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GeoData and L2J servers.
I was just wondering since our quest for working GeoData is a long and hard path. How did l2j manage it?
Surely if they have all areas working bug free there has to be some salvageable information that is of some use to us on creating official GeoData. Unless l2j use a method I totaly am not familiar with, like no GeoData at all just a handeler that lets the client do all that work however I fail to see why they would make a choice like that since it would be so exploitable.
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They dont use one. They simply use the Z coordinates as well for NPC spawns. And the drops use the players Z coordinate to show up. Everythnig else is done client side.
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That is a stupid call on l2j's part talk about a massively exploitable way to set it up. Oh well thanks for answering.