Hello RageZoners,
is there someone who have BC rank for 97d and would like to share it with me? :)
Thanks in advance.
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Hello RageZoners,
is there someone who have BC rank for 97d and would like to share it with me? :)
Thanks in advance.
i want a noob ranking for ragezone xD
You need get info of the struct _BLOODCASTLE_BRIDGE
struct _BLOODCASTLE_BRIDGE {
// static data ------------------------------------
// non-static data --------------------------------
/*<thisrel this+0x0>*/ /*|0x18|*/ struct _RTL_CRITICAL_SECTION m_critUserData;
/*<thisrel this+0x18>*/ /*|0xc8|*/ struct _BLOODCASTLE_USER m_UserData[10];
/*<thisrel this+0xe0>*/ /*|0x50|*/ int m_nBossMonsterPosNum[20];
/*<thisrel this+0x130>*/ /*|0x4|*/ int m_nSaintStatuePosNum;
/*<thisrel this+0x134>*/ /*|0x4|*/ int m_nCastleDoorPosNum;
/*<thisrel this+0x138>*/ /*|0x4|*/ int m_iTOTAL_EXP;
/*<thisrel this+0x13c>*/ /*|0x4|*/ int m_iMapNumber;
/*<thisrel this+0x140>*/ /*|0x4|*/ int m_iBridgeIndex;
/*<thisrel this+0x144>*/ /*|0x4|*/ int m_iMISSION_SUCCESS;
/*<thisrel this+0x148>*/ /*|0x4|*/ int m_bCASTLE_DOOR_LIVE;
/*<thisrel this+0x14c>*/ /*|0x4|*/ int m_iBC_STATE;
/*<thisrel this+0x150>*/ /*|0x4|*/ int m_iBC_REMAIN_MSEC;
/*<thisrel this+0x154>*/ /*|0x4|*/ int m_iBC_TICK_COUNT;
/*<thisrel this+0x158>*/ /*|0x4|*/ int m_iBC_NOTIFY_COUNT;
/*<thisrel this+0x15c>*/ /*|0x1|*/ unsigned char m_bBC_MONSTER_KILL_COMPLETE;
/*<thisrel this+0x15d>*/ /*|0x1|*/ unsigned char m_bBC_BOSS_MONSTER_KILL_COMPLETE;
/*<thisrel this+0x15e>*/ /*|0x1|*/ unsigned char m_bBC_DOOR_TERMINATE_COMPLETE;
/*<thisrel this+0x15f>*/ /*|0x1|*/ unsigned char m_bBC_CAN_ENTER;
/*<thisrel this+0x160>*/ /*|0x1|*/ unsigned char m_bBC_CAN_PARTY;
/*<thisrel this+0x161>*/ /*|0x1|*/ unsigned char m_bBC_PLAY_START;
/*<thisrel this+0x162>*/ /*|0x1|*/ unsigned char m_bBC_REWARDED;
/*<thisrel this+0x163>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_ENTER;
/*<thisrel this+0x164>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_PLAY;
/*<thisrel this+0x165>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_END;
/*<thisrel this+0x166>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_QUIT;
/*<thisrel this+0x168>*/ /*|0x4|*/ float m_iCastleStatueHealth;
/*<thisrel this+0x16c>*/ /*|0x4|*/ float m_iCastleDoorHealth;
/*<thisrel this+0x170>*/ /*|0x4|*/ int m_iBC_MONSTER_MAX_COUNT;
/*<thisrel this+0x174>*/ /*|0x4|*/ int m_iBC_MONSTER_KILL_COUNT;
/*<thisrel this+0x178>*/ /*|0x4|*/ int m_iBC_MONSTER_SUCCESS_MSG_COUNT;
/*<thisrel this+0x17c>*/ /*|0x4|*/ unsigned long m_dwBC_TICK_DOOR_OPEN;
/*<thisrel this+0x180>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_MAX_COUNT;
/*<thisrel this+0x184>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_KILL_COUNT;
/*<thisrel this+0x188>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_SUCCESS_MSG_COUNT;
