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EpicEmu r2.0 [R63, C#]
Sorry my emulator was dead so I needed a new base.
The download link is EpicEMU R2.0.rar
Features:
Heart shop
Quests (more in db)
Banzai
Football
Sql query's(needed)
PHP Code:
ALTER TABLE `catalog_items` ADD `quest_active` INT( 255 ) NOT NULL ,
ADD `quest_cost` INT( 255 ) NOT NULL ,
ADD `quest_type` VARCHAR( 500 ) NOT NULL DEFAULT 'val' COMMENT 'val = valentyne quest; snow = snowflakes quest'
PHP Code:
CREATE TABLE IF NOT EXISTS `user_quests` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`user` int(11) NOT NULL,
`quest` int(11) NOT NULL,
`process` int(11) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 ;
PHP Code:
ALTER TABLE `users` ADD `hearts` INT( 11 ) NOT NULL DEFAULT '0';
PHP Code:
-- phpMyAdmin SQL Dump
-- version 3.2.4
-- http://www.phpmyadmin.net
--
-- Machine: localhost
-- Genereertijd: 06 Feb 2011 om 21:14
-- Serverversie: 5.1.41
-- PHP-Versie: 5.3.1
SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";
--
-- Database: `epic-db`
--
-- --------------------------------------------------------
--
-- Tabelstructuur voor tabel `quests`
--
CREATE TABLE IF NOT EXISTS `quests` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`item` varchar(255) NOT NULL,
`time` varchar(255) NOT NULL,
`data` varchar(255) NOT NULL,
`hearts` int(10) NOT NULL DEFAULT '1',
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=173 ;
--
-- Gegevens worden uitgevoerd voor tabel `quests`
--
INSERT INTO `quests` (`id`, `item`, `time`, `data`, `hearts`) VALUES
(4, 'bling11_towels', '1296975600000', 'DAY04', 5),
(3, 'bling_toilet', '1296889200000', 'DAY03', 5),
(2, 'bling_bed', '1296802800000', 'DAY02', 5),
(1, 'bath', '1296716400000', 'DAY01', 5),
(5, 'safe_silo', '1297062000000', 'DAY05', 5),
(6, 'val_table1', '1297062000000', 'EXTRA02', 1),
(7, 'bling_chair_c', '1297062000000', 'EXTRA01', 1);
credits:
meth0d = uberemu
toperwin = some fixs
me = edit
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Re: EpicEmu r2.0 [R63, C#]
Nice Release!
Keep it up!
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Re: EpicEmu r2.0 [R63, C#]
Ooh ! NICE! Add my msn, id like to help in v3
beny_boy@live.CO.UK
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Re: EpicEmu r2.0 [R63, C#]
First: How can a Emulator die? XDDDD Is it a human?
Second: Please focus on Stability...
Third: It isn't hard to join up all Fixes in one Emu.. But it will help Newbs :)
-Slaxxer
Posted via Mobile Device
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Re: EpicEmu r2.0 [R63, C#]
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Re: EpicEmu r2.0 [R63, C#]
Freeze ? Skate ? Rollers ?
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Re: EpicEmu r2.0 [R63, C#]
I'll use but show screenies of it working
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Re: EpicEmu r2.0 [R63, C#]
hmm I get something weird
1. takes lot of time to login
2. only message and nav icon working, can't enter rooms
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Re: EpicEmu r2.0 [R63, C#]
;O Fix up your pathfinder
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Re: EpicEmu r2.0 [R63, C#]
no I click on a room nav closes and nothing happens
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Re: EpicEmu r2.0 [R63, C#]
Mind releasing the datbase, or have you removed that text3 stuff ;P
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Re: EpicEmu r2.0 [R63, C#]
Wait, I am not understanding you quite clear.
You created an emulator with these "so-called fixes", but your having trouble yourself with fixing it?
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Re: EpicEmu r2.0 [R63, C#]
dj in trouble, add my msn please, its on 2nd reply
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Re: EpicEmu r2.0 [R63, C#]
Quote:
Originally Posted by
vLife
Wait, I am not understanding you quite clear.
You created an emulator with these "so-called fixes", but your having trouble yourself with fixing it?
True ... :@
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Re: EpicEmu r2.0 [R63, C#]
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Re: EpicEmu r2.0 [R63, C#]
dj in trouble, I CAN HELP YOU FIX !! I USE TO GET THAT PROBLEM, ADD MY MSN !!
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Re: EpicEmu r2.0 [R63, C#]
What the fuck? It's released when it doesn't even work? :L
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Re: EpicEmu r2.0 [R63, C#]
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Re: EpicEmu r2.0 [R63, C#]
Yay! Another rip-from-another-rip-thats-ripped-from-another-renamed-emulator, When's coming Renamed-V3? ^_^
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Re: EpicEmu r2.0 [R63, C#]
It does, Sorta. his navigator cs has an error. it sends wrong packet.
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Re: EpicEmu r2.0 [R63, C#]
Hmm, this is probally the worst. But I suggest people stop adding features unless they know it'll work fully. For example Banzai (cached), wired furniture, quests. Srsly.
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Re: EpicEmu r2.0 [R63, C#]
PEfag shutup. Do you ever read the forum rules ?
Youve had like 50 infractions -,-
ONTOPIC: quests arent fully done -,-
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Re: EpicEmu r2.0 [R63, C#]