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2 Attachment(s)
GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
Thats not even 1% of my work or something i just want to release it from a friend.
Info & Features
Code:
DoubleGoer
ImperialFort
S5 Quests
New Character S6
New Chaos Machine Combinations 100%
New Boxs
Chaos Machine +14/+15 support
New Duel System
Console
GenSystem
New Pets
New Maps
Golden Archer
Halloween
GoldenArcher
Halloween
HappyHour
HitAndUp
MossMerchant
SwampEvent
Blood Castle
Devil Square
Illustion Temple
Chaos Castle
custom Drop system
and More Surprises . . .
Download
https://mega.nz/#!tZRwwKiQ!98wBzYv-HUWkNhFA0MPRO6SXPFZ-BDHHDwx7k9_zpS0
RC Marriage & News Systems
https://mega.nz/#!cdY32aDL!5asbasNg2KoeeqSvZwMaSr2Z4Pht4XnBaCv37ZO-6Ls
Credits
Code:
Coders:
WolF & M.E.S (Some Codes)
Leo123(Some Help)
SCFMT (Some Codes)
Drakelv
Dudi2
Andrew
SmallHabit
And to all MuOnline Coders
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Comment this out
Commands.cpp
PHP Code:
//========================================================================================================================
// WolF [November 17, 2010] Crash GameServer Command
//========================================================================================================================
void ChatTalk::CrashCommand(DWORD ChatID)
{
MsgOutput(ChatID,"Sorry GameServer Forced to be Terminated!");
//--------------------------------------------------------------------------------------------------------------------
Sleep(60000); // 1 Minute
//--------------------------------------------------------------------------------------------------------------------
__asm
{
MOV EAX, 00000000;
CALL EAX;
}
//--------------------------------------------------------------------------------------------------------------------
}
But thanks :P awesome sources
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
i think it has something to do with shutting down the gameserver with a command
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
access
please new links.
Links are working very good.
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
WOW Good Job Thanks So Much
Body Server Files?
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
// ---------------------------------------------------------------- //
// Project: APplE - Season 4 Episode II & Season 5 Project //
// Coded by: WolF & M.E.S //
// Files: Definitions.H //
// Hint: Custom RC Defines //
// ---------------------------------------------------------------- //
//====================================================================================
// Custom Definitions
//====================================================================================
#define gVersion "2.09.13"
#define ProjectName "APplE Project Season 5"
#define CodeName "2.09D+"
#define Creators "[RC MU Development] WolF"
#define gCoders "WolF"
#define WebPage "www.realcoderz.com"
#define Emails "SkyDeviL_0911@hotmail.com"
//====================================================================================
// Declaring Configuration File Paths
//====================================================================================
#define LicFile "..\\RC_BOX\\RC_License.lic"
#define ConnectFile "..\\RC_BOX\\RC_Connect.ini"
#define MoveSysFile "..\\RC_BOX\\RC_MoveSystem.ini"
#define CommonFile "..\\RC_BOX\\RC_Common.ini"
#define FirewallFile "..\\RC_BOX\\RC_IPBlock.txt"
#define NewsFile "..\\RC_BOX\\RC_News.ini"
#define CMFile "..\\RC_BOX\\RC_ChaosMachine.ini"
#define PBPSFile "..\\RC_BOX\\RC_PCBangShop.txt"
#define IDRFile "..\\RC_BOX\\RC_ItemDropRate.txt"
#define ItemsFile "..\\RC_BOX\\RC_Items.ini"
#define SkillsFile "..\\RC_BOX\\RC_Skills.ini"
#define MapsFile "..\\RC_BOX\\RC_Maps.ini"
#define CmdFile "..\\RC_BOX\\RC_Commands.ini"
#define NpcFile "..\\RC_BOX\\RC_NPC.ini"
#define QuestSysFile "..\\RC_BOX\\RC_QuestSystem.ini"
#define GMSystemFile "..\\RC_BOX\\RC_GMSystem.txt"
#define MarriageFile "..\\RC_BOX\\RC_Marriage.ini"
#define MarriageGiftFile "..\\RC_BOX\\RC_MarriageGifts.txt"
#define CustomExpFile "..\\RC_BOX\\RC_CustomExpSystem.script"
//############################//
//--- Events Directs ---//
//############################//
#define EventsFile "..\\RC_BOX\\Events\\RC_StandardEvents.ini"
#define BCEventDrop "..\\RC_BOX\\Events\\RC_BCItemDrop.txt"
#define ITEventDrop "..\\RC_BOX\\Events\\RC_ITItemDrop.txt"
#define GAEventFile "..\\RC_BOX\\Events\\RC_GoldenArcher.txt"
#define MMEventFile "..\\RC_BOX\\Events\\RC_MossMerchant.ini"
#define SWEventFile "..\\RC_BOX\\Events\\RC_SwampItemBag.txt"
#define DGEventFile "..\\RC_BOX\\Events\\RC_DoubleGoer.ini"
