4 Attachment(s)
Korean GunZ Update (3rd May 2011)
The following files are from Korean GunZ's Patch number 669. It contains the 2 new Avatar items, a recolored Magician set and a Rocket launcher.
Add the following to your zitem.xml:
Battle Suit Avatar (Men):
Code:
<ITEM id="530003" name="STR:ZITEM_NAME_530003" type="avatar" slot="avatar" avatar_head="eq_head_battlesuit"
avatar_chest="eq_chest_battlesuit" avatar_hand="eq_hands_battlesuit" avatar_legs="eq_legs_battlesuit" avatar_feet="eq_feet_battlesuit"
res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530003" />
Battle Suit Avatar (Women):
Code:
<ITEM id="530503" name="STR:ZITEM_NAME_530503" type="avatar" slot="avatar" avatar_head="eq_head_battlesuit"
avatar_chest="eq_chest_battlesuit" avatar_hand="eq_hands_battlesuit" avatar_legs="eq_legs_battlesuit" avatar_feet="eq_feet_battlesuit"
res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530503" />
Shunter Avatar (Men):
Code:
<ITEM id="530004" name="STR:ZITEM_NAME_530004" type="avatar" slot="avatar" avatar_head="eq_head_shunter"
avatar_chest="eq_chest_shunter" avatar_hand="eq_hands_shunter" avatar_legs="eq_legs_shunter" avatar_feet="eq_feet_shunter"
res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530004" />
Shunter Avatar (Women):
Code:
<ITEM id="530504" name="STR:ZITEM_NAME_530504" type="avatar" slot="avatar" avatar_head="eq_head_shunter"
avatar_chest="eq_chest_shunter" avatar_hand="eq_hands_shunter" avatar_legs="eq_legs_shunter" avatar_feet="eq_feet_shunter"
res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530504" />
Note: Make your own Zitem nodes for avatars to use them as a normal set. I will not be providing it.
Tip: You can copy the Red magician set's nodes and change the mesh name to that of the Avatars.
Red Magician Set (Men):
Code:
<ITEM id="520080" name="STR:ZITEM_NAME_520080" mesh_name="eq_head_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="4" hp="2" ap="8" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520080" />
<ITEM id="521069" name="STR:ZITEM_NAME_521069" mesh_name="eq_chest_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="14" hp="3" ap="24" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521069" />
<ITEM id="522059" name="STR:ZITEM_NAME_522059" mesh_name="eq_hands_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="3" hp="3" ap="12" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522059" />
<ITEM id="523063" name="STR:ZITEM_NAME_523063" mesh_name="eq_legs_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="14" hp="3" ap="24" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523063" />
<ITEM id="524062" name="STR:ZITEM_NAME_524062" mesh_name="eq_feet_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="m" weight="5" hp="3" ap="17" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524062" />
Red Magician Set (Women):
Code:
<ITEM id="520580" name="STR:ZITEM_NAME_520580" mesh_name="eq_head_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="4" hp="2" ap="8" iscashitem="true" slot="Head"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520580" />
<ITEM id="521569" name="STR:ZITEM_NAME_521569" mesh_name="eq_chest_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="14" hp="3" ap="24" iscashitem="true" slot="Chest"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521569" />
<ITEM id="522559" name="STR:ZITEM_NAME_522559" mesh_name="eq_hands_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="3" hp="3" ap="12" iscashitem="true" slot="Hands"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522559" />
<ITEM id="523563" name="STR:ZITEM_NAME_523563" mesh_name="eq_legs_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="14" hp="3" ap="24" iscashitem="true" slot="Legs"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523563" />
<ITEM id="524562" name="STR:ZITEM_NAME_524562" mesh_name="eq_feet_magician_r" totalpoint="0"
type="equip" res_level="15" res_sex="f" weight="5" hp="3" ap="17" iscashitem="true" slot="Feet"
bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524562" />
Optilauncher:
Code:
<ITEM id="509008" name="STR:ZITEM_NAME_509008" mesh_name="rl_optilauncher" totalpoint="0" iscashitem="true"
type="range" res_sex="a" res_level="40" slot="range" weapon="rocket" weight="24" bt_price="500000"
delay="1300" damage="55" ctrl_ability="50" magazine="6" maxbullet="18" reloadtime="3"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0"
snd_reload="we_rocket_reload" snd_fire="we_rocket_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_509008"
limitspeed="90" limitwall="1" />
Note: Ijji hasn't released this yet so I don't know the exact names and descriptions of these items.
