I think to someone it will be interesting and useful.
Quote:
Credits: ZergNM, Me, RMST.
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I think to someone it will be interesting and useful.
Quote:
Credits: ZergNM, Me, RMST.
:O. Epic release.
Why are you releasing this?
Thanks for this release Brain! you are very, very generous with Mu Online Community!
Why not? Maybe for some it will be push in do something new thing.Quote:
Why are you releasing this?
thanks nice :)
Shatter: I do not intend to offend you with what I say.. but have you done for the community lately? (I refer of course to change the client side), because it's easy to say things about others just because, all major developments in the client side.. are payments.
PS: Why not follow the example of SmallHabit or Brain? they a great Mu Coders... and yet not let money cloud your good sense of humanity... Do not forget that this forum is not only developers trained, there are also people who want to learn, but that does not have economic resources to do so , and when they manage to do great things for themselves, not sell (because it will it would serve, but they do because they if they know the meaning of a forum) and unfortunately you my friend is not one of them.
PS 2: Sorry for my bad English... but my economic resources do not give me to do an English course, to write as they should.
mauro07....Compiling an source and finding some shitty offsets is not coding, but it is an start, in order to understand and develop further some code, you will have to learn some programming language.It is not about economic resources, the web is full of tutorials, guides, e-books about coding, but in order to learn you have to practice constant your programming skills, i started to learn driven by the need (at that time) to have my own custom server and client mods, and to be independent and not ask for help or fixes.
Bottom line: learn an programming language, practice your skills a lot, and then make your own customs, sources, fixes, etc.It takes time to learn...and my opinion is to start with assembly language.Good luck, and i hope you understand my point.
great source Thanks
1 q
offsets in source are from 1.03k main ?
man u rock my world :D
i can do now fog on any main
i tested on 1.05 main works perfect
thanks alot Brain !
I try to use this source on main 1.07V (Kor) whitout luck... Only i can do work is the fog.
The extrange thing is, i use the Source from ZergNM (3dCam) and the camera works perfectly, so offsets are right, but in this source, the same offsets, do nothing...
Somebody have some idea about this main?, maybe protocol are really different to work whit this source..
Thanks on advance.
Best Regards.
Sorry my bad english...
Cuack... Settings.cfg ?I create Settings.ini ... and if I don't see wrong on source says f7 - f8 and f9 to control the camera!, i'm gonna test again and share results!, thanks for your help!
EDIT:
Is like this:Code:bool CAMERA_ENABLED = GetPrivateProfileIntA("Custom", "3D", true, "./Settings.ini");
Settings.ini
[Custom]
3D = 1
Fog = 1
Smoothing = 1
EDIT2: Don't work... try whit Settings.cfg and Settings.ini from F5 to F9, and nothing, only I can see is the fog, and Textures Limits for weapons dosn't work too...
Pic: http://img560.imageshack.us/img560/6626/fogc.th.jpg
i forgot i changed keys to F5 F6 xD ^^
yea Settings.ini (i call it config file (cfg)
anyway give me offsets in pm (only 3d cam and fog)
i will compile .dll for u and let's see if my work ^^
http://img3.imageshack.us/img3/2900/...3023200000.jpg