Re: Monster Weapons in PT!
Good luck with Armour... we've discussed how nice it would be to have the Laxe armour available in PT before.
Also, this sounds so awesome. It doesn't make much sense that you can't take the weapon off a monster you just killed. His armour may not fit, but if he holds a weapon, we should be able to steal it from his corpse. XD
:thumbup:
Re: Monster Weapons in PT!
Quote:
Originally Posted by
bobsobol
Good luck with Armour... we've discussed how nice it would be to have the Laxe armour available in PT before.
Also, this sounds so awesome. It doesn't make much sense that you can't take the weapon off a monster you just killed. His armour may not fit, but if he holds a weapon, we should be able to steal it from his corpse. XD
:thumbup:
Oh wow that's actually a very good idea!
Have the rare chance of monsters to drop their own weapon or shield, with special stats ofcourse ;)
Also with Laxe Lore armours, I have looked into them, easy to export, but no idea as of yet how to import them into pt, but im sure I'll figure it out one day ^^
Re: Monster Weapons in PT!
Ahh. Cyclopse shield imbued with the blood of it's former master. ^_^
Or Kelvesus severed claw!
Re: Monster Weapons in PT!
Quote:
Originally Posted by
bobsobol
Ahh. Cyclopse shield imbued with the blood of it's former master. ^_^
Or Kelvesus severed claw!
You sir, are a genius, I will get right on it!
Re: Monster Weapons in PT!
Just my imagination running wild. I couldn't possibly implement it. So in that sense, it is you who are the genius. :yo:
Re: Monster Weapons in PT!
Nice, you can also make armors from Guardian Saint or Valento, opening SMD giving a lot of new possibilities. I think only problem with weapons will be they size (size = range).
Re: Monster Weapons in PT!
I think scaling is quite a simple operation in Max (if you, unlike me, can use it).
But size of a melée weapon is indeed directly related to it's range. (I did write the obvious exploit in that, but I shouldn't say it here. However obvious it may be.)
Re: Monster Weapons in PT!
Quote:
Originally Posted by
Vormav
Nice, you can also make armors from Guardian Saint or Valento, opening SMD giving a lot of new possibilities. I think only problem with weapons will be they size (size = range).
Yes, of course I will be scaling down the size of some of the weapons ;)
Update: About 70% done. (I forgot about the drop orientation, so when on the ground they stick up like poles XD, gotta go back and fix em. DOH'!
Re: Monster Weapons in PT!
Quote:
Originally Posted by
bobsobol
I think scaling is quite a simple operation in Max [...]
Gossssshhhh not scaling but deciding on size of weapon... in other words "balancing it", imho if it will be lvl 120+ weapon it can be a bit longer, knights should have longer swords and this alone would make them stronger (for example pike is running to do CS but because knight have him most of time in his range he can keep doing dmg before CS is even executed).
Balance is everything for games.
Re: Monster Weapons in PT!
Ahh. I see what you mean. Yes, "Balance". But that is down to server admins to decide, and will depend greatly on the existing "balance" of your private server.