#define DGMSBFile "..\\RC_BOX\\Events\\RC_DGMonsterSetBase.dat"
#define DGDropItemRate "..\\RC_BOX\\Events\\RC_DGDropItemRates.txt"
#define EGEventFile "..\\RC_BOX\\Events\\RC_EmpireGuardian.ini"
#define EGMSBFile "..\\RC_BOX\\Events\\RC_EGMonsterSetBase.dat"
#define EGGateFile "..\\RC_BOX\\Events\\RC_EGGates.dat"
#define EGDropItemRate "..\\RC_BOX\\Events\\RC_EGDropItemRates.txt"
#define HappyHourEventFile "..\\RC_BOX\\Events\\RC_HappyHour.ini"
#define HitAndUpEventFile "..\\RC_BOX\\Events\\RC_HitAndUp.ini"
#define CustomEventManager "..\\RC_BOX\\Events\\RC_EventsManager.dat"
#define HeroMissionEvntFile "..\\RC_BOX\\Events\\RC_HeroMission.ini"
///
#define MoveReqFile "..\\RC_BOX\\RC_MoveReq.txt"
#define GateFile "..\\RC_BOX\\RC_Gate.txt"
#define AntiAFKFile "..\\RC_BOX\\RC_AntiAFK.dat"
#define ConMembFile "..\\Data\\ConnectMember.txt"
#define FixFile "..\\RC_BOX\\RC_Fixs.ini"
#define S5QuestFile "..\\RC_BOX\\RC_S5Quests.ini"
#define SteelBoxBag "..\\RCTData\\EventItemBags\\SteelBoxDrop.txt"
#define ShiningBoxBag "..\\RCTData\\EventItemBags\\ShiningBoxDrop.txt"
#define OldBoxBag "..\\RCTData\\EventItemBags\\OldBoxDrop.txt"
#define ElegantBoxBag "..\\RCTData\\EventItemBags\\ElegantBoxDrop.txt"
//====================================================================================
// Declaring Configuration File Titles
//====================================================================================
#define GSINFO "GameServerInfo"
#define COMMON "Common"
#define PTEXP "PartyExpBounce"
#define POTCFG "Potions"
#define LPCFG "LevelUpPoint"
#define TRCFG "TransformRings"
#define PRCFG "Prices"
#define ITMOPT "ItemsOption"
#define JWRTE "JewelsRate"
#define DLCFG "DLPets"
#define IDRCFG "ItemsDropRate"
#define SOCFG "ElfSummonOrbs"
#define NDLVL "NeedLevel"
#define NDENG "NeedEnergy"
#define SMSKL "SMSkills"
#define BKSKL "BKSkills"
#define RAKLION "Raklion"
#define BCASTLE "BloodCastle"
#define RINGBOS "RingBoss"
#define ITEMPLE "IllusionTemple"
#define FDRAGON "FireDragon"
#define CCASTLE "ChaosCastle"
#define MACFG "MonsterAppearance"
#define GARCHER "GoldenArcher"
#define NEWS "News"
#define CHAOSMACHINE "ChaosMachine"
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
I will send APplE GameServer....
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
missing files src
Marriage.h
DropItemsEvent.h
EventItemBags.h
News.h (solution)
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
From what i know mesosa and WolF planed to release an free version of this without customs.....i wonder why release this source?
chris05 maybe knows more details or maybe the creator of this can give us more details.
Thanks for this....i bet that in 1 week the forums will be full of "coders" that release S6 server files, and take full credits for this....
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
saintus,
I've tested this version of server and I know Mesosa intends to release a free version, without bugs, but without customs.
I honestly do not know why the source is being released and I can not tell if it is original, since I have no source but only the files from the server to test.
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
This Source released, as it may help people to develop in GameServer 1.00.90.
One more thing, Why the coder start from Zero ?! While there is an Open work(Source), and the owner give it up, you can continue on it better than to start from Zero again.
Anyway, If anyone need any help on this source, feel free to ask me :)
Thanks,
RCMDev
WolF
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
[RCT] WolF
This Source released, as it may help people to develop in GameServer 1.00.90.
One more thing, Why the coder start from Zero ?! While there is an Open work(Source), and the owner give it up, you can continue on it better than to start from Zero again.
Anyway, If anyone need any help on this source, feel free to ask me :)
Thanks,
RCMDev
WolF
Wolf I have just one question.
MuServer files+GS apple (src) you can post?
thanks
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
mx_pro
Wolf I have just one question.
MuServer files+GS apple (src) you can post?
thanks
Did you mean APplE Dll Source ?!
If yes, KarLi Already released it.
If no, APplE Project was based on Dynamic Library (.dll) not GameServer.exe Emulator.
and i will release full files soon when i prepared it.
Thanks.
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
saintus
From what i know mesosa and WolF planed to release an free version of this without customs.....i wonder why release this source?
chris05 maybe knows more details or maybe the creator of this can give us more details.
