You all know that each item is supposed to have an unique serial id composed of 4 bytes with maximum value of 0x7EFFFFFF and acording to actual serial generator of mu which calculates a serial for each new dropped item(also increase itemcount in db) you will see that number of items in mu is limited to 2,130,706,431 items.Now this looks like a big number but keep in mind that it also contain the items dropped from monsters and not picked up, and for a big server with a little more monsters this may represent a problem if I don't mistake with what i said above.
So my question is :
Quote:
What happens when this number is reached?(I've seen in WZ_GetItemSerial procedure that it will put same serial of all items but this looks like dupe.)
