Hello here :D
i got 3rds working but with some bugs ...
I worked me and wakazaki ..
the download is too old
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Hello here :D
i got 3rds working but with some bugs ...
I worked me and wakazaki ..
the download is too old
Is not simple as that. Also there are some errors.
1.- You have to use job name, defined in DefineJob.h
2.- You have to define lpWndStatic4.
3.- Why you use #if __VER >= 16 ? Take a look at header files of v16 resource and see how they define the new classes.
You coded V16 Jobs in 2 Days? with skills etc.?
I like the tags. /ridicule Pretty sure you just blew it with working with most of the people that could help you
if its so Easy ....
Someone Could Show How to Built in ^^
im working on this at the minute, i have all the classes working and i can turn into them with the /level Harlequin etc....
but the skills are a bit iffy xD...
If i figure it out ill post it
For Skills look WndField.cpp
Example for the Slayer.Code:case SI_STORM_DOUBLE_CROSSBLOOD: nRectX = 25, nRectY = 29, nJobKind = MAX_LEGEND_HERO; break;
case SI_STORM_SUP_POWERINCREASE: nRectX = 25, nRectY = 55, nJobKind = MAX_LEGEND_HERO; break;
case SI_STORM_DOUBLE_STORMBLAST: nRectX = 75, nRectY = 29, nJobKind = MAX_LEGEND_HERO; break;
case SI_STORM_DOUBLE_HOLDINGSTORM: nRectX = 75, nRectY = 55, nJobKind = MAX_LEGEND_HERO; break;
Isn't that for the old skill window?
No it is for the new.
Sry, failed with the Skills , you must look at MoverSkill.cpp
and defineSkill.h
example for SFX and skill.
WndField.cpp was only for the position from the buttons. But a few changes you need (JTYPE_LEGEND_HERO) and so on.Code:case SI_RAG_BOW_ICEARROW: dwLinkSfxLeft = XI_SKILL_RAG_BOW_ICEARROW01; break;
Crypti ...
yes im German ...
Thank you for the Help ...
Now i will try to figure it out ..
.I doesnt knew where i have to look for
the Jobs ...
This should help me a lot ^^
This is what i mean ...
Now you posted how to x3
thanks ^^
I coded 3rd jobs but when I am Templar I cant wear armor and weapon for mercenary/knight. Anyone know where i should add it?
Not sure, but try in MoverParam.cpp.
aside from the language I agree.
and not only with this, but in general most things in programming are more about understanding the logic, time means little more then the time it takes to type, read, or process something.
seniority means little in programming, it varies from person to person.
Hmm I have everythink in MoverParam, but it still doesnt work :/
C++ is hard but Im working for my own source but if success,
I share my blessing...<<--Feeling Professinal
LoL epic tags.
About the jobs, if anyone needs minor help just let me know.
Yes, i know..... -.-
I have the new v16 window in...
with the tree coded in....and it didnt work...full stop...the 3rd job tab remained locked...and 2nd and 1st job skills all turned into the vagrant ones...even tho they had the right previous 2nd job to the 3rd job u selected and all the background to the skill tree for the right class..
Not to mention i somehow totally disabled the equipting of arrows trying to add in the crossbow xD..
Im not asking for your help on it, jus sayin..
I can turn into X class with GM commands, which prooves the classes themselves are there, that i can successfully turn into X Class, but the skills etc arent quite working....for w.e reason...which i'll figure out i guess....
i had defined JTYPE_LEGEND_HERO and all the other fun stuff like isLegendHero() etc..... and i did /level Harlequin 150 3 to turn into a lvl 150 Legend harlequin etc.
I think i would recommend noting down EVERY single tiny piece of code which gives/takes information from the classes.
and work on them piece by piece, or atleast list them here for EVERYONE to try....
e.g. the displaying of a new Legend icon next to character names (most likely moverrender.cpp or mover.cpp)
* displaying H. in the party window for a name of a person (L. for legend 3rd classes)
*same for seige, secret room, etc.
*defining IsLegendHero and linking it to all 3rd jobs etc...
theres loads to it, we jus need to note it all down so we KNOW what we are dealing with...its not a case of jus getting the class and skills working, theres the quests for it, all outputs and inputs regarding classes, on all windows ingame, in the database or whatever.
You cant really post a snippet of code on the first thread and expect progress...it needs planning, preperation etc.
If you really want this to work and this isnt just an empty thread for more likes...
You will be the one to rally everyone togethor with a PLAN in order to help work proceed.
and thanks for offering help rebora :P i may send you a sneaky pm if all else fails :)
In which files you've got something changed?
Edit:
The jobs are not saved