[Development] Adding new flight properties
Ok, so I've been working on updating a v15 server and adding items to pretty much be up-to-date with efail.
There are some problems I've encountered, and I'm sure a lot of other people have run into these aswell.
Flight animation properties for the new vehicles like Piyoko and The Hot One.
Here is the code for them
propItem.txt
Code:
//White Clock Bike
15 II_RID_RID_CLOCKBIKEW IDS_PROPITEM_TXT_012906 1 1 IK1_RIDE IK2_RIDING IK3_STICK = TRUE = = 200000 = = = = = PARTS_RIDE = 0 = = 30 30 = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_C = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = 0.0038 0.66 1.6 1 3000 12 = = = = = """Itm_RidRidStiBike03.dds""" 0 """""" IDS_PROPITEM_TXT_012907
//Piyoko
16 II_RID_RID_ANI_PIYOKO01 IDS_PROPITEM_TXT_013480 1 1 IK1_RIDE IK2_RIDING IK3_BOARD = TRUE = = 200000 = = = = = PARTS_RIDE = 0 = = 30 30 = 1 = = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_F = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = 0.004 0.66 1.6 1 3000 12 = = = = = """Itm_RidRidAnipiyoco01.dds""" 0 """""" IDS_PROPITEM_TXT_013481 1 140 0 0 1 0 0 0 1 0 2
The bold text in each propitem line is the Animation property.
mdlDyna
Code:
These are the animation properties for PIYOKO
"GenFAtk1-F" MTI_GENFATK1_F
"GenFAtk2-F" MTI_GENFATK2_F
"GenFDmg1-F" MTI_GENFDMG1_F
"GenFLTurn1-F" MTI_GENFLTURN1_F
"GenFRTurn1-F" MTI_GENFRTURN1_F
"GenFRunning1-F" MTI_GENFRUNNING1_F
"GenFStand1-F" MTI_FSTAND1_F
This is all I can find for now, I'm going to dig deeper but Im requesting help from servers who got this working by adding it manually if I'm going to release a guide on how to do it after.
Thanks - Tyler. :thumbup:
Re: [Development] Adding new flight properties
Got these working by just using the eFlyFF resource...
Re: [Development] Adding new flight properties
Quote:
Originally Posted by
spikensbror
Got these working by just using the eFlyFF resource...
Unfortunately.. It's not that easy :w00t:
Re: [Development] Adding new flight properties
Re: [Development] Adding new flight properties
I can tell you it is. I got The Hot One working long time ago. But yeah, when it first came I were wondering why he were standing up in the car as well.
Re: [Development] Adding new flight properties
Quote:
Originally Posted by
Seymourfr
yes it is..
I kinda wana know what i'm adding, and not just pasting it in the game and leaving it there to find out it's going to cause a problem with other things in the future
:glare: :$:
Re: [Development] Adding new flight properties
Then you test it after adding it? Or using a Test Server?