Re: Switch quest -> Crash
Post your mlog.txt and MatchServer log.
Re: Switch quest -> Crash
Mlog.txt :
XTRAP Start
XTRAP End
GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
Log time (03/12/11 13:05:31)
CPU ID = AuthenticAMD ( family = 4111 , model = 10 , stepping = 0 ) @ 2599 MHz
Display Device = NVIDIA GeForce GT 330 ( vendor=10de device=410 subsys=3058174b revision=a2 )
Display Driver Version = 8.17.0011.9666
Windows = 6.1 Build 7600 , (4194303KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 365.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Ensisijainen ääniohjain): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 0.386000
sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.774000
warning : bitmap pageup_on.tga not found.
warning : bitmap pageup_on.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.158000
start InitInterface option
Number of Display mode : 30
Number of Display mode : 30
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.084000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 6.183000
model/woman/woman-parts_blackdragon.elu mesh (null) node 529678744 face 0 point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 1.893000
-------------------> WeaponMesh Loading : 0.211000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.016000
Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.341000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Gunz (47 75 6E 7A ) (len = 4)
Cloth VertexBuffer is Released
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
Shop Gamble item count : 0
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Mansion/Mansion.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 8
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
create game enrvironment.
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 13:06:57 )
Create character : Name=Gunz Level=99
RoundState:Countdown
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 13:07:44 )
game interface destroy finished
MLogoutListener !
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
MatchServer log :
Load XML from memory : strings.xml(0x0037) - SUCCESS
Load XML from memory : cserror.xml(0x0037) - SUCCESS
MMatchEventFactoryManager::ParseEvent - Event.xml¿¡ ¾ø´Â Event ID(2)ÀÔ´Ï´Ù.
MMatchEventFactoryManager::ParseEvent - Event.xml¿¡ ¾ø´Â Event ID(3)ÀÔ´Ï´Ù.
MMatchEventFactoryManager::ParseEvent - Event.xml¿¡ ¾ø´Â Event ID(2)ÀÔ´Ï´Ù.
MMatchEventFactoryManager::ParseEvent - Event.xml¿¡ ¾ø´Â Event ID(3)ÀÔ´Ï´Ù.
[03/12/11 13:05:19] DBMS connected
[03/12/11 13:05:19] Command registeration completed
10
MBMatchServer::AddClanServerSwitchDownSchedule - make close clan mode schedule success. next close clan mode time is 11-3-31 23:50
10
Inited client file list (1)
Start GambleItem Init.
End GambleItem Init.
Start shop GItem list log.
GambleItemCount : 0.
End shop GItem list log.
=== Dump GambleItem Info. ===
Gamble item list.
Send shop gamble item list.
Shop gamble item count : 0
=== Completed Dump GambleItem Info. ===
success init security.
FILE PATH : C:\Users\Oma\Desktop\GUNZ\SERVER\Quest + Clan Server\MD5HashValue.txt
MD5 Hash Value => 2c 04 05 30 70 71 a1 d7 86 dd 95 dc c6 38 8c d3
================================== Server configure info ==================================
[03/12/11 13:05:19] Release Date : Jul 21 2008
[03/12/11 13:05:19] X-Trap Off
[03/12/11 13:05:19] MD5 Check Off
[03/12/11 13:05:19] Loop Log Save Off
[03/12/11 13:05:19] Server Country : BRAZIL
[03/12/11 13:05:19] Command version : (57)
[03/12/11 13:05:19] Event usable state : (false)
[03/12/11 13:05:19] Load event size : (0)
[03/12/11 13:05:19] FileCRCCheckSum usable state : (false)
[03/12/11 13:05:19] FileCRC size : (1)
[03/12/11 13:05:19] Country Code Filter usalbe state : (false)
[03/12/11 13:05:19] Accept Invalied IP state : (true)
[03/12/11 13:05:19] Keeper IP : (MYIP)
[03/12/11 13:05:19] Monitor IP : (127.0.0.1)
[03/12/11 13:05:19] Ticket use : 0
===========================================================================================
[03/12/11 13:05:19] Match Server Created (Port:6000)
success to update CustomIP
RealCPNet> SessionCreated=3, SessionDestroyed=2
Re: Switch quest -> Crash
Which 2008 MatchServer are you using? From which release?
Re: Switch quest -> Crash
Your Quest + clan match server.
Re: Switch quest -> Crash
Quote:
Originally Posted by
Kakki111
Your Quest + clan match server.
Quest + Clan server or MatchServer? Please be specific.
Also, if you use the right runnables for the right servers, you shouldn't have any problems.
Re: Switch quest -> Crash
Oh sorry phoenix for wasting ur time. Now it is working... Idk what i did.
Anyways do you have fix for problem that npc's cant hit me?
Re: Switch quest -> Crash
:P Please utilize the search function.
