Re: Some strange new quest
That is the normal 3x culti...
Re: Some strange new quest
Quote:
Originally Posted by
das7002
That is the normal 3x culti...
I am talkin not about that culti.
Wanna make quest with "death" requirement :tongue:
Re: Some strange new quest
Interesting... Testing... :):
EDIT: Found it! Why don't you copy the culti quest and change the other parameters to fit your taste? :):
It will be easier than trying to find wich value is the death requirement in DEV SECTION...
Re: Some strange new quest
Check the monster you have to die on as well and see the AI Policy link.
Re: Some strange new quest
Quote:
Originally Posted by
Romulan
Interesting... Testing... :):
EDIT: Found it! Why don't you copy the culti quest and change the other parameters to fit your taste? :):
It will be easier than trying to find wich value is the death requirement in DEV SECTION...
There is 2 subquests and i dunno which contains that parameter :/:
My quest not that what i posted 1st in thread, it is more difficult and with alot of subsubsub blablabla quests, and 1 of them requires death of player. There is a chanse that a parameter is split thru the culti and it 2 subquests :mellow:
But ill try clone that culti, when get some free time.
---------- Post added at 06:11 PM ---------- Previous post was at 06:08 PM ----------
Quote:
Originally Posted by
nofxpunkerbrian
Check the monster you have to die on as well and see the AI Policy link.
We are talkin 'bout parameter in tasks, like "gender", "wait time" etc, not aipolicy or monster triggers.
Re: Some strange new quest
Well he is saying dying Im sure dying in a parameter may result in the population of what is around the area and not the area in general....
Re: Some strange new quest
i think it's quest 990 which will only be available after you died
in 923 you get the orb
then you need to die
after that 990 becomes available
Re: Some strange new quest
Ok thx alot, ronny, you are great dev:thumbup:
Next question:
There are bosses in cn client, with trigger in npcgen, activatin at china new year date. When you kill em, there is a drop taskdice item with activatin quest 8785. When you use item, it broadcast to chat (red) message 4532 from ingame.* from configs.pck.
Does anybody know how that quest and message connected?
Re: Some strange new quest
Quote:
Originally Posted by
ivanaivana
Ok thx alot, ronny, you are great dev:thumbup:
Next question:
There are bosses in cn client, with trigger in npcgen, activatin at china new year date. When you kill em, there is a drop taskdice item with activatin quest 8785. When you use item, it broadcast to chat (red) message 4532 from ingame.* from configs.pck.
Does anybody know how that quest and message connected?
Quest has an AI Policy link to it that causes it to send the system message, Ronny posted how they are linked somewhere, Ill see if I can find it though someone might beat me to it
Edit: http://forum.ragezone.com/f452/aipol...ml#post5906596 here it is
Re: Some strange new quest
Quote:
Originally Posted by
das7002
Check this item - taskdice ID 14290.
It activates quest 8785.
Then to world chat broadcasts red message 4532 from ingame.* (configs.pck).
What is wrong? - There is no AI, trigger or else link in that task.
Re: Some strange new quest
Quote:
Originally Posted by
ivanaivana
Check this item - taskdice ID 14290.
It activates quest 8785.
Then to world chat broadcasts red message 4532 from ingame.* (configs.pck).
What is wrong? - There is no AI, trigger or else link in that task.
Perfect World Quests Database - Quest: Wraith's Spirit I
Uhh... 14290 doesn't broadcast anything as far as I'm aware...
Re: Some strange new quest
Quote:
Originally Posted by
das7002
14290 is not a quest, it is taskdice - item from elements, that activates task 8785.
p.s. This is ivanaivana (just forget pass and i am from my job :D)
Re: Some strange new quest
Quote:
Originally Posted by
HadesLis
14290 is not a quest, it is taskdice - item from elements, that activates task 8785.
p.s. This is ivanaivana (just forget pass and i am from my job :D)
Perfect World Item Database -
14290 doesn't activate anything... it is a quest item that is given to you by a quest (and you can't use)
14291 does activate that quest though...
Which causes a trigger (by 14290) from rare_item.conf http://dl.dropbox.com/u/1178264/scre...amedconfig.png
Thats how that broadcast happens...
Re: Some strange new quest
Quote:
Originally Posted by
das7002
ok i am home and will explain all more kidy:thumbup:
Just open that image.
My-images Photos
Re: Some strange new quest
Quote:
Originally Posted by
ivanaivana
ok i am home and will explain all more kidy:thumbup:
Just open that image.
My-images Photos
You get 14291 which activates 8785 which gives you the item 14290 but 8785 also needs 14290 so it disappears right away. Due to the fact that 14290 is in rare_item.conf it triggers the server message to show that...
How the rare_item.conf and ingame.stf are connected I'm not entirely sure of though
Re: Some strange new quest
Quote:
Originally Posted by
das7002
You get 14291 which activates 8785 which gives you the item 14290 but 8785 also needs 14290 so it disappears right away. Due to the fact that 14290 is in rare_item.conf it triggers the server message to show that...
How the rare_item.conf and ingame.stf are connected I'm not entirely sure of though
I think there is some parameter in task, which launches that message... but what parameter - that is the question.
Re: Some strange new quest
Quote:
Originally Posted by
ivanaivana
I think there is some parameter in task, which launches that message... but what parameter - that is the question.
rare_item.conf isn't related to tasks.data
How that particular one works is just like that, quest gives you 14290 which is a rare_item which triggers the message and then the quest 'requires' that item so it is removed from you immediately after you receive it
That is just how it works...
The actual rare_item.conf connection to ingame.stf is what I don't know, but what I do know is that tasks.data has nothing to do with it