2 Attachment(s)
Improved Katana Animations
MAIET removed some useless animations for certain combat actions of the Sword and Dagger. It came with patch 662 but I didn't really know what it was until I read it on the Ijji forum.
It's pretty good and I think you all should update them. It's about the combination of moves when you stand with a sword and click 4-5 times. There's some changes with the dagger too.
It's faster and better.
Replace all these files in the man.mrs and woman.mrs respectively. No XML edits are required.
Downloads:
The password of the files is : phoenix
Re: Improved Katana Animations
Can you provide a video , I guess people want to see what they are adding.
Re: Improved Katana Animations
Quote:
Originally Posted by
Military
Can you provide a video , I guess people want to see what they are adding.
Maybe tomorrow. I can't really assure you though.
People can easily unpack the man.mrs and woman.mrs and test it.
Re: Improved Katana Animations
I might make a test client later on today. I'll be glad to do it for you.
Re: Improved Katana Animations
Woow ! Thats awesome man
I'll test it right now
Re: Improved Katana Animations
Re: Improved Katana Animations
Maiet messed it a bit up at the combo finish.
They put the Armature a bit too high so you fall after the Combo Finish.
It realy is Faster, duno how it affects Kstyling caus i normaly Dstyle
(didnt check the dagger animations yet).
Ofc thats no big problem with the height thing, just a bit slacky of em.
I also cant do a Full Combo after a Combo, its always Full Combo -> First and only Slash -> Full Combo.
Kinda wierd.
Edit:
A Slash just before a Lunge looks kinda weird, tough it finaly shows the animation of the stab other than just the Lunge animation.
But the Massive Release of Dagger is just Gay D:
Re: Improved Katana Animations
I just recorded both versions and tbh, I couldn't really see a difference :P although the filesize has decreased. But I noticed the same as HellSniper. After 1 combo it does 1 single slash 90% of the times. Hard to do 2 combos at a time.
Re: Improved Katana Animations
Re: Improved Katana Animations
tested on ijji. those animations realy maskes gameplay dificult (most in glad fights)
Harder to defense, less masives works on other ppl, way faster moving etc etc
I myself had hard time getting used to those animations in glad fights lol.
Re: Improved Katana Animations
Thanks fot this Phoenix : )
Re: Improved Katana Animations
Re: Improved Katana Animations
nice release man thx for sharing with us!
Re: Improved Katana Animations
I'm using it, didn't really see a difference tbh. Thanks for the release though.
Re: Improved Katana Animations
Besides that it goes faster, i didn't see much of a difference either.
Maybe if i saw em both next to each other.
Thanks for release though ^.^