Quote:
Originally Posted by
Phoenix
Add this to your zitem.xml in the server and client and restart the server / re-compile the system.mrs:
Code:
<!--
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
NPC 아이템 //////////////////////////////////////////////////////////////////////////////////////////////////
-->
<!-- 병정 고블린의 단검 -->
<ITEM id="300011" name="STR:ZITEM_NAME_300011" desc="STR:ZITEM_DESC_300011" weapon="dagger" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="20" range="160" angle="30" ctrl_ability="0" />
<!-- 고블린 거너의 공격 -->
<ITEM id="300012" name="STR:ZITEM_NAME_300012" desc="STR:ZITEM_DESC_300012" weapon="dagger" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="
swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="15" range="120" angle="45" ctrl_ability="0" />
<!-- 고블린 위저드의 펀치 -->
<ITEM id="300013" name="STR:ZITEM_NAME_300013" desc="STR:ZITEM_DESC_300013" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="20" range="140" angle="45" ctrl_ability="0" />
<!-- 대장 고블린의 몽둥이 -->
<ITEM id="300014" name="STR:ZITEM_NAME_300014" desc="STR:ZITEM_DESC_300014" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="30" range="240" angle="60" ctrl_ability="0" />
<!-- 고블린 족장의 지팡이 -->
<ITEM id="300015" name="STR:ZITEM_NAME_300015" desc="STR:ZITEM_DESC_300015" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="30" range="300" angle="30" ctrl_ability="0" />
<!-- 고블린 킹의 해머 -->
<ITEM id="300016" name="STR:ZITEM_NAME_300016" desc="STR:ZITEM_DESC_300016" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="50" range="550" angle="40" ctrl_ability="0" />
<!-- 고블린 킹 고렙 버전의 해머 -->
<ITEM id="300017" name="STR:ZITEM_NAME_300017" desc="STR:ZITEM_DESC_300017" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="75" range="550" angle="40" ctrl_ability="0" />
<!-- 고블린 킹 주니어의 해머 -->
<ITEM id="300018" name="STR:ZITEM_NAME_300018" desc="STR:ZITEM_DESC_300018" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="30" range="400" angle="40" ctrl_ability="0" />
<!-- 리쟈드의 도끼 -->
<ITEM id="300021" name="STR:ZITEM_NAME_300021" desc="STR:ZITEM_DESC_300021" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="15" range="165" angle="45" ctrl_ability="0" />
<!-- 리쟈드 샤만의 펀치 -->
<ITEM id="300022" name="STR:ZITEM_NAME_300022" desc="STR:ZITEM_DESC_300022" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="20" range="135" angle="45" ctrl_ability="0" />
<!-- 대장 리쟈드의 도끼 -->
<ITEM id="300023" name="STR:ZITEM_NAME_300023" desc="STR:ZITEM_DESC_300023" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="30" range="260" angle="30" ctrl_ability="0" />
<!-- 리쟈드 왕의 도끼 -->
<ITEM id="300024" name="STR:ZITEM_NAME_300024" desc="STR:ZITEM_DESC_300024" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="40" range="400" angle="30" ctrl_ability="0" />
<!-- 리쟈드 왕(보스)의 도끼 -->
<ITEM id="300025" name="STR:ZITEM_NAME_300025" desc="STR:ZITEM_DESC_300025" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="40" range="620" angle="30" ctrl_ability="0" />
<!-- 고장난 골렘의 펀치 -->
<ITEM id="300026" name="STR:ZITEM_NAME_300026" desc="STR:ZITEM_DESC_300026" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="50" range="450" angle="45" ctrl_ability="0" />
<!-- 스켈레톤의 칼 -->
<ITEM id="300031" name="STR:ZITEM_NAME_300031" desc="STR:ZITEM_DESC_300031" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="15" range="190" angle="60" ctrl_ability="0" />
<!-- 스켈레톤 메이지의 펀치 -->
<ITEM id="300032" name="STR:ZITEM_NAME_300032" desc="STR:ZITEM_DESC_300032" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="20" range="130" angle="45" ctrl_ability="0" />
<!-- 대장 스켈레톤의 칼 -->
<ITEM id="300033" name="STR:ZITEM_NAME_300033" desc="STR:ZITEM_DESC_300033" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="30" range="370" angle="45" ctrl_ability="0" />
<!-- 거대 스켈레톤의 칼 -->
<ITEM id="300034" name="STR:ZITEM_NAME_300034" desc="STR:ZITEM_DESC_300034" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="40" range="450" angle="45" ctrl_ability="0" />
<!-- 저주받은 시신의 손톱 -->
<ITEM id="300035" name="STR:ZITEM_NAME_300035" desc="STR:ZITEM_DESC_300035" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="30" range="190" angle="45" ctrl_ability="0" />
<!-- 리치 베이비의 꼬리 -->
<ITEM id="300036" name="STR:ZITEM_NAME_300036" desc="STR:ZITEM_DESC_300036" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="15" range="130" angle="45" ctrl_ability="0" />
<!-- 거대 스켈레톤(보스)의 칼 -->
<ITEM id="300037" name="STR:ZITEM_NAME_300037" desc="STR:ZITEM_DESC_300037" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="50" range="700" angle="30" ctrl_ability="0" />
<!-- 리치의 꼬리 -->
<ITEM id="300039" name="STR:ZITEM_NAME_300039" desc="STR:ZITEM_DESC_300039" weapon="katana" type="melee" slot="melee" res_sex="a" mesh_name="" totalpoint="0" res_level="0"
weight="0" bt_price="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0" image_id="0" bullet_image_id="0" magazine_image_id="0" delay="0" snd_fire="blade_swing"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0"
damage="30" range="370" angle="120" ctrl_ability="0" />
Re: Switch quest -> Crash
THANK You SO MUCH! i have hunted this for ages!