Neuz crashes on login [compiled]
I downloaded the repack, and got the server working with no problem. If I use the supplied neuz, I can get into the game no problem.
But once I try to use a compiled neuz, nothing works for me. First of all, if i disable the 2nd password, then I can't even connect to the game, I'd be stuck that character selection screen with "Connecting please wait..." or whatever, and nothing else happens.
If I enable the 2nd password, then when I try to log in, my character stops swaying [saying that I connected], but then neuz stops responding then I eventually crash.
There are no Client error logs, besides a disconnection log:
Code:
Sat Apr 16 17:59:32 2011
0 - CERT_CONNECTED
Sat Apr 16 17:59:32 2011
2 - CERT_SRVR_LIST
Sat Apr 16 17:59:33 2011
4 - LOGIN_CONNECTED
Sat Apr 16 17:59:33 2011
8 - LOGIN_CACHE_ADDR
Sat Apr 16 17:59:33 2011
6 - LOGIN_PLAYER_LIST
Sat Apr 16 17:59:33 2011
15 - CERT_DISCONNECT
network error:64
Sat Apr 16 17:59:38 2011
9 - CACHE_CONNECTED
Sat Apr 16 17:59:39 2011
11 - LOGIN_REQ_PREJOIN
Sat Apr 16 17:59:39 2011
12 - LOGIN_ACK_PREJOIN
Sat Apr 16 17:59:39 2011
13 - CACHE_ACK_JOIN
The server has no errors at all. [besides OP errors]
When I import the neuz into visual studio and do the debug thing, it says the error occurs at line 253 in moverequip.cpp:
Code:
void CMover::UpdateParts( BOOL bFakeParts )
{
UpdateParts( GetSex(), m_dwSkinSet, m_dwFace, m_dwHairMesh, m_dwHeadMesh,
m_aEquipInfo, (CModelObject*)m_pModel, bFakeParts ? NULL : &m_Inventory, GetProp()->bIfParts, this );
((CModelObject*)m_pModel)->RestoreDeviceObjects();
UpdateBoundBox();
UpdateParam();
}
Line 253 is this line:
Code:
m_aEquipInfo, (CModelObject*)m_pModel, bFakeParts ? NULL : &m_Inventory, GetProp()->bIfParts, this );
The only thing I did from the original source release was change the change the password salt, remove sunkist [to have double-click startup] in VS2003.NET, and then change the cache port to 15400, enabled the 2nd password, and changed the version number in ResHacker.
I also built it as NoGameguard if that changes anything.
All help is appreciated, thanks.
Re: Neuz crashes on login [compiled]
Re: Neuz crashes on login [compiled]
I have the same network.log but I cant connect into the game...pm me for any help about that
Re: Neuz crashes on login [compiled]
Ehrm you can't use a compiled Neuz from the source on the repack.
Re: Neuz crashes on login [compiled]
I see, That's also my problem then, Look's like the released sources need some work to fix those problems..
Re: Neuz crashes on login [compiled]
I also have the same problem, I use a source.
If I use a repacked neuz I can log-in to game without any problem, But if I use my own neuz from the source, changed the salt, removed sunkist, reshacked to change ip/ports/msgver.
As a result it'll just keeps on saying connecting please wait forever in the character channel. Does anyone knows a fix on this ? It's weirdo. ._.
Re: Neuz crashes on login [compiled]
try to use a other worldserver, or make everything local
Re: Neuz crashes on login [compiled]
Look at the resource files i think, that will help you
Re: Neuz crashes on login [compiled]