Demo is finally out, if you have a First Access code you can login and get your steam redemption code.
Duke Nukem Forever Official Website
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Demo is finally out, if you have a First Access code you can login and get your steam redemption code.
Duke Nukem Forever Official Website
finalllyyy.
Time to wait for this to get posted up on p2p sites.
I have a beta code for the 360...just don't know if I'll ever want to play it...
Once you've played it for a bit let me know how it goes.
The demo lets you play two single-player levels (the stadium with the cyclone and a vehicle/mine level) and shows off some of the typical Duke Nukem weaponry as well as quite a number of one-liners.
It doesn't even take 30 minutes to finish on hard. If you plan on getting the full game anyway, the demo isn't worth the 1.8GB download (PC version).
Being a fan of simple shooters like Serious Sam, I don't know exactly what to think of it, so here's a few points.
The good thing about DNF using an older engine is that I can still play the sucker on my 5-year old machine with Ultra settings without ever dropping below 50 FPS. Earlier fears of reviewers playing the Xbox 360 version that the game would "lag" are unfounded, based on the PC demo.
It's fun to play - let me say that much upfront. There's a lot of things where the game falls short (in my opinion) but the demo was fun to play. It certainly feels like a Duke Nukem game with it's (somewhat too easy) shoot-outs, the mixture toilet jokes and jabs at other games (like Half-Life) and internet memes, as well as the cheap AI.
The game doesn't look bad but overuses some of it's effects, Gearbox should've scaled back on the depth of field effect (kind of looks like the one from earlier Stalker titles) and the start scene looks a lot like Prey's opening - let it be for the better or worse. The mine level's cart-pushing scene is gross - the cart itself doesn't follow the rails. The vehicle section earlier in the level doesn't really work (feels like "look, we have vehicles too!!").
Also unnecessary: The "quick-tap" events that break the entire flow of the game. Repeatedly hit E for this, press E for that... kind of annoying since it takes control from the player and forces you into short scripted sequences.
Being a console shooter, Duke doesn't have a normal health bar but his "ego" - the usual self re-generating crap all newer shooters seem to be infested with in one form or another. Items like the "Atomic Health" from earlier titles are gone.
You can only carry two weapons plus some explosives now. What the hell? A good fashioned, gritty shooter like DNF with a protagonist like Duke Nukem should at least allow the player to carry 2 tons of weaponry. You know, like the walking one-man army the guy is supposed to be. Exchanging the pistol for a shotgun, the sniper rifle for an RPG and the RPG for the shrink gun is kind of... bleh.
Also gone (at least from the demo): Secret places. Considering how much stuff you can break, throw and shoot it would've been nice to hide some goodies like in the good ol' days of DN3D.
The only thing I see the demo doing is disappoint seasoned fans with all the changes to the core mechanics. And it doesn't cure cancer. Maybe the full game will, who knows...
What are your first impressions of the demo?
There simply was not enough content in the Demo to make any of your post relevant. They were simply showing people the gameplay and graphics, of course the weaponry and quests and secrets ect have all been limited, that's the entire point of a Demo.
I agree that the demo's point is to tease the full game but I think most of the points are still valid because they touch the core gameplay and/or technology rather than demo-specific elements like level design (except for the Secret Place thing, I agree with you on that one - point taken, my bad).
But there's simply no good reason Gearbox would limit the amount of weapons you can carry (not the amount of weapons in the demo!), the behaviour of some graphic effects, dumb down the AI, introduce quick-time events or rework how the vehicle sections work just for the demo. These things will appear in the full game in the same fashion.
The 2 weapon limit was imposed for the console versions, so there's a good bet that either they will patch it for the PC or someone will create a mod for it or maybe we can simply turn it off.
It really is too early to pass bad judgement simply because of the Demo. The Demo has been in production for a while now, and it has been ready to play for several months now. Between the time the Demo was ready and now, there could have been MANY changes made to the actual game. We simply don't know yet.
"Step 3 is uh" "Profit!"
man, this is great.
Gameplay isn't really that bad.