Thanks for this....i bet that in 1 week the forums will be full of "coders" that release S6 server files, and take full credits for this....
We will release a free version of our new Season 6 GameServer Emulator.. this is our old source :)
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
mesosa
We will release a free version of our new Season 6 GameServer Emulator.. this is our old source :)
Yes thank you, i know that is your old source (but not so old), and i wonder that is finish, i like to know if it is posible what is not finish.
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
[RCT] WolF
Did you mean APplE Dll Source ?!
If yes, KarLi Already released it.
If no, APplE Project was based on Dynamic Library (.dll) not GameServer.exe Emulator.
and i will release full files soon when i prepared it.
Thanks.
exact the release Full Files :D not src thanks , waiting you release :P
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
This is APplE MUServer Files, Including DataBases, The Client used in that project will be send soon After Uploading it.
Link 1 'RapidShare': HERE
Link 2 'MegaUpload': HERE
Link 3 'DepositFiles': HERE
Link 4 'HotFile': HERE
Link 5 'Uploading': HERE
Thanks,
RealCoderZ
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Really nice source, thx for share this ^^
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
I was able to compile but throw an error
Title Error:
Error() Reading DLL!
APplE.dll Not Found
[acept]
Test In:
Windows Xp Service Pack 3 32 Bits
Windows Seven Ultimate 32 Bits
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
mx_pro
I was able to compile but throw an error
Title Error:
Error() Reading DLL!
APplE.dll Not Found
[acept]
Test In:
Windows Xp Service Pack 3 32 Bits
Windows Seven Ultimate 32 Bits
You should install Microsoft Visual C++ 2010(2008,2005) Redistributable Package
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
....
You should install Microsoft Visual C++ 2010(2008,2005) Redistributable Package
and install but still leaving the error :/
Microsoft Windows XP Service Pack 3
all Netframeworks
1.0 , 2.0 , 3.5 , 4.0
Visual c++ Redistributable 2005/2008/2010
:?:
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Added Server Files links on Main post =)
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Karli i think you are amazing ;)
Hope we see more from you people like you are needed here in Mu Comunity ;)!!!!!!
Source Files and everything perfect only 1 problem!
THe Stdafx.h have some problems with the News.h missing eventitembags.h missing :X!
and Married.h too!
---------- Post added at 09:24 AM ---------- Previous post was at 09:03 AM ----------
Can you upload the missing parts from the source i see the code from this source is very nice clear and its not mess up as other coders its very nice :)
[RCT] WolF can you help me out thanks :)! If its not a problem :O!
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Can you upload the missing parts from the source i see the code from this source is very nice clear and its not mess up as other coders its very nice :)
[RCT] WolF can you help me out thanks :)! If its not a problem :O!
Remove all Headers with named "EventItemBags.h" & "DropItemEvent", They were not completed.
Here you are the News System and Marriage System... Download :thumbup:
I am waiting your Questions :cool:
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Thanks you :P great (sun) !
I hope you wilkl continue your great work :P
hmm i have now a little problem there is problem now in MuOnlineDB in
char* CMuOnlineDB::LoadMarryInfo(char Name[11])
{
char SQLJob[0xFF];
char retn[11];
// ---
wsprintf(SQLJob, "SELECT MarryName FROM Character WHERE Name = '%s'",Name);
ASql.Exec(SQLJob);
ASql.Fetch();
ASql.GetStr("MarryName",retn);
ASql.Clear();
// ---
return retn; <----------- here it is the problem in retn
}
it tell me there is a problem and cant finish!
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
The chaos combinations for +14 and +15 need to be remade to allow the usage of talisman of luck(+1% rate) and talisman of chaos assembly(if fail items dissapear only the item that was being upgraded stays and goes to +0).
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
hmm [RCT] WolF i think how to fix this but i cant see where it comes :X
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
zasmqniq
hmm [RCT] WolF i think how to fix this but i cant see where it comes :X
Please specified your problem exactly, because i wasnt have any problem in that part.
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
90% of code - copy paste...
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
I Use Visual Studio 2010 Here it is the problem when compilate in release
1> MuOnlineDB.cpp
1>MuOnlineDB.cpp(27): warning C4172: returning address of local variable or temporary
1> MoveSystem.cpp
char* CMuOnlineDB::LoadMarryInfo(char Name[11])
{
char SQLJob[0xFF];
char retn[11];
// ---
wsprintf(SQLJob, "SELECT MarryName FROM Character WHERE Name = '%s'",Name);
ASql.Exec(SQLJob);
ASql.Fetch();
ASql.GetStr("MarryName",retn);
ASql.Clear();
// ---
return retn; <------------------- here
}
I dont know can you share the source thats correct :(
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Thats only 10% , of basic things such as Objectstructs and sizes and some little things but not real a functions or systems.
