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Ne quest system for r63-368
Hello Ragezone,
I programmed in my emu for showing quests in r63-368 and found something, what i dont unterstand.
The old quest system doesnt work. Help me by coding a new Code!
here is a screenshot of the new Quest Center :
questss.PNG - Bilder und Fotos kostenlos auf ImageBanana hochladen
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Re: Ne quest system for r63-368
ive started coding Ion now just give me some logs of the new quest system and i'll encode them and then code them fully into Uber
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Re: Ne quest system for r63-368
Quote:
Originally Posted by
Žak™
ive started coding Ion now just give me some logs of the new quest system and i'll encode them and then code them fully into Uber
I have only this :
Reguests->User.cs
Code:
public void ShowQuests()
{
//L`val11{{2}}JPASjJFIND_STUFF{{2}}bling_chair_c{{2}}QA1296543600000{{2}}EXTRA01{{2}}{{2}}PkHFIND_STUFF{{2}}val_table1{{2}}QA1296630000000{{2}}EXTRA02{{2}}{{2}}P]HFIND_STUFF{{2}}bling_bed{{2}}QA1296802800000{{2}}DAY02{{2}}{{2}}S\HFIND_STUFF{{2}}bath{{2}}QA1296716400000{{2}}DAY01{{2}}{{2}}
DataTable Data = null;
DataRow QuestCount = null;
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
Data = dbClient.ReadDataTable("SELECT * FROM quests");
QuestCount = dbClient.ReadDataRow("SELECT COUNT(*) AS total FROM quests");
}
if (Data == null)
{
return;
}
string Count = QuestCount["total"].ToString();
int TotalQuestCount = int.Parse(Count);
ServerMessage OpenQuest = new ServerMessage(800);
OpenQuest.AppendInt32(2);
OpenQuest.AppendInt32(TotalQuestCount);
foreach (DataRow Row in Data.Rows)
{
OpenQuest.AppendInt32((int)Row["id"]);
OpenQuest.AppendInt32(0);
OpenQuest.AppendStringWithBreak("FIND_STUFF");
OpenQuest.AppendStringWithBreak((string)Row["item"]);
OpenQuest.AppendInt32(5);
OpenQuest.AppendStringWithBreak((string)Row["time"]);
OpenQuest.AppendStringWithBreak((string)Row["data"]);
OpenQuest.AppendStringWithBreak("");
}
Session.SendMessage(OpenQuest);
}
And the Command :
Code:
case "quest":
Session.GetMessageHandler().ShowQuests();
return true;
---------- Post added at 07:21 AM ---------- Previous post was at 07:14 AM ----------
When we delete the line OpenQuest.AppendStringWithBreak("val11"); // val11 / xmas10
then was it so :
http://img6.imagebanana.com/img/grwpznss/thumb/newquests.PNG
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Re: Ne quest system for r63-368
I have started on them too, Have not got fare but I have no idea what they will look like, I may go and look on the fansites now to see what it suppose to look like fully done.
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Re: Ne quest system for r63-368
Code:
foreach (DataRow Row in Data.Rows)
{
OpenQuest.AppendInt32((int)Row["id"]);
OpenQuest.AppendInt32(0);
OpenQuest.AppendStringWithBreak("FIND_STUFF");
OpenQuest.AppendStringWithBreak((string)Row["item"]);
OpenQuest.AppendInt32(5);
OpenQuest.AppendStringWithBreak((string)Row["time"]);
OpenQuest.AppendStringWithBreak((string)Row["data"]);
OpenQuest.AppendStringWithBreak("");
}
Get me some fresh packet logs and i wont mind doing this
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Re: Ne quest system for r63-368
The new quest is "room_builder"
PHP Code:
//OpenQuest.AppendStringWithBreak("room_builder"); // val11 / xmas10 / room_builder
if you want to use remove the //
---------- Post added at 12:51 PM ---------- Previous post was at 12:43 PM ----------
Where i put: case "quest":
Session.GetMessageHandler().ShowQuests();
return true;
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Re: Ne quest system for r63-368
Quote:
Originally Posted by
GuikBretas
The new quest is "room_builder"
PHP Code:
//OpenQuest.AppendStringWithBreak("room_builder"); // val11 / xmas10 / room_builder
if you want to use remove the //
---------- Post added at 12:51 PM ---------- Previous post was at 12:43 PM ----------
Where i put: case "quest":
Session.GetMessageHandler().ShowQuests();
return true;
ChatCommandHandler.cs
ermm I am packetlogging right now.
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Re: Ne quest system for r63-368
Make a better structure. Or learn more about Packets.
