Re: Items Packet Upgraded!
Re: Items Packet Upgraded!
THANKS!
Do you have the fix for changing clothes to?
Re: Items Packet Upgraded!
Re: Items Packet Upgraded!
Re: Items Packet Upgraded!
Re: Items Packet Upgraded!
All this does it make th "use" button work.
Instead of putting,
Code:
if (GetBaseItem().InteractionType.ToLower() == "default")
Message.AppendBoolean(false);
else
Message.AppendBoolean(true);
You could simply put,
Code:
Message.AppendBoolean(true);
Its basicly the same thing & it what im putting :)
Re: Items Packet Upgraded!
Already fixed but thanks for this.
Re: Items Packet Upgraded!
Quote:
Originally Posted by
HabsHotel
All this does it make th "use" button work.
Instead of putting,
Code:
if (GetBaseItem().InteractionType.ToLower() == "default")
Message.AppendBoolean(false);
else
Message.AppendBoolean(true);
You could simply put,
Code:
Message.AppendBoolean(true);
Its basicly the same thing & it what im putting :)
U can't view the botton "use" on all of the furnis on the room, and I code 100% all of I make, but I think the else must be elseif with two or three interactions, this is a test...
Quote:
Originally Posted by
WhackAttack
Already fixed but thanks for this.
I think not, the update is on yesterday...
Quote:
Originally Posted by
RaroPixelado
What that does?
It's for the new botton "use"
Re: Items Packet Upgraded!
Thanks! Do you have the fixes for changing clothing and walk trough each other to? That would me really nice!
Re: Items Packet Upgraded!
Heres my code: (better)
Code:
Message.AppendBoolean((GetBaseItem().InteractionType.ToLower() == "default") ? false : true);
Re: Items Packet Upgraded!
Quote:
Originally Posted by
wichard
Heres my code: (better)
Code:
Message.AppendBoolean((GetBaseItem().InteractionType.ToLower() == "default") ? false : true);
is the same shit
and if you mean small code would be better
PHP Code:
Message.AppendBoolean(GetBaseItem().InteractionType.ToLower() != "default");
but is the same shit..