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5 Attachment(s)
Custom fixed (wo)man.ech's / Latest FX & Item files.
Custom ECH
When I first tried using the .ech's from the Korean test client to add SIGMetal, simply copying them to my client gave me crashes on loading, or 2D characters, ... Using Yamachi's template I've remade the ech's and now I thought I'd share em for anyone who could use em.
They include every costume, SIGMetal and the last armor.
ECHs.rar
FX & Item files
I've also compared the latest korean test client files with a fresh install of the OG Cabal client and this archive includes all new files in the FX and Item folder. No more invisible items when you add them to your server ;)
Korean FX and Item.rar
And as always thx to Yamachi for his templates.
UPDATE:
Latest SRC folder.
I've packed the latest SRC folder with any updated files ;)
DOWNLOAD
Gloves inventory visual bug.
For those who's gloves appear wrong in the inventory that's got to do with the man_hand.ebm and woman_hand.ebm situated in the Data\Item folder. I've uploaded the latest versions in an archive, just extract to your main cabal folder where you can find cabalmain.exe.
DOWNLOAD
UPDATE 2:
The latest update on the korean test client included the upcomming battle mode 3. This battle mode changes the players full looks into one of three costumes fit for their armour type. The battle mode itself is different from the 2nd as it now uses a sort of combination of 5 skills to attack. Anyway more detail on the mode is useless as you can probably guess our files don't support this. I've uploaded man12 and woman12 which include the three costumes and hats so you can add them to your server. Give them a name, make it nice :3
Code:
Armor style
Costume: DisplayCode_pt2 52
Hat: DisplayCode_pt2 20
Martial style
Costume: DisplayCode_pt2 53
Hat: DisplayCode_pt2 21
Battle style
Costume: DisplayCode_pt2 54
Hat: DisplayCode_pt2 22
DOWNLOAD
P.S.: This is not code you have to enter in any file xD These are the display codes you need to use when you add them as costume items yourself ;)
Greetz,
Speedy
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Thank so much.
I do it this way:
Use all files. Ech , Folder FX + Folder Item (Client Korea)
Rename:
man10.ech ---> man11.ech , man11.ech ---> man10.ech
Woman10.ech ---> Woman11.ech , Woman11.ech ---> Woman10.ech
File. ech other no changes
Are the presence of new items and skills EP4 (active)
I am already check and Very good results
DevilSpeed For Commenting !
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
hoangthang
Rename:
man10.ech ---> man11.ech , man11.ech ---> man10.ech
Woman10.ech ---> Woman11.ech , Woman11.ech ---> Woman10.ech
There really is no need to do that with these ECH's but if it works then that's good ;)
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Testing Test your View
No Need to Edit. ech
But it still works great
You check, then notify I
Devil Check Help
Stable ?????????????
I checked that good
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Pretty nice job,thank you for sharing this to us.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Nice share , but i want to ask you if you can give us the ID's of all new costumes and items?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
ID Lycanus :
Armor + Epaulettes : 2710 to 2736
Lycanus weapons : 2230 to 2235
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
edited cabalmain & server side edits are missing for a complete release.
some people wont know where to proceed with the client side file and end
up asking a lot of questions.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
[hidden]
edited cabalmain & server side edits are missing for a complete release.
some people wont know where to proceed with the client side file and end
up asking a lot of questions.
These are simply the ech files I made so they load without problems, this isn't really a guide of how to add everything within them :/
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
SpeedDevil
These are simply the ech files I made so they load without problems, this isn't really a guide of how to add everything within them :/
Maybe you can share with us a cabalmain what got working with that.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
i edit also the cabal.enc ? and the server files ?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
cabalboy
i edit also the cabal.enc ? and the server files ?
That depends on what you want to do with the files.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
i saw this scenario coming...
questions over a half release.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
[hidden]
i saw this scenario coming...
questions over a half release.