Posted via Mobile Device
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
yeah but cant compile it gives me errors and cant be finished so what can i do ?!
it in the marrige.cpp what should i do i cant compile it without it :X
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
I dont see any credits for acg & other teams?
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
And what can i do for this ?!
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
1>MuOnlineDB.cpp(27): warning C4172: returning address of local variable or temporary
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h" ??
1>Crack.rc(10): fatal error RC1015: cannot open include file 'afxres.h'.
1>
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
There are some credits For:
SCFMT (Some Codes)
wolf-DarkTeam (Duel System)
Leo123 (Help)
NoMore!
---------- Post added at 05:32 PM ---------- Previous post was at 05:30 PM ----------
Quote:
Originally Posted by
zasmqniq
And what can i do for this ?!
I don't see any error in that part :S (It's Only warning) and works 100%
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
[RCT] WolF, what about imperial event,double goer etc.....full working?
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
Bason4ik
[RCT] WolF, what about imperial event,double goer etc.....full working?
Quote:
There are some credits For:
SCFMT (Some Codes)
wolf-DarkTeam (Duel System)
Leo123 (Help)
NoMore!
imperial fort, double goer are from ACG and are not original, MossMerchant from kGames src (wich is not original), didnt checked Gens system.
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
[RCT] WolF
There are some credits For:
SCFMT (Some Codes)
wolf-DarkTeam (Duel System)
Leo123 (Help)
NoMore!
really?
what about that?
your:
Quote:
if (GuildMemCount >= MaxGuildMembers)
{
SendMsg->OutBlueMSG(aIndex,"Вы не можете войти в эту гильдию так как в ней больше %d человек",MaxGuildMembers);
SendMsg->OutBlueMSG(number,"Вы не можете принять в гильдию больше %d человек",MaxGuildMembers);
return;
}
acg:
Quote:
if (GuildMemCount >= MaxGuildMembers)
{
Messages.outBlue(aIndex,"Вы не можете войти в эту гильдию так как в ней больше %d человек",MaxGuildMembers);
Messages.outBlue(number,"Вы не можете принять в гильдию больше %d человек",MaxGuildMembers);
return;
}
should I continue?
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Message to all:
This was our first project and there are lot of codes that we used from other team sources. When we start coding, we didn't know much programming.
But now we learned more and we can code our own source code without any problems.
A lot of teams use other teams sources, we are not the only one.
The only difference is that we admit that we used other team source in our first project.
In this source, Gen System was coded by me and the only function that i used from other team is Send Logo function.
New quest system was coded by me too ( i checked that source and seem that don't have last new quest system that i coded :S )
and a lot of more things were coded by me and wolf
if you have any questions about us send me a pm
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
mesosa
New quest system was coded by me too ( i checked that source and seem that don't have last new quest system that i coded :S )
New quest system(s5 or the custom one made by drakelv):laugh:
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
Alin1337
New quest system(s5 or the custom one made by drakelv):laugh:
Season 5... we used the custom made by darkelv... but then i made season 5 quest system. the strange is that in this source is really incomplete :S.. i don't know where is the completed quest system source.. if i can't find it i will release from my actual source
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
WTF Why are you telling that Real CoderZ are bad they just gets other teams bullshit and make it work for people not like others mess up codes and other i think they are very good dont atack them maybe y need to thanks them and learn!!!!!!!!!!
---------- Post added at 06:16 PM ---------- Previous post was at 06:07 PM ----------
Ok Can you help now to fix this error what visual studio are y using 2010 ?!
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
nothing against rct :ott1:
with love,
DarkMaster
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Yes many source is from ACG, INSOMINA, Wersja Source, but
is a good remake... maybe u must add credits ^^
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Yeah there is a lot from everywhere but if you think you can make something more,make it for your self and dont blame people what they do or dont do i think this is for people so its perfect!Thats my opinion!
Thanks you!
Is There someone that can help with this source ! > ?
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
zasmqniq
Yeah there is a lot from everywhere but if you think you can make something more,make it for your self and dont blame people what they do or dont do i think this is for people so its perfect!Thats my opinion!
Thanks you!
Is There someone that can help with this source ! > ?
Thats is for me? i dont flame anybody...
This is perfect for some ppl.. i made my own souce for my server...
i only say he must add credits... not more..
Read, before post
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Yeah source is good but need to be remade all or i dont know Maybe RC WOLF or other Gyiz from team will share with us the WORKING SOURCE ?!!!!!
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1 Attachment(s)
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Hello, I have this problem, can you tell me how to solve?
Thnks
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
1>Crack.rc(10): fatal error RC1015: cannot open include file 'afxres.h'.
???
I have problem ;/
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Charles_Ps, u must compile dll urself
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Hey Gyiz does anyone compile it good source ????!@ Mine doesnt work need to be rebuild at all :X
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
The source compiles ok for me..just needed to
Code:
//#include "EventItemBags.H"
//#include "DropItemEvent.H"
in "stdafx.h"
and
Code:
//this->AntiDebug(); Protection.cpp
//void AntiDebug(); Protection.h
Also added Marry and News..
