I was wondering how do you add instances to the game and edit some Job Skills
- Military
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I was wondering how do you add instances to the game and edit some Job Skills
- Military
res files
skills ---
abviously these files
propskill.txt
propskill.txt.txt
propskill.cvs (.cvs right? O.o)
...
changins instances, as rebora always say,hah :DQuote:
use beast it is pro!
Adding instances??? Btw its .csv x3
That's the spirit wakazaki :D
On topic: Guide -> http://forum.ragezone.com/f651/skill...-files-642597/
^ skill editing
shit i did it by hand when i did my v16 one
the finished produst wil look like this:Quote:
// map nameQuote:
AddDungeon( "WI_INSTANCE_RUSTIA_1" )
--{
// class like normal hero MasterQuote:
SetClass( CLASS_MASTER, CLASS_HERO, CLASS_NORMAL )
// level allowed 1, 80 is level 1-80 just change the 8 to your level capQuote:
SetLevel( 1, 80 )
// time it takes to reenterQuote:
SetCoolTime( MIN(10) )
//ignore thisQuote:
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
// mid spawn monsters i used a map and beast to find there xyz and just find there monster name and just place it inQuote:
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
//is the main boss all others must be killed to spawn this bossQuote:
SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 )
--}
sorry a bit tired hope you understand it tho <3Quote:
AddDungeon( "WI_INSTANCE_RUSTIA_1" )
--{
SetClass( CLASS_MASTER )
SetLevel( 1, 80 )
SetCoolTime( MIN(10) )
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )
--SetTeleportPos( ID_BOSS, 695, 100, 684 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )
SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 )
--}
Thank you guys.