How to edit the screen before login and by that I mean when the Yedang Online logo is loading and the video in Ricarten with babel on the bridge.
And the login screen also.
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How to edit the screen before login and by that I mean when the Yedang Online logo is loading and the video in Ricarten with babel on the bridge.
And the login screen also.
Use is Photoshop CS2 and CFF Explorer to change the icon Yedang.
Actually, (because Photoshop does, and always has sucked unless you use a Mac) any image editor which can write to BMP files can change the Yedang logo... and any decent PE Resource Editor can replace it.
You should use an image of the same dimensions and colour depth... if in doubt use your resource editor to export the image first.
If you have added sections *after* the resource section in your game.exe PE file, then some resource editors (including CFF Explorer) may corrupt the executable from that point... depending on what you put in the extended section, and how you use it.
To change the UI for the login, you must use an image editor which can save TGA files in 32-bit reverse byte order. (most don't give you an option) Serif PhotoPlus is a good choice, as this is it's default export for TGA. But you may still have to append the line "TRUEVISION-XFILE\0" to the end of any file it produces, as PT expects this line as an EOF marker.
The UI image is segmented, so you need to edit GameLogo.tga, (the Register, Exit, Register overlay), GameLogo1.tga, GameLogo2.tga, GameLogo3.tga, GameLogo4.tga, GameLogo5.tga and GameLogo6.tga. (which tile to make the entire UI background)
To change the opening sequence you need to compile a new \StartImage\Opening\Map\Stage.ASE, and StartImage\Opening\opening_camera.ASE for the camera panning.
You must make them compilable by your game.exe into a .smd for the Stage.ASE, and a .cam for the opening_camera.ASE.
All of which I would think was reasonably obvious from looking at the code.
How you actually make a decent opening animation I have no idea, because that requires some "talent" in 3D Studio that I don't seem to be able to acquire through any means. There are tutorials around here which I've tried to follow... but I just can't think in 3D terms, so anything I make just looks like a mess.
All the 2D stuff I have done, and is (I think) pretty simple and straight forward... but the quality of your results is probably still down to your Artistic aptitude.
(No insult intended. I've admitted I have none where 3D models are concerned. :wink:)