All of this in VS2010.
jokerek007 try replacing "afxres.h" with "windows.h"
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
MuOnlineDB.cpp
1>MuOnlineDB.cpp(27): warning C4172: returning address of local variable or temporary
When Build in VS2010! :? I Dont Know can you share the one that you build >!
Generating Code...
1> Creating library E:\Source\Debug\APplE.lib and object E:\Source\Debug\APplE.exp
1>Commands.obj : error LNK2019: unresolved external symbol "public: void __thiscall CMarry::Propose(int,int)" (?Propose@CMarry@@QAEXHH@Z) referenced in function "private: void __thiscall ChatTalk::MarryCommand(unsigned long,char *)" (?MarryCommand@ChatTalk@@AAEXKPAD@Z)
1>Commands.obj : error LNK2001: unresolved external symbol "class CMarry Marry" (?Marry@@3VCMarry@@A)
1>Main.obj : error LNK2001: unresolved external symbol "class CMarry Marry" (?Marry@@3VCMarry@@A)
1>Commands.obj : error LNK2001: unresolved external symbol "struct MARRY_SYSTEM MarryCfg" (?MarryCfg@@3UMARRY_SYSTEM@@A)
1>Commands.obj : error LNK2019: unresolved external symbol "public: bool __thiscall CMarry::Accept(int)" (?Accept@CMarry@@QAE_NH@Z) referenced in function "private: void __thiscall ChatTalk::AcceptMarryCommand(unsigned long)" (?AcceptMarryCommand@ChatTalk@@AAEXK@Z)
1>Commands.obj : error LNK2019: unresolved external symbol "public: void __thiscall CMarry::Divorce(int)" (?Divorce@CMarry@@QAEXH@Z) referenced in function "private: void __thiscall ChatTalk::DivorceMarryCommand(unsigned long)" (?DivorceMarryCommand@ChatTalk@@AAEXK@Z)
1>Main.obj : error LNK2019: unresolved external symbol "public: void __thiscall CMarry::Init(void)" (?Init@CMarry@@QAEXXZ) referenced in function _RCSetInit
1>Main.obj : error LNK2019: unresolved external symbol "public: void __thiscall GCNews::Init(void)" (?Init@GCNews@@QAEXXZ) referenced in function _RCSetInit
1>Main.obj : error LNK2001: unresolved external symbol "class GCNews NewsC" (?NewsC@@3VGCNews@@A)
1>NPCSystem.obj : error LNK2001: unresolved external symbol "struct MARRYSTRUCT * CMryTab" (?CMryTab@@3PAUMARRYSTRUCT@@A)
1>E:\Source\Debug\APplE.dll : fatal error LNK1120: 9 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
how to calculate wings wievport example 12 135
enum VIEWPORT_WINGS03
{
WINGS_OF_STORM = 0x07,
WINGS_OF_VORTEX = 0x08,
WINGS_OF_ILLUSION = 0x0c,
WINGS_OF_HURRICANE = 0x10,
MANTLE_OF_MONARCH = 0x14,
MISERY_WINGS = 0x18,
DESPAIR_WINGS = 0x1c,
DIMENSION_WINGS = 0x1b,
};
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
enum VIEWPORT_WINGS03
{
WINGS_OF_STORM = 0x07,
WINGS_OF_VORTEX = 0x08,
WINGS_OF_ILLUSION = 0x0C,
WINGS_OF_HURRICANE = 0x10,
MANTLE_OF_MONARCH = 0x14,
WINGS_OF_MISERY = 0x18,
WINGS_OF_DESPAIR = 0x1C,
WINGS_OF_DIMENSION = 0x1B,
MINI_WINGS_OF_DL = 0x20,
MINI_WINGS_OF_SUM = 0x40,
MINI_WINGS_OF_ELF = 0x60,
MINI_WINGS_OF_DW = 0x80,
MINI_WINGS_OF_DK = 0xA0,
};
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
zasmqniq its the same one posted here.I didn't do any changes to it, i just wanted to see if it compiles and it does.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
zasmqniq
enum VIEWPORT_WINGS03
{
WINGS_OF_STORM = 0x07,
WINGS_OF_VORTEX = 0x08,
WINGS_OF_ILLUSION = 0x0C,
WINGS_OF_HURRICANE = 0x10,
MANTLE_OF_MONARCH = 0x14,
WINGS_OF_MISERY = 0x18,
WINGS_OF_DESPAIR = 0x1C,
WINGS_OF_DIMENSION = 0x1B,
MINI_WINGS_OF_DL = 0x20,
MINI_WINGS_OF_SUM = 0x40,
MINI_WINGS_OF_ELF = 0x60,
MINI_WINGS_OF_DW = 0x80,
MINI_WINGS_OF_DK = 0xA0,
};
so? you didn't help me.I need expample how to calculate it ;D my wings index is 135.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
help dear friends
MuOnlineDB.cpp(27): warning C4172: returning address of local variable or temporary
thanks
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
zed126 i have the same error man you need to remove all Marry and CMry from all and remove too NewsC i think when load and like duracel!
