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Do I need to put my noip or my external ip? But if I chose external IP what if it changed?
noip = ???
I don't know what noip is (other than not on a TCP/IP network) and if I don't, I'm sure PT knows nothing about it either.
External IP never changes on a server system!!! Your home IP might change, but if that is the case you can't run a server on it. Unless you are running a server local only (ie, not visible from the other side of your modem / router) in which case you set your server to a static IP in your local DCHP server.(or just in the Windows TCP/IP connection dialogue if you don't run DHCP within your local NAT)
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Can you tell me if my server and game is the quantumfusion you are saying.
It doesn't matter who it's by. I'm crediting Quantumfusion with the original idea to put the host IP in the client executable, as this is a modification not found in official releases, which simply means you don't have to worry about whether the configuration file is hotuk.ini, Idata.bmp, System Registry, ptreg.rgx or some other spuriously named file. The releaser should document how you are supposed to configure it.
In the case of Rx8, he would probably document that in Portuguese on MIB. I suspect his posts here are a courtesy, and hat tip mirror and rough translation from the original MIB releases.
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I need also the english one if you got.
Trouble is, it's less effort to translate a Korean or Japanese client than it is to fix an English or Brazilian client. So most English or Brazilian release clients are actually Korean clients that have been translated.
If you use one of the downloads from Korea or Japan, then you will find they have more features than the current English and Brazilian client too.
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Also what files do I need to change when implementing noip in game and server side?
None. Whatever this noip thing is it's completely irrelevant to PT which requires a single static IP just like any other TCP/IP based client server software.