/*<thisrel this+0x18c>*/ /*|0x4|*/ unsigned long m_nBC_QUESTITEM_SERIAL;
/*<thisrel this+0x190>*/ /*|0x4|*/ int m_iBC_QUEST_ITEM_USER_INDEX;
/*<thisrel this+0x194>*/ /*|0x1|*/ unsigned char m_btBC_QUEST_ITEM_NUMBER;
/*<thisrel this+0x198>*/ /*|0x4|*/ int m_iAngelKingPosNum;
/*<thisrel this+0x19c>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Party;
/*<thisrel this+0x1a0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Index;
/*<thisrel this+0x1a4>*/ /*|0xb|*/ char m_szKill_Door_AccountID[11];
/*<thisrel this+0x1af>*/ /*|0xb|*/ char m_szKill_Door_CharName[11];
/*<thisrel this+0x1bc>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Party;
/*<thisrel this+0x1c0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Index;
/*<thisrel this+0x1c4>*/ /*|0xb|*/ char m_szKill_Status_CharName[11];
/*<thisrel this+0x1cf>*/ /*|0xb|*/ char m_szKill_Status_AccountID[11];
/*<thisrel this+0x1dc>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Party;
/*<thisrel this+0x1e0>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Index;
/*<thisrel this+0x1e4>*/ /*|0xb|*/ char m_szWin_Quest_CharName[11];
/*<thisrel this+0x1ef>*/ /*|0xb|*/ char m_szWin_Quest_AccountID[11];
/*<thisrel this+0x1fc>*/ /*|0x4|*/ int m_iBC_COMPLETE_USER_INDEX;
};
I dont know if this struct is same as 97d blood castle but you can test, i dont see anything making a blood castle ranking but if you are coder you will can.
Good luck
Thanks...
and what I should to do with this code give some info you just copy/paste..
help help
So I don't know how to work with "object struct", can you give me any tutorial/guide ?
help please I really need it
[QUOTE=xute;6113112]i want a noob ranking for ragezone xD
You need get info of the struct _BLOODCASTLE_BRIDGE
struct _BLOODCASTLE_BRIDGE {
// static data ------------------------------------
// non-static data --------------------------------
/*<thisrel this+0x0>*/ /*|0x18|*/ struct _RTL_CRITICAL_SECTION m_critUserData;
/*<thisrel this+0x18>*/ /*|0xc8|*/ struct _BLOODCASTLE_USER m_UserData[10];
/*<thisrel this+0xe0>*/ /*|0x50|*/ int m_nBossMonsterPosNum[20];
/*<thisrel this+0x130>*/ /*|0x4|*/ int m_nSaintStatuePosNum;
/*<thisrel this+0x134>*/ /*|0x4|*/ int m_nCastleDoorPosNum;
/*<thisrel this+0x138>*/ /*|0x4|*/ int m_iTOTAL_EXP;
/*<thisrel this+0x13c>*/ /*|0x4|*/ int m_iMapNumber;
/*<thisrel this+0x140>*/ /*|0x4|*/ int m_iBridgeIndex;
/*<thisrel this+0x144>*/ /*|0x4|*/ int m_iMISSION_SUCCESS;
/*<thisrel this+0x148>*/ /*|0x4|*/ int m_bCASTLE_DOOR_LIVE;
/*<thisrel this+0x14c>*/ /*|0x4|*/ int m_iBC_STATE;
/*<thisrel this+0x150>*/ /*|0x4|*/ int m_iBC_REMAIN_MSEC;
/*<thisrel this+0x154>*/ /*|0x4|*/ int m_iBC_TICK_COUNT;
/*<thisrel this+0x158>*/ /*|0x4|*/ int m_iBC_NOTIFY_COUNT;
/*<thisrel this+0x15c>*/ /*|0x1|*/ unsigned char m_bBC_MONSTER_KILL_COMPLETE;
