main quests) or when the questline is over (most of the other quests), they give you a gift box.
Some examples for what's in the giftbox:
-Main Questline: EXP cards (stacks; +1/+2/+3/+4), Recipes (for creating armor), Restats, Free credits (with or without limitations), Armor, Flying Gear, ...
-Pet Questline: Pet EXP items, Pets (sometimes with a time limit), ...
-Flying Questline: 3 temporary flying gear items and one permanent flying item.
But aside from these boxes, you also get EXP and money for every few quests.
Also, for the ease of the players, they use 'Flying Links'. So when you press one, it will automatically fly you to that position.
Maybe it would be possible to bring something like this to eFlyFF?
Edit:
Quote:
Originally Posted by
.dark.
Just like MU, LineageII and MS.. Sadly this is a one-way path.
Not true.
Encourage people to play official servers of FlyFF (can be any language, maybe even cFlyFF).
After a while, people will get used to the real gameplay.
This worked for me with Silkroad Online.
I mostly played private servers and then I switched to cSRO (Offical Chinese Silkroad Online).
It was a pain but it helped after a while.
-
Re: Ideas on how to create a popular server
nowdays private servers are just a way to get to the highest lvl in a day or 2.
Private servers should be a remake of the game, where the players change what they think its bad about the game to make the game more fun, and increasing the rates just a little to make it easier and a little faster then official games. Not rates that are over 100x but for example 10 or 20x. If a server with a well made quest system then a 10x server would be fun as hell.
-
Re: Ideas on how to create a popular server
instead of having a high rate server, why not just have new characters made to be level 129 Hero and have quests to choose your 2nd Job, and give them basic equipment
that is basically all most servers are nowdays. Get to cap fast then start playing from there
atleast making new chars at the cap eliminate the boringness or Grinding
Quote:
Originally Posted by
Sephern
You can make things to work with. You have the source - can't really ask for much more.
In regards to thinking of the story, the FlyFF community is hugely varied. Gamers, people-persons, programmers, artists, all of them can be found. I'm pretty sure if you look close enough you'll find some really good writers that'd like to make the game better.
not saying it couldnt/cant be done. Im saying that Gpotato have barely given any ideas/storyline to work with so it would have to be a full story and have atleast 1000's of individual quests that all link together and make sense. I know it can be done, but still will take a very long time and by then There may be another 5 levels and 2 Maps to add onto the story. A game like flyff really has no end. So it would have to be an open ended story, because we all know one day that Flyff will have level 200 Hero's so creating a story that ends at 150 hero, will become obsolete once V18/19/20+++ come into play
-
Re: Ideas on how to create a popular server
Quote:
A game like flyff really has no end. So it would have to be an open ended story, because we all know one day that Flyff will have level 200 Hero's so creating a story that ends at 150 hero, will become obsolete once V18/19/20+++ come into play
Idon't agree with you there, I do not plan to go after v18-20 because eflyff versions merely SUCK dick.
-
Re: Ideas on how to create a popular server
Quote:
Originally Posted by
manneke
Not true.
Encourage people to play official servers of FlyFF (can be any language, maybe even cFlyFF).
After a while, people will get used to the real gameplay.
This worked for me with Silkroad Online.
I mostly played private servers and then I switched to cSRO (Offical Chinese Silkroad Online).
It was a pain but it helped after a while.
Then I'm sorry to say, but you are one in a million. Look at the plethora of high rate MU servers and ask yourself how many low-rate servers survive.. (one, maybe two?)
Personally thats what I believe will happen to flyff. Not in the same degree since flyff doesn't have resets (rebirths, whatever) but eventually people will have to raise their server's rates to be able to compete with the others..