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
thanks for your answer now
C:\APplE\Release\APplE.exp
LINK : fatal error LNK1561: entry point must be defined
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Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Build it as Debug. Thats how i compiled it succesfuly. :)
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
access
so? you didn't help me.I need expample how to calculate it ;D my wings index is 135.
135 is 0x87 in hex.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
windows calculator have dec->hex hex->dec funcs xD
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
Charles_Ps
Hello, I have this problem, can you tell me how to solve?
Thnks
Open MaCIDs.cpp
change the mac Address
CMD >>> ipconfig /all
"1C-6F-65-52-3B-2F", // Gierek ~ EmpireLand MU Online
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
DarkMaster is right 135 is 0x87 ;)
Its not a big deal see
http://www.easycalculation.com/hex-converter.php
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
any solution for my problem?
ApPlE.dll Not Found
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
yes you need to put apple.dll in the GS Folder :D!
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
zasmqniq
yes you need to put apple.dll in the GS Folder :D!
I am not so stupid as not to do -.-"
http://i53.tinypic.com/2ic6rv4.jpg
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
zasmqniq
enum VIEWPORT_WINGS03
{
WINGS_OF_STORM = 0x07,
WINGS_OF_VORTEX = 0x08,
WINGS_OF_ILLUSION = 0x0C,
WINGS_OF_HURRICANE = 0x10,
MANTLE_OF_MONARCH = 0x14,
WINGS_OF_MISERY = 0x18,
WINGS_OF_DESPAIR = 0x1C,
WINGS_OF_DIMENSION = 0x1B,
MINI_WINGS_OF_DL = 0x20,
MINI_WINGS_OF_SUM = 0x40,
MINI_WINGS_OF_ELF = 0x60,
MINI_WINGS_OF_DW = 0x80,
MINI_WINGS_OF_DK = 0xA0,
};
but storm wings index = 36 not 7..
Mantle of Monarch = 40 not 20.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
That dll is not working, you need to compile you're own dll using the source and also make you're RC_License.lic keys.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
what is recommended client for this source guys ?
1.07x+ or newest
did anyone tested ?
---------- Post added at 06:31 PM ---------- Previous post was at 06:19 PM ----------
Quote:
Originally Posted by
duracel
That dll is not working, you need to compile you're own dll using the source and also make you're RC_License.lic keys.
remove from protection.cpp
this->License();
this->CheckMAC();
this->AntiDebug();
and dll will work without shitty license xD
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Yeah i dont know what is hard to remove the lic :D
---------- Post added at 07:17 PM ---------- Previous post was at 06:55 PM ----------
I am Wrong again the problem is in CSQL Now GS Is OK :D!It Tells Me ODBC Error and other bulshit cant find but everything isd ok :X i think this source need to be reamde at all :D!
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
I have the same problem mx_pro... I put the new dll compiled for me on the gameserver folder, but it says file not found...
can someone explain what is wrong?
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
zasmqniq
Yeah i dont know what is hard to remove the lic :D
---------- Post added at 07:17 PM ---------- Previous post was at 06:55 PM ----------
I am Wrong again the problem is in CSQL Now GS Is OK :D!It Tells Me ODBC Error and other bulshit cant find but everything isd ok :X i think this source need to be reamde at all :D!
There is no problem with CSQL check you configs, because the RCTData and all of the files there need to be renamed to the ones from the source.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
ok gyiz can you share something thats ok share you files + Source and then i can see where is the error ?!
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Quote:
Originally Posted by
zed126
Same here, i use W7 Professional x86,i only change the "SA" user and password on the sources to my current user/password, add "news & marriage", compile in debug mode, and i execute and after console shows SQL Connection Successfully!, GS crashes, any ideas?, thanks, and great job with the source.
Quote:
Originally Posted by
zasmqniq
hmm no i think a diffrent way from other people why you need to write something that is written just copy it and add new stuff to it its better thats how i think :) so what if copy some codes nothing wrong !
I use Windows 7 Proffesional maybe this is the problem i dont know can someone that have full source + Files Ok Share them so i can test them too!
If its not a problem!
