2 Attachment(s)
Polar Hunter Avatar (from Korean GunZ)
Hi,
Korean GunZ released another Avatar item for GunZ 1.5 in Patch 666 today. We can't use Avatars the way they use them (obviously). So, we can just use it as a normal set.
Since Avatar items have different sorts of zitem stuff, you can use my version of the normal zitem for them.
Add this to your zitem.xml:
Code:
<!-- Avatar (Polar Hunter) -->
<ITEM id="1307" name="Polar Hunter (Head)" mesh_name="eq_head_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="0" ap="16" iscashitem="false" slot="Head"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520078" />
<ITEM id="1308" name="Polar Hunter (Head)" mesh_name="eq_head_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="0" ap="16" iscashitem="false" slot="Head"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520578" />
<ITEM id="1309" name="Polar Hunter (Body)" mesh_name="eq_chest_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="false" slot="Chest"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521067" />
<ITEM id="1310" name="Polar Hunter (Body)" mesh_name="eq_chest_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="false" slot="Chest"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" />
<ITEM id="1311" name="Polar Hunter (Hands)" mesh_name="eq_hands_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="16" iscashitem="false" slot="Hands"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522057" />
<ITEM id="1312" name="Polar Hunter (Hands)" mesh_name="eq_hands_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="false" slot="Hands"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" />
<ITEM id="1313" name="Polar Hunter (Legs)" mesh_name="eq_legs_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="13" hp="3" ap="26" iscashitem="false" slot="Legs"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523061" />
<ITEM id="1314" name="Polar Hunter (Legs)" mesh_name="eq_legs_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="false" slot="Legs"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" />
<ITEM id="1315" name="Polar Hunter (Feet)" mesh_name="eq_feet_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="false" slot="Feet"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" />
<ITEM id="1316" name="Polar Hunter (Feet)" mesh_name="eq_feet_polarhunter" totalpoint="0"
type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="false" slot="Feet"
bt_price="1" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
Add this to your man01.xml:
Code:
<AddParts name="parts101" filename="man-parts_polarhunter.elu"> </AddParts>
Add this to your woman01.xml:
Code:
<AddParts name="parts101" filename="woman-parts_polarhunter.elu"> </AddParts>
- The male version's Chest part does crash. So please don't complain about it.
- Change iscashitem to false yourself if that's the way you use items on your server.
- Change the part numbers in the man01.xml and woman01.xml according to your order of sets.
Screenshots:
Polar Hunter Avatar (Male):
http://i55.tinypic.com/vpcjsl.png
Polar Hunter Avatar (Female):
http://i51.tinypic.com/fz1941.jpg
Downloads:
The password of the files is : phoenix
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Re: Polar Hunter Avatar (from Korean GunZ)
Re: Polar Hunter Avatar (from Korean GunZ)
thanks you it's nice sets
Re: Polar Hunter Avatar (from Korean GunZ)
Awesome, korean GunZ really making some effort.
Re: Polar Hunter Avatar (from Korean GunZ)
Looks damn nice compared to the other crap they been doing, thanks
Re: Polar Hunter Avatar (from Korean GunZ)
me likey this.
korean is doing a great job D:
Re: Polar Hunter Avatar (from Korean GunZ)
They'r rly nice :D gunz is becoming a rpg lol
Re: Polar Hunter Avatar (from Korean GunZ)
really cool set!
too bad of the bugs, same as shadow..
Re: Polar Hunter Avatar (from Korean GunZ)
Wow, that set looks so awesome; Kgunz is releasing interesting things these days.
Thank you for post it :D.
Re: Polar Hunter Avatar (from Korean GunZ)
what the fuck? gunz is turning into 3D Maplestory now?
Re: Polar Hunter Avatar (from Korean GunZ)
The female face part looks odd.
Re: Polar Hunter Avatar (from Korean GunZ)
:drool:
Quote:
Originally Posted by
LolIrvin
what the fuck? gunz is turning into 3D Maplestory now?
I thought it looked more like WoW to me.
I personally don't like it, but useful.