Add the following to your man01.xml:
Code:
<AddParts name="parts105" filename="man-parts_magician_r.elu"> </AddParts>
<AddParts name="parts106" filename="man-parts_shunter.elu"> </AddParts>
<AddParts name="parts107" filename="man-parts_battlesuit.elu"> </AddParts>
Add the following to your woman01.xml:
Code:
<AddParts name="parts104" filename="woman-parts_magician_r.elu"> </AddParts>
<AddParts name="parts105" filename="woman-parts_shunter.elu"> </AddParts>
<AddParts name="parts106" filename="woman-parts_battlesuit.elu"> </AddParts>
Add the following to your weapon.xml:
Code:
<AddWeaponElu name="rl_optilauncher" weapon_motion_type = "9" weapon_type = "13" >
<AddBaseModel name="rl_optilauncher" filename="model/weapon/rocketlauncher/rl_optilauncher.elu" />
</AddWeaponElu>
- I have tested this on the Bunny GunZ 1.5 Emulator so I don't know if these avatars will crash on older runnables or not.
- Change iscashitem to false yourself if that's the way you use items on your server.
- Change the part numbers in the man01.xml and woman01.xml according to your order of sets.
Screenshots:
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Downloads:
Re: Korean GunZ Update (3rd May 2011)
Sets are too sexy!! Nice release, thank you very much!!
Re: Korean GunZ Update (3rd May 2011)
Good release phoenix.
nice work!
Re: Korean GunZ Update (3rd May 2011)
Thank you Phoenix, nice work :).
Re: Korean GunZ Update (3rd May 2011)
Ooh, second avatar is stylish.
Re: Korean GunZ Update (3rd May 2011)
they all would look ghetto as hell
Re: Korean GunZ Update (3rd May 2011)
Just tested the parts on the July 2008 files, and they work. Only the Battle suit avatar's head gear is messed up as usual (old files).
Re: Korean GunZ Update (3rd May 2011)
damn.. i got no time to release this but nice post pheonix..
looks like il be re releasing my client files and maite files again.
Re: Korean GunZ Update (3rd May 2011)
phoenix because when I put all the cash item "False" is not in the shop?
Re: Korean GunZ Update (3rd May 2011)
Thanks Nixy, the Red magician set is really a joke, Terrible at so many ways lol.
Re: Korean GunZ Update (3rd May 2011)
nice! if there is anyway you can inbox me and fill me in with the latest updates since the last time I was active way back that would be great anyways ijji has theese already in there files to my knowledge and apparently modified the weapon shop map
Re: Korean GunZ Update (3rd May 2011)
Quote:
Originally Posted by
Skyper51
phoenix because when I put all the cash item "False" is not in the shop?
The item ID's should be lower than 500000.
Re: Korean GunZ Update (3rd May 2011)
Quote:
Originally Posted by
Phoenix
The item ID's should be lower than 500000.
o.O? CHANged bt_price"500000" to bt_price="10" I don´t SAW the item why?
Re: Korean GunZ Update (3rd May 2011)
Quote:
Originally Posted by
Skyper51
o.O? CHANged bt_price"500000" to bt_price="10" I don´t SAW the item why?
I clearly mentioned "Item ID", not "bt_price".
Re: Korean GunZ Update (3rd May 2011)
By the way, if you guys run this with a normal runnable (not 1.5) the Avatars's face will get fucked, which means you'll see your char's face.
Re: Korean GunZ Update (3rd May 2011)
Nice Release xD good sets.... Thanks
@Phoenix: hey what client or files that you use?
as I can see in the picture that your interface is different from your client July 2008, bone that looks better :love: