1 Attachment(s)
Mobs not moving in certain areas a33
Ok, so been trying to do an NPCgen for chrono city that takes into account that the walls are not there anymore due to the fix here:
http://forum.ragezone.com/f452/a33-p...lained-712622/
I borrowed jh281978 Npcgen, to get me started, from here:
http://forum.ragezone.com/f694/chrono-world-732624/
But the NPCgen only took into account the areas that were accessible before the above mentioned fix. Sooooooooo I have been trying to move the mobs/npcs to their actual locations.
The problem I am having is... the Farland Slithers and Crustans. I moved them further down the lake area towards the dock, but after a certain point (as shown on the pic)the mobs do not move about, yet they move fine further north. I've tried editing the .rmap, the .hmap, and I even made them free 3D mode, still no joy. What else controls how and where mobs are allowed to move about? Am I missing something simple? As always, any help will be greatly appreciated, and thanks in advance. :D
Re: Mobs not moving in certain areas a33
use my maps from a33 thread. i posted em after tbanubis's fix of exe.
Re: Mobs not moving in certain areas a33
Yeah, I tried those, still no good. -.- But thanks for those, BTW, my folder was missing everything, only thing I had before was the .conf's
Re: Mobs not moving in certain areas a33
Ok, kinda figured it out, seems the path.sev file is empty >.< Umm, hate to ask, but does anyone happen to have a working path.sev I could use as a reference? Doesn't matter if it's pre or post element.exe fix. Just so I have an idea I'm on the right track. :P
Thanks in advance :D
Re: Mobs not moving in certain areas a33
path.sev doesn't do anything for 'random movement' mobs... it only effects mobs that have a predetermined path they always follow...
Re: Mobs not moving in certain areas a33
Ok, that as well make sense, considering the other mobs are moving fine, it just seems to be that one area they don't want to move. Odd....
Re: Mobs not moving in certain areas a33
if i remember right, the previous "can't move bug" which was caused by the wrong centerpoint in client limits the movement of mobs too. What im trying to say: it seems your rmap is too small, everything in the area you describe was outside that "old movable area"
try to reconfigure your rmap (suggesting its a clean "free move everywhere" 1024x1024 map) and set it to brushsize 1.5 in the config. that should increase the size of the rmap and then cover the area that is missing (as 1024*1.5 is the size of our map)
Code:
Map Width = 1
Map Length = 1
Submap Width = 1024
Submap Length = 1024
Pixel Size = 1.5
Re: Mobs not moving in certain areas a33
Code:
Map Width = 4
Map Length = 4
Submap Width = 1024
Submap Length = 1024
Pixel Size = 1
_____
|1|2|
_____
|3|4|
_____
4x1024
Re: Mobs not moving in certain areas a33
Ok, thanks for the ideas!!! I'll try em when I get back into town, unfortunately, I'll be outta town for the Holiday weekend >.> But yea, I'll try these once I get back. :D
Re: Mobs not moving in certain areas a33
Quote:
Originally Posted by
ivanaivana
Code:
Map Width = 4
Map Length = 4
Submap Width = 1024
Submap Length = 1024
Pixel Size = 1
_____
|1|2|
_____
|3|4|
_____
4x1024
you know that you need 4 files then?
additionally its too big, a33 is 1536x1536, so its enough to use a "free move" rmap and scale it x1.5
Re: Mobs not moving in certain areas a33
Quote:
Originally Posted by
tbnanubis
you know that you need 4 files then?
additionally its too big, a33 is 1536x1536, so its enough to use a "free move" rmap and scale it x1.5
I have all 4 files)
look into celestial worlds (a22 and a23 if im not mistaken) their map str serverside is same with a33)
5 Attachment(s)
Re: Mobs not moving in certain areas a33
have you looked into the rmaps if they are free move? wrong rmap can cause strange behavior in mob movement.
see the samle rmaps from a22 and a23, they are NOT free move and thus not usable for chrono:
i can create and submit a "free move" rmap later, got no time atm
4 Attachment(s)
Re: Mobs not moving in certain areas a33
Quote:
Originally Posted by
tbnanubis
have you looked into the rmaps if they are free move? wrong rmap can cause strange behavior in mob movement.
see the samle rmaps from a22 and a23, they are NOT free move and thus not usable for chrono:
i can create and submit a "free move" rmap later, got no time atm
Are you talkin about this?)
Attachment 87700Attachment 87701Attachment 87702Attachment 87703
a33 handmade :blush: for
Code:
Map Width = 4
Map Length = 4
Submap Width = 1024
Submap Length = 1024
Pixel Size = 1.0
;格式固定,切勿修改除了数字之外的其他部分,包括顺序
ive done them long time ago)
http://forum.ragezone.com/6249152-post49.html
This one better than what you want to set cos here mobs dont move into rocks, buildings and trees))