Re: Polar Hunter Avatar (from Korean GunZ)
Funfact, the new Sets Crash caus of the Softbody, olololololo :P
Btw, the Heads "dont" work considering that in 1.5 they replace the head.
Our current Clients however dont do that, so you have the Face Poking through the new Head/Face :)
Re: Polar Hunter Avatar (from Korean GunZ)
Quote:
Originally Posted by
HellSniper
Funfact, the new Sets Crash caus of the Softbody, olololololo :P
Btw, the Heads "dont" work considering that in 1.5 they replace the head.
Our current Clients however dont do that, so you have the Face Poking through the new Head/Face :)
Thanks for saying that, wanted to mention the part with the face aswell and really? The new sets make use of soft bodies? ;o
Didn't know that yet, but sounds sexy ;3
Re: Polar Hunter Avatar (from Korean GunZ)
Quote:
Originally Posted by
e1o14
Thanks for saying that, wanted to mention the part with the face aswell and really? The new sets make use of soft bodies? ;o
Didn't know that yet, but sounds sexy ;3
The Old set also have Soft Bodies*, however, the new sets have some change on it...
(*Everything wobbling around when walking is because of softbodies, Long Coat for example.)
Re: Polar Hunter Avatar (from Korean GunZ)
Some crazy WoW type stuff for gunz now? Nice post btw xD
Re: Polar Hunter Avatar (from Korean GunZ)
Quote:
Originally Posted by
HellSniper
Funfact, the new Sets Crash caus of the Softbody, olololololo :P
Btw, the Heads "dont" work considering that in 1.5 they replace the head.
Our current Clients however dont do that, so you have the Face Poking through the new Head/Face :)
the new real space in 1.5 is also part to make the new clothes work.
also like hellsniper said u can see that they replace the head and almost the whole charackter cause the neck of the female shadow set is coming out of the end.
as example:
http://i52.tinypic.com/15n8uig.jpg
Re: Polar Hunter Avatar (from Korean GunZ)
Rescaling the Head you can make them Somewhat working / hiding the old Head.
But that Shadow Head is unfixable due to the neck is poking out like on feet.
Re: Polar Hunter Avatar (from Korean GunZ)
wonder if anyone will do what people have done for the items that dont work remove the shaders and release them hex edited so you just place em and they work.
Re: Polar Hunter Avatar (from Korean GunZ)
That's amazing, your releases rock lol!
By the detail I assume that requires pixel shader 2.0 right?
We once made a Shinra SOLDIER outfit from Final Fantasy VII but since half of the players couldn't see it because they have old graphics cards we ended up ditching it :\
Re: Polar Hunter Avatar (from Korean GunZ)
Quote:
Originally Posted by
NeoDio
That's amazing, your releases rock lol!
By the detail I assume that requires pixel shader 2.0 right?
We once made a Shinra SOLDIER outfit from Final Fantasy VII but since half of the players couldn't see it because they have old graphics cards we ended up ditching it :\
I don't really know about Pixel shader. The reason why Citadel and some tops don't work on older clients are because of the RealSpace engine changes in 2009.
Re: Polar Hunter Avatar (from Korean GunZ)
Quote:
Originally Posted by
Phoenix
I don't really know about Pixel shader. The reason why Citadel and some tops don't work on older clients are because of the RealSpace engine changes in 2009.
Yeah, I remember that one of the latest ijji releases top piece didn't appear ingame, can't remember the name since I don't play ijji, wedding top I think...
Let's say I suffer a bit on my laptop with an intel graphics card with pixel shader 1.0, so I try to keep everything player-friendly. GunZ 2 by the looks will require advanced lightning effects and pixel shader 3.0, that's going to breakdown a massive player count. GunZ 1's success was due to the fact that it's mod-friendly and doesn't require a top notch machine to run it...
Re: Polar Hunter Avatar (from Korean GunZ)
@NeoDio: Nope, you don't need to use pixel shader to see the new "avatar sets", and yes, i still having problems with judgement and weeding sets xD.
I don't have pixel shader D:, also citadel works perfect on my test server.