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Re: Ne quest system for r63-368
Hadn't seen any images of the new Quest system, cool stuff
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Re: Ne quest system for r63-368
yes it is really cool. I will make a private code in C#. It really looks similar to old quests. (in code)
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Re: Ne quest system for r63-368
Have one packet for you
Code:
L`PAroom_builder{2}PBPBHHH{2}{2}H{2}HHsocial{2}RARAHHH{2}{2}H{2}HHidentity{2}KKHHH{2}{2}H{2}HHexplore{2}PDPDHHH{2}{2}H{2}HHI{1}
or decoded:
Code:
GetMessageHandler().GetResponse().Init(800); //Header
GetMessageHandler().GetResponse().AppendInt32(1); // Amount of Quests
#region Room Builder
GetMessageHandler().GetResponse().AppendStringWithBreak("room_builder");
GetMessageHandler().GetResponse().AppendInt32(1); // Steps complete
GetMessageHandler().GetResponse().AppendInt32(8); // Steps
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(0); // Enabled
GetMessageHandler().GetResponse().AppendInt32(0); // Taken
GetMessageHandler().GetResponse().AppendStringWithBreak("");
GetMessageHandler().GetResponse().AppendInt32(0); // Reward in pixels
GetMessageHandler().GetResponse().AppendStringWithBreak("");
#endregion
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(1); // No idea
GetMessageHandler().SendResponse();
PS. Decoded only 1 quest. Add more yourself
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Re: Ne quest system for r63-368
Its maby cool, but if you have the newest habbo build you can`t connect with our server so, if this is fully coded, its not useful. lol first a fix for that not connecting thing.
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Re: Ne quest system for r63-368
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Re: Ne quest system for r63-368
I know the connecting thing U NEED game-us.habbo.com or something varoke is deleted :D
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Re: Ne quest system for r63-368
Quote:
Originally Posted by
wichard
I know the connecting thing U NEED game-us.habbo.com or something varoke is deleted :D
how do you mean...
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Re: Ne quest system for r63-368
When a quest accept ( by habbo.com ) come a statusbox on the right side. In my Build 368 is the new quest windows this status box to?
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Re: Ne quest system for r63-368
Quote:
Originally Posted by
Habblet
Its maby cool, but if you have the newest habbo build you can`t connect with our server so, if this is fully coded, its not useful. lol first a fix for that not connecting thing.
So, this quest thing has was in the swfs before Habbo released that update, So you can use this on an older build.
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Re: Ne quest system for r63-368
Quote:
Originally Posted by
-Jordan-
So, this quest thing has was in the swfs before Habbo released that update, So you can use this on an older build.
In this Thread was a code released that doesnt work!
UPDATE :
The Build 368 work fine with the new quests here is a screeni. I run the quest windows about commands :D
http://img15.myimg.de/quests27d7eb_thumb.jpg
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Re: Ne quest system for r63-368
Where i put
PHP Code:
GetMessageHandler().GetResponse().Init(800); //Header
GetMessageHandler().GetResponse().AppendInt32(1); // Amount of Quests
#region Room Builder
GetMessageHandler().GetResponse().AppendStringWithBreak("room_builder");
GetMessageHandler().GetResponse().AppendInt32(1); // Steps complete
GetMessageHandler().GetResponse().AppendInt32(8); // Steps
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(0); // Enabled
GetMessageHandler().GetResponse().AppendInt32(0); // Taken
GetMessageHandler().GetResponse().AppendStringWithBreak("");
GetMessageHandler().GetResponse().AppendInt32(0); // Reward in pixels
GetMessageHandler().GetResponse().AppendStringWithBreak("");
#endregion
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(1); // No idea
GetMessageHandler().SendResponse();
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Re: Ne quest system for r63-368
Quote:
Originally Posted by
GuikBretas
Where i put
PHP Code:
GetMessageHandler().GetResponse().Init(800); //Header
GetMessageHandler().GetResponse().AppendInt32(1); // Amount of Quests
#region Room Builder
GetMessageHandler().GetResponse().AppendStringWithBreak("room_builder");
GetMessageHandler().GetResponse().AppendInt32(1); // Steps complete
GetMessageHandler().GetResponse().AppendInt32(8); // Steps
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(0); // Enabled
GetMessageHandler().GetResponse().AppendInt32(0); // Taken
GetMessageHandler().GetResponse().AppendStringWithBreak("");
GetMessageHandler().GetResponse().AppendInt32(0); // Reward in pixels
GetMessageHandler().GetResponse().AppendStringWithBreak("");
#endregion
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(0); // No idea
GetMessageHandler().GetResponse().AppendInt32(1); // No idea
GetMessageHandler().SendResponse();
Dont working!
