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3 Attachment(s)
2 Sets + 1 Avatar Set (from Korean GunZ)
These are pretty awesome sets if you ask me. The "Shadow" set is in Avatar item.
What's an Avatar item?
The avatar item feature is a feature of GunZ 1.5 where all 5 parts of the set are classified as 1 type and 1 slot. It basically masks your character with that set even if you're using some other armor. It's just like a mask or disguise, to make your character look cooler. Unfortunately, we can't use it since private servers don't have GunZ 1.5 options yet.
Zitem part for an Avatar item:
Code:
<!-- avatar 아바타 //////////////////////////////////////////////////////////////////////////////////////// -->
<!-- 남자 //////////////////////////////////////////////// -->
<ITEM id="530001" name="STR:ZITEM_NAME_530001" type="avatar" slot="avatar" avatar_head="eq_head_shadow"
avatar_chest="eq_chest_shadow" avatar_hand="eq_hands_shadow" avatar_legs="eq_legs_shadow" avatar_feet="eq_feet_shadow"
res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530001" />
<!-- 여성 //////////////////////////////////////////////// -->
<ITEM id="530501" name="STR:ZITEM_NAME_530501" type="avatar" slot="avatar" avatar_head="eq_head_shadow"
avatar_chest="eq_chest_shadow" avatar_hand="eq_hands_shadow" avatar_legs="eq_legs_shadow" avatar_feet="eq_feet_shadow"
res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530501" />
We can still try to use this by separating the parts or something. I'll give it a try.
EDIT : It works! Just add the set normally!
Code:
<!-- Avatar Test -->
<ITEM id="950085" name="STR:ZITEM_NAME_520078" mesh_name="eq_head_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="0" ap="16" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520078" />
<ITEM id="950086" name="STR:ZITEM_NAME_520578" mesh_name="eq_head_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="0" ap="16" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520578" />
<ITEM id="950087" name="STR:ZITEM_NAME_521067" mesh_name="eq_chest_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521067" />
<ITEM id="950088" name="STR:ZITEM_NAME_521567" mesh_name="eq_chest_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" />
<ITEM id="950089" name="STR:ZITEM_NAME_522057" mesh_name="eq_hands_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522057" />
<ITEM id="950090" name="STR:ZITEM_NAME_522557" mesh_name="eq_hands_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" />
<ITEM id="950091" name="STR:ZITEM_NAME_523061" mesh_name="eq_legs_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523061" />
<ITEM id="950092" name="STR:ZITEM_NAME_523561" mesh_name="eq_legs_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" />
<ITEM id="950093" name="STR:ZITEM_NAME_524060" mesh_name="eq_feet_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" />
<ITEM id="950094" name="STR:ZITEM_NAME_524560" mesh_name="eq_feet_shadow" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
Add the following to your zitem.xml:
Halem Set (Male & Female):
Code:
<ITEM id="520078" name="STR:ZITEM_NAME_520078" mesh_name="eq_head_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="0" ap="16" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520078" />
<ITEM id="520578" name="STR:ZITEM_NAME_520578" mesh_name="eq_head_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="0" ap="16" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520578" />
<ITEM id="521067" name="STR:ZITEM_NAME_521067" mesh_name="eq_chest_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521067" />
<ITEM id="521567" name="STR:ZITEM_NAME_521567" mesh_name="eq_chest_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" />
<ITEM id="522057" name="STR:ZITEM_NAME_522057" mesh_name="eq_hands_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522057" />
<ITEM id="522557" name="STR:ZITEM_NAME_522557" mesh_name="eq_hands_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" />
<ITEM id="523061" name="STR:ZITEM_NAME_523061" mesh_name="eq_legs_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523061" />
<ITEM id="523561" name="STR:ZITEM_NAME_523561" mesh_name="eq_legs_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" />
<ITEM id="524060" name="STR:ZITEM_NAME_524060" mesh_name="eq_feet_halem" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" />
<ITEM id="524560" name="STR:ZITEM_NAME_524560" mesh_name="eq_feet_halem" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
jHunter Set (Male & Female):
Code:
<ITEM id="520077" name="STR:ZITEM_NAME_520077" mesh_name="eq_head_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="4" hp="0" ap="5" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520077" />
<ITEM id="520577" name="STR:ZITEM_NAME_520577" mesh_name="eq_head_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="4" hp="0" ap="5" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520577" />
<ITEM id="521066" name="STR:ZITEM_NAME_521066" mesh_name="eq_chest_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="14" hp="2" ap="18" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521066" />
<ITEM id="521566" name="STR:ZITEM_NAME_521566" mesh_name="eq_chest_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="14" hp="2" ap="18" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521566" />
<ITEM id="522056" name="STR:ZITEM_NAME_522056" mesh_name="eq_hands_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="3" hp="1" ap="8" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522056" />
<ITEM id="522556" name="STR:ZITEM_NAME_522556" mesh_name="eq_hands_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="3" hp="1" ap="8" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522556" />
<ITEM id="523060" name="STR:ZITEM_NAME_523060" mesh_name="eq_legs_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="11" hp="1" ap="14" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523060" />
<ITEM id="523560" name="STR:ZITEM_NAME_523560" mesh_name="eq_legs_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="11" hp="1" ap="14" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523560" />
<ITEM id="524059" name="STR:ZITEM_NAME_524059" mesh_name="eq_feet_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="m" weight="3" hp="1" ap="10" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524059" />
<ITEM id="524559" name="STR:ZITEM_NAME_524559" mesh_name="eq_feet_jhunter" totalpoint="0"
type="equip" res_level="1" res_sex="f" weight="3" hp="1" ap="10" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524559" />
Note: Ijji hasn't released this yet so I don't know the exact name and descriptions of the set. I'll update this thread when Ijji releases them. Strings of my previous release are still pending as well.
