I was wondering what file(s) in the server files edit(s) what a job can equip because I was trying to make other jobs dual equip weapons like blades do with swords and axes, but for billposters with dual knuckles instead. Can anyone help me?
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I was wondering what file(s) in the server files edit(s) what a job can equip because I was trying to make other jobs dual equip weapons like blades do with swords and axes, but for billposters with dual knuckles instead. Can anyone help me?
Its not what jobs can equip, Its what job the weapon can be equiped in the it needs to be changed in the source files with all the armor/weapon info which i forget the name of XD
So what could it be? One of the item files or job files because I've been checking and haven't really found it but I'm not sure I'm looking in the right place.
I thought it was propitem.txt.
Well, I have been looking there for a while and all I've found is how to make it where other jobs could use them or make weapons one handed so I haven't really had any luck yet.
Find in propitem.txt where it says the class that can use the weapon and change it to vagrant. Then all classes could use all weapons. Also, in character.inc there is like ADDVENDORITEM( 1, *, *, *,) or whatever. The first number (I think) is class sensitive to what can use the items. -1 would be vagrant 1=mercenary 2=acrobat 3=assist 4=magician
Would that allow billposters to equip 2 knuckles at once?
Wait never mind I think I found out how, just had to change which hands could use a weapon.
Never mind again still have no idea, the last thing I tried failed.
With source, anything can be done, but you need deep C++ knowledge for that.
You can edit some items (propitem.txt) for like blades to equip a specified knuckle in one hand or maybe a yoyo in the other hand. All I know, if you want BPs to equip 2 knuckles, you'll need to edit the source files then.
You will need to change:
dwHanded -> HD_ONE
dwParts -> PARTS_RWEAPON
dwExclusive -> =
However I am not too sure this will allow them to use dual attacks, most likely only give them attack and stats from the second knuckle instead. Since the motion for dualwield is most likely defined for blades only.