/*<thisrel this+0x15d>*/ /*|0x1|*/ unsigned char m_bBC_BOSS_MONSTER_KILL_COMPLETE;
/*<thisrel this+0x15e>*/ /*|0x1|*/ unsigned char m_bBC_DOOR_TERMINATE_COMPLETE;
/*<thisrel this+0x15f>*/ /*|0x1|*/ unsigned char m_bBC_CAN_ENTER;
/*<thisrel this+0x160>*/ /*|0x1|*/ unsigned char m_bBC_CAN_PARTY;
/*<thisrel this+0x161>*/ /*|0x1|*/ unsigned char m_bBC_PLAY_START;
/*<thisrel this+0x162>*/ /*|0x1|*/ unsigned char m_bBC_REWARDED;
/*<thisrel this+0x163>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_ENTER;
/*<thisrel this+0x164>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_PLAY;
/*<thisrel this+0x165>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_END;
/*<thisrel this+0x166>*/ /*|0x1|*/ unsigned char m_bBC_MSG_BEFORE_QUIT;
/*<thisrel this+0x168>*/ /*|0x4|*/ float m_iCastleStatueHealth;
/*<thisrel this+0x16c>*/ /*|0x4|*/ float m_iCastleDoorHealth;
/*<thisrel this+0x170>*/ /*|0x4|*/ int m_iBC_MONSTER_MAX_COUNT;
/*<thisrel this+0x174>*/ /*|0x4|*/ int m_iBC_MONSTER_KILL_COUNT;
/*<thisrel this+0x178>*/ /*|0x4|*/ int m_iBC_MONSTER_SUCCESS_MSG_COUNT;
/*<thisrel this+0x17c>*/ /*|0x4|*/ unsigned long m_dwBC_TICK_DOOR_OPEN;
/*<thisrel this+0x180>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_MAX_COUNT;
/*<thisrel this+0x184>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_KILL_COUNT;
/*<thisrel this+0x188>*/ /*|0x4|*/ int m_iBC_BOSS_MONSTER_SUCCESS_MSG_COUNT;
/*<thisrel this+0x18c>*/ /*|0x4|*/ unsigned long m_nBC_QUESTITEM_SERIAL;
/*<thisrel this+0x190>*/ /*|0x4|*/ int m_iBC_QUEST_ITEM_USER_INDEX;
/*<thisrel this+0x194>*/ /*|0x1|*/ unsigned char m_btBC_QUEST_ITEM_NUMBER;
/*<thisrel this+0x198>*/ /*|0x4|*/ int m_iAngelKingPosNum;
/*<thisrel this+0x19c>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Party;
/*<thisrel this+0x1a0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Door_Index;
/*<thisrel this+0x1a4>*/ /*|0xb|*/ char m_szKill_Door_AccountID[11];
/*<thisrel this+0x1af>*/ /*|0xb|*/ char m_szKill_Door_CharName[11];
/*<thisrel this+0x1bc>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Party;
/*<thisrel this+0x1c0>*/ /*|0x4|*/ int m_iExtraEXP_Kill_Statue_Index;
/*<thisrel this+0x1c4>*/ /*|0xb|*/ char m_szKill_Status_CharName[11];
/*<thisrel this+0x1cf>*/ /*|0xb|*/ char m_szKill_Status_AccountID[11];
/*<thisrel this+0x1dc>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Party;
/*<thisrel this+0x1e0>*/ /*|0x4|*/ int m_iExtraEXP_Win_Quest_Index;
/*<thisrel this+0x1e4>*/ /*|0xb|*/ char m_szWin_Quest_CharName[11];
/*<thisrel this+0x1ef>*/ /*|0xb|*/ char m_szWin_Quest_AccountID[11];
/*<thisrel this+0x1fc>*/ /*|0x4|*/ int m_iBC_COMPLETE_USER_INDEX;
};
I dont know if this struct is same as 97d blood castle but you can test, i dont see anything making a blood castle ranking but if you are coder you will can.
Lol what means this ? :)
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