Add the following to your man01.xml:
Code:
<AddParts name="parts99" filename="man-parts_halem.elu"> </AddParts>
<AddParts name="parts100" filename="man-parts_jhunter.elu"> </AddParts>
<AddParts name="parts101" filename="man-parts_shadow.elu"> </AddParts>
Add the following to your woman01.xml:
Code:
<AddParts name="parts99" filename="woman-parts_halem.elu"> </AddParts>
<AddParts name="parts100" filename="woman-parts_jhunter.elu"> </AddParts>
<AddParts name="parts101" filename="woman-parts_shadow.elu"></AddParts>
- I've tested all the models and they work perfectly. None of the parts crash the client.
- Change iscashitem to false yourself if that's the way you use items on your server.
- Change the part numbers in the man01.xml and woman01.xml according to your order of sets.
Screenshots:
jHunter Set (Male):
http://i56.tinypic.com/1z68mlc.jpg
jHunter Set (Female):
http://i55.tinypic.com/t4v8so.jpg
Halem Set (Male):
http://i53.tinypic.com/2irov0m.jpg
Halem Set (Female):
http://i56.tinypic.com/iddixh.jpg
Special Shadow Avatar Sets:
http://i56.tinypic.com/xmr4hs.jpg
http://i56.tinypic.com/301h8bk.jpg
I will update the thread with strings when Ijji releases these sets. (They probably wont, considering their terrible condition).
Hit the "Like" button if you appreciate this.
Downloads:
The password of the files is : phoenix
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
o.o! Amazing post...! Thnx ;D!
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Geez this is so amazing o.o, thank you very much.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Quote:
Add the following to your man01.xml:
Code:
<AddParts name="parts99" filename="man-parts_halem.elu"> </AddParts>
<AddParts name="parts100" filename="man-parts_jhunter.elu"> </AddParts>
<AddParts name="parts101" filename="woman-parts_shadow.elu"> </AddParts>
There you have to change "woman-parts_shadow.elu" to "man-parts_shadow.elu" i guess.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Quote:
Originally Posted by
adz28
There you have to change "woman-parts_shadow.elu" to "man-parts_shadow.elu" i guess.
My bad.
Thanks.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Quote:
Originally Posted by
Phoenix
My bad.
Thanks.
Press the button instead of saying it :P.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
The sets looks awesome!
Posted via Mobile Device
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Amazing. That is awesome :D Thanks Phoenix.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
you got the name mixed up halem and jhunter
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
The first (fe)male character is a Justin Bieber, the second one is someone supposedly in the Crips gang.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Please read...
Quote:
Originally Posted by
adminjoker
You forgot something very important Phoenix the String.xml and here it is with the Fixes of all Item's names and Descriptions...
Quote:
Originally Posted by
Phoenix
I will update the thread with strings when Ijji releases these sets. (They probably wont, considering their terrible condition).
Also, really pro description lol (sarcasm intended)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Nice , this is starting to look like flyff.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Wow, im speechless. Sweet bro.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
awww.... these all look pretty damn ugly
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
missing
pistol_TIS
&
new chainsword.
same new one as i posted but darker texture
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Quote:
Originally Posted by
XxLoverxX
missing
pistol_TIS
&
new chainsword.
same new one as i posted but darker texture
They were released quite some time ago and I already included them in some other previous release.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Quote:
Originally Posted by
Phoenix
They were released quite some time ago and I already included them in some other previous release.
pistol TIS always had the model in the folder but yesterday is when they stringed it and added a weapon.xml for it also made a zitem node
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Quote:
Originally Posted by
XxLoverxX
pistol TIS always had the model in the folder but yesterday is when they stringed it and added a weapon.xml for it also made a zitem node
The zitem node was already there before and Korean strings are useless.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Quote:
Originally Posted by
Phoenix
The zitem node was already there before and Korean strings are useless.
the node just came this patch >.> with the weapon.xml string
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
The separated code for the shadow set works, though the male head is misplaced.
And the female head is also misplaced or the body is just very thin at the back.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
No offence to members, but the sets look like gay wannabes, and some crystal monster.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Ok just checked in blender for the real problem.
Seems that the whole male set it misplaced (in order to fix the head, the rest has to be fixed too).
http://i52.tinypic.com/kb3qpw.png
All I can do is fix both heads, but they won't fit with the body (cause the rest of the body is misplaced ... )
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
The crystals off of hid head are screwed up.
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Where is the man01.xml , woman01.xml at?
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Quote:
Originally Posted by
min1jim
Where is the man01.xml , woman01.xml at?
These file are in model/man.mrs and model/woman.mrs
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Re: 2 Sets + 1 Avatar Set (from Korean GunZ)
Wow ... Nice ... thanks a lot ;)