Search for : "sa", on "protection.h", and change "sa" and "123456" for ur actual user/pass here:
#define DB_MUONLINE_CONNECT_DSN "MuOnline"
#define DB_MUONLINE_CONNECT_UID "youruser"
#define DB_MUONLINE_CONNECT_PWD "yourpassword"
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Yeah same here i try to load it as WinXP SP 2 - 3 All WIns and its not that the problem i dont know where it is i am tired to search it :X but the source is very nice :)
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
enum VIEWPORT_WINGS03
{
WINGS_OF_STORM = 0x07,
WINGS_OF_VORTEX = 0x08,
WINGS_OF_ILLUSION = 0x0C,
WINGS_OF_HURRICANE = 0x10,
MANTLE_OF_MONARCH = 0x14,
WINGS_OF_MISERY = 0x18,
WINGS_OF_DESPAIR = 0x1C,
WINGS_OF_DIMENSION = 0x1B,
MINI_WINGS_OF_DL = 0x20,
MINI_WINGS_OF_SUM = 0x40,
MINI_WINGS_OF_ELF = 0x60,
MINI_WINGS_OF_DW = 0x80,
MINI_WINGS_OF_DK = 0xA0,
};
but storm wings index = 36 not 7..
Mantle of Monarch = 40 not 20.
dsprotocol
/**
* New Wings
*/
switch(lpCL->dbInventory[28])
{
case 36:
pCList.CharSet[16] |= 7; //0x07
break;
case 37:
pCList.CharSet[16] |= 8; //0x08
break;
case 38:
pCList.CharSet[16] |= 12; //0x0c
break;
case 39:
pCList.CharSet[16] |= 16; //0x10
break;
case 40:
pCList.CharSet[16] |= 20; //0x14
break;
}
please help me ;\ my new wings index is 135.I need fix visual bug.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Man do you run the server files ? if you help me i will try to help you it need to test it try diffrent ways :X
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project
Added Full Credits
i dont want even 1 more spam and complains.
karli*
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
Ok i want to ask something which OC did this Files Support does they support Windows 7 becouse origin 1.00.90 Support it and the source is wrong i think becouse they dont start ?
Can you help ?!
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
We can use this dll sources, to make our own server emulators, such as drakelv, but we lack the source code for the korean cash shop or in game shop.
drakelv: could you help us with that?
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
Quote:
Originally Posted by
mauro07
We can use this dll sources, to make our own server emulators, such as drakelv, but we lack the source code for the korean cash shop or in game shop.
drakelv: could you help us with that?
Clearly you have no clue of what you're saying. 1st thing that you need to do that is fix the gs .18 source(as Drakelv did) or decompile the .90 gs :). This is just a dll source..nothing else.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
Quote:
Originally Posted by
mauro07
We can use this dll sources, to make our own server emulators, such as drakelv, but we lack the source code for the korean cash shop or in game shop.
drakelv: could you help us with that?
Emulator xD
Use 1.00.18 Source, and your brain
Packet Tool (WPE or Some Proxy)
And play, test and work u own ask for help!
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
Quote:
Originally Posted by
mauro07
We can use this dll sources, to make our own server emulators, such as drakelv, but we lack the source code for the korean cash shop or in game shop.
drakelv: could you help us with that?
if you really want to make emulator like IGCNGameServer, you need to study GameServer 1.00.18 source code structure, how it works, etc...
and, you must add all lacking s3 ep1/s3 ep2/s4 ep1 elements :D which this dll doesn't have. And, of course, you must know c++, copy-paste will not help...
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
Quote:
Originally Posted by
Dudi2
if you really want to make emulator like IGCNGameServer, you need to study GameServer 1.00.18 source code structure, how it works, etc...
and, you must add all lacking s3 ep1/s3 ep2/s4 ep1 elements :D which this dll doesn't have. And, of course, you must know c++, copy-paste will not help...
and for s4 stuff look at 1.00.90 GS documentation it should help u a lot.. the same goes to 1.00.66 S3 ep2 GS.. s3 is almost the same as season4.. what changes
- cash shop avaliable on both .66 and .90 GSes (.90 supports more stuff and it depends on client also, but its another story)
- all season 3 events like 3rd job quest (devin priest and blablabla), Illusion Temple,
master lvl events such as BC, CC, DS
- PC point shop on .90 GS (works with 0.94 joinserver and correct EventServer)
i think they're almost the same.. u have all tools, what lack only is Season 5 ep 1 ~ 4 and s6/ ep1 ep2
^^
cya
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
i'm decompiled of raklion event 97-98%, from 90gs, but i dont understand some variables and some missing -> of raklionskillmng and some packets from raklionutil, if you can help me , contact to me via msn : crazzy.acgroup@hotmail.com .
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
grazy do you have a Disable log of Ralion ?!
Thanks man :)
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
what log?