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Re: Ne quest system for r63-368
Reguests->User.cs public void ShowQuests()
It's not done and only shows quests list
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Re: Ne quest system for r63-368
Been packetlogging all day and still I cannot seem to get all of the packets for these damn quests, I should of been coding all day, Improving code, I guess I will do that tomorrow.
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Re: Ne quest system for r63-368
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Re: Ne quest system for r63-368
i get that on packetlogger
PHP Code:
L`PAroom_builder{{2}}HPBHPpHMOVE_ITEM{{2}}_1{{2}}RLMOVEITEM{{2}}HKsocial{{2}}IRAHRsICHAT_WITH_SOMEONE{{2}}{{2}}RLCHATWITHSOMEONE{{2}}HIidentity{{2}}HKHStHCHANGE_FIGURE{{2}}{{2}}RLCHANGEFIGURE{{2}}HIexplore{{2}}HPDHRuHFIND_STUFF{{2}}{{2}}RLFINDLIFEGUARDTOWER{{2}}HII{{1}}
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Re: Ne quest system for r63-368
thanks now my attep to do somthing haha
---------- Post added at 08:16 PM ---------- Previous post was at 08:11 PM ----------
Code:
[21:18:45.193]:
<CLIENT>: VSa/9gJ7krTIBtaSE
[21:18:45.343]:
<SERVER>: L`PAroom_builderHPBHPpIMOVE_ITEM_1RLMOVEITEMHKsocialHRAHQsHENTER_OTHER_USERS_ROOMRLENTEROTHERSROOMHIidentityHKHStHCHANGE_FIGURERLCHANGEFIGUREHIexploreHPDHRuHFIND_STUFFRLFINDLIFEGUARDTOW
[21:18:45.347]:
<SERVER>: ERHIHLbroom_builderHPBHPpIMOVE_ITEM_1RLMOVEITEMHK
[21:18:47.836]:
<CLIENT>: 3TrjiwxC8
[21:18:47.842]:
<CLIENT>: BVvaRg79+EBcSWXTTdm9lYC/C53BcEnS5WvrehZ13qD7qDJTFv197abp9HSa4aZjK8gg
[21:18:47.994]:
<SERVER>: L`PAroom_builderHPBHPpIMOVE_ITEM_1RLMOVEITEMHKsocialHRAHQsHENTER_OTHER_USERS_ROOMRLENTEROTHERSROOMHIidentityHKHStHCHANGE_FIGURERLCHANGEFIGUREHIexploreHPDHRuHFIND_STUFFRLFINDLIFEGUARDTOW
[21:18:48.3]:
<SERVER>: ERHII
[21:18:49.193]:
<CLIENT>: FydLSgLO7etZXR
[21:18:49.722]:
<SERVER>: L`PAroom_builderHPBHPpHMOVE_ITEM_1RLMOVEITEMHKsocialHRAHQsIENTER_OTHER_USERS_ROOMRLENTEROTHERSROOMHIidentityHKHStHCHANGE_FIGURERLCHANGEFIGUREHIexploreHPDHRuHFIND_STUFFRLFINDLIFEGUARDTOW
[21:18:49.732]:
<SERVER>: ERHIHLbsocialHRAHQsIENTER_OTHER_USERS_ROOMRLENTEROTHERSROOMHI
[21:18:50.288]:
<CLIENT>: 7WslbQY4Hl
[21:18:50.303]:
<CLIENT>: 6LHXMgg5W1RLxJVfSeD5jerkiliKzCOuO7KZ6ias5LIb5+md+5X08MBvX/mW6ub97wC1I
[21:18:50.444]:
<SERVER>: L`PAroom_builderHPBHPpHMOVE_ITEM_1RLMOVEITEMHKsocialHRAHQsIENTER_OTHER_USERS_ROOMRLENTEROTHERSROOMHIidentityHKHStHCHANGE_FIGURERLCHANGEFIGUREHIexploreHPDHRuHFIND_STUFFRLFINDLIFEGUARDTOW
[21:18:50.459]:
<SERVER>: ERHII
[21:18:52.532]:
<CLIENT>: eTvqGw2cZ7lhg
[21:18:52.700]:
<SERVER>: L`PAroom_builderHPBHPpHMOVE_ITEM_1RLMOVEITEMHKsocialHRAHQsHENTER_OTHER_USERS_ROOMRLENTEROTHERSROOMHIidentityHKHStHCHANGE_FIGURERLCHANGEFIGUREHIexploreHPDHRuHFIND_STUFFRLFINDLIFEGUARDTOW
[21:18:52.718]:
<SERVER>: ERHIILc
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