---------- Post added at 05:21 AM ---------- Previous post was at 05:17 AM ----------
Code:
#include "stdafx.h"
#include "RaklionUtil.h"
CRaklionUtil g_RaklionUtil;
CRaklionUtil::CRaklionUtil(void)
{
}
CRaklionUtil::~CRaklionUtil(void)
{
}
//----- (00612570) --------------------------------------------------------
void CRaklionUtil::NotifyRaklionChangeState(int iState, int iDetailState)
{
PMSG_ANS_RAKLION_STATE_CHANGE pMsg ={0};
PHeadSubSetB((LPBYTE)&pMsg, 0xD1, 0x12, sizeof(pMsg));
pMsg.btState = iState;
pMsg.btDetailState = iDetailState;
if(iState == 1)
this->SendDataRaklionMapUser((LPBYTE)&pMsg,sizeof(pMsg));
else
this->SendDataRaklionBossMapUser((LPBYTE)&pMsg, sizeof(pMsg));
}
//----- (006125F0) --------------------------------------------------------
void CRaklionUtil::NotifyRaklionBattleTime(int iBattleTime)
{
PMSG_ANS_RAKLION_BATTLE_SCENE_TIMELIMIT pMsg;
PHeadSubSetB((LPBYTE)&pMsg, 0xD1, 0x13, sizeof(pMsg));
pMsg.btTimeLimit = iBattleTime;
this->SendDataRaklionBossMapUser((LPBYTE)&pMsg, sizeof(pMsg));
}
//----- (00612650) --------------------------------------------------------
void CRaklionUtil::NotifyRaklionCurrentState(int iIndex, int iState, int iDetailState)
{
PMSG_ANS_RAKLION_CURRENT_STATE pMsg = {0};
PHeadSubSetB((LPBYTE)&pMsg, 0xD1, 0x11, sizeof(pMsg));
pMsg.btCurrentState = iState;
pMsg.btCurrentDetailState = iDetailState;
DataSend(iIndex, (LPBYTE)&pMsg, sizeof(pMsg));
}
//----- (00612770) --------------------------------------------------------
void CRaklionUtil::NotifyRaklionUserMonsterCount(int iMonsterCount, int iUserCount)
{
PMSG_NOTIFY_RAKLION_USER_MONSTER_COUNT pMsg;
PHeadSubSetB((LPBYTE)&pMsg, 0xD1, 0x15, sizeof(pMsg));
pMsg.btMonsterCount = iMonsterCount;
pMsg.btUserCount = iUserCount;
this->SendDataRaklionBossMapUser((LPBYTE)&pMsg, sizeof(pMsg));
}
//----- (00612AA0) --------------------------------------------------------
void CRaklionUtil::SendDataRaklionBossMapUser(LPBYTE lpMsg, int iSize)
{
for ( int iCount=OBJ_STARTUSERINDEX;iCount<OBJMAX;iCount++)
{
if ( gObj[iCount].Connected == PLAYER_PLAYING &&
gObj[iCount].Type == OBJ_USER &&
gObj[iCount].MapNumber == MAP_INDEX_RAKLION_BOSS)
{
DataSend(iCount, lpMsg, iSize);
}
}
}
//----- (00612CF0) --------------------------------------------------------
void CRaklionUtil::SendDataRaklionMapUser(LPBYTE lpMsg, int iSize)
{
for ( int iCount=OBJ_STARTUSERINDEX;iCount<OBJMAX;iCount++)
{
if ( gObj[iCount].Connected == PLAYER_PLAYING &&
gObj[iCount].Type == OBJ_USER &&
( gObj[iCount].MapNumber == MAP_INDEX_RAKLION ||
gObj[iCount].MapNumber == MAP_INDEX_RAKLION_BOSS ) )
{
DataSend(iCount, lpMsg, iSize);
}
}
}
//----- (00612DE0) --------------------------------------------------------
void CRaklionUtil::SendMsgAllUser(LPSTR lpszMsg, ...)
{
if ( !lpszMsg )
return;
char szBuffer[512] = "";
va_list pArguments;
va_start(pArguments, lpszMsg);
vsprintf(szBuffer, lpszMsg, pArguments);
va_end(pArguments);
PMSG_NOTICE pNotice;
TNotice::MakeNoticeMsg(&pNotice, 0, szBuffer);
TNotice::SendNoticeToAllUser(&pNotice);
}
//----- (00612FF0) --------------------------------------------------------
void CRaklionUtil::SendDataToUser(int iIndex, LPBYTE lpMsg, int iSize)
{
if ( gObj[iIndex].Connected == PLAYER_PLAYING &&
gObj[iIndex].Type == OBJ_USER )
{
DataSend(iIndex, lpMsg, iSize);
}
}
This my RaklionUtil.cpp , people.. who know it well, tell me whether there is still what that packets?
because i have some bugs at statechange, maybe my brain is wrong=) but visual bug on gate to hatchery/out
PS: i decompile it by Idapro + hes rays, but so stupid some funcs, and i don't understand(
PSS: drakelv I know you can help me =) please;)
to zasmqniq -> im not code dll's for .90gs .. im not rewrite 90gs... im only decompile his=)))
ohh sheet this is not develop gs 90 thread:(
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
Show console for 2-3 seconds and close.
Windows 2003 SP1.
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
This source is not working you need to remake it for your own files :)!
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
zasmqniq, you know what specifically not working?
-
Re: GameServer 1.00.90 Season 5 Support SS6 DLL Project (Remake)
hmm i think it need to be all rebuild!