Stop being a smartarse. It's not a "half release" just because he's not spoonfeeding you. People were asking for his ECH's before, so here they are. Irregardless, ever hear the phrase "don't bite the hands that feeds you"? Now, unless you actually have something CONSTRUCTIVE to contribute to this thread, please refrain from posting. Thanks.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
please make it clear how can i edit that , the server files
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
z.. zzz .. z
Speaking to understand roots:
1. Download Client Cabal Korea.
Link : http://www.cabal.co.kr/Default.aspx?wbs=6.1
2. Use the following file : " FX, Item, Object".
3. Rename (Wo)man10.ech ----> (Wo)man11.ech and vice versa.
4. Hex CabalMain.exe load (Wo)man11.ech.
******Actually :
- Use the following file : " FX, Item, Object". Image to show new items
- Rename (Wo)man10.ech ----> (Wo)man11.ech and vice versa. Fixed new skills EP4 (stand still)
- By doing so, items + skills are working well. :)
- Article Note: " File.s. Ech without editing . Can cause errors "
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
Yamachi
Stop being a smartarse. It's not a "half release" just because he's not spoonfeeding you. People were asking for his ECH's before, so here they are. Irregardless, ever hear the phrase "don't bite the hands that feeds you"? Now, unless you actually have something CONSTRUCTIVE to contribute to this thread, please refrain from posting. Thanks.
regardless, the last couple of post sums up what i just said.
unless if you don't care answering all those questions, because i
very well think will end up hanging like they are now.
i don't really need any help, i can very well handle my needs,
i simply have retired, you can review the tdp readme file
because the last time checked my name was alongside yours,
simply put, your spoonfeeding assumption is absurd tyvm.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
SpeedDevil
When I first tried using the .ech's from the Korean test client to add SIGMetal, simply copying them to my client gave me crashes on loading, or 2D characters, ... Using Yamachi's template I've remade the ech's and now I thought I'd share em for anyone who could use em.
They include every costume, SIGMetal and the last armor.
ECHs.rar
I've also compared the latest korean test client files with a fresh install of the OG Cabal client and this archive includes all new files in the FX and Item folder. No more invisible items when you add them to your server ;)
Korean FX and Item.rar
And as always thx to Yamachi for his templates.
Greetz,
Speedy
thank
good job:thumbup1:
---------- Post added at 07:48 PM ---------- Previous post was at 07:46 PM ----------
Quote:
Originally Posted by
hoangthang
z.. zzz .. z
Speaking to understand roots:
1. Download Client Cabal Korea.
Link :
CABAL Online - The Revolution of Action
2. Use the following file : " FX, Item, Object".
3. Rename (Wo)man10.ech ----> (Wo)man11.ech and vice versa.
4. Hex CabalMain.exe load (Wo)man11.ech.
******Actually :
- Use the following file : " FX, Item, Object". Image to show new items
- Rename (Wo)man10.ech ----> (Wo)man11.ech and vice versa. Fixed new skills EP4 (stand still)
- By doing so, items + skills are working well. :)
- Article Note: " File.s. Ech without editing . Can cause errors "
thank
but
i play in windows 7 not work
support windows xp
thank
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
hoangthang
- Rename (Wo)man10.ech ----> (Wo)man11.ech and vice versa.
There really is no need to do this with these files O.o
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
DEVILSPEED Just follow my way, will know the results soon
I request you to check. to prove it is true
Must be checked to verify
Instead of editing, Why do not we use file. Ech Korea (.ech Original)
It will work better
windows 7 inactive, because it does not support gaming. Should use Win XP
The reason I change the name of the file. Ech :
- Arrangements. Ech (korea) other than we
- That's why you do not change the file name .Ech (Alignment files. Ech wrong)
. Skills bug (no action)
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
the ech work good but have a big bug on sigmetal and the final armour the shine is missing on +1 +2 +3 +4 +5 +6 +7 ............ :blushing:
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
You can put them yourself too.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
problem solved all works good:P
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Devil instructions how to edit files. Ech. I see too large display lycanus
Image :
http://imageshack.us/f/812/cabalver221106082036000.jpg/
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
hoangthang
Devil instructions how to edit files. Ech. I see too large display lycanus[/url]
Sir yes sir I will obey your every command.
I know your english isn't the best but it's not that difficult to just add a please ;)
Anyway, it's a simple matter to change that, you're just looking in the wrong file. It's in the item.enc that you need to be.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Does this release include items.enc & items.scp :-?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
No just custom ech files.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Just a comment, there is a bug on the head of the character when you use the latest armor and use ep3 costumes.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
prime23
Just a comment, there is a bug on the head of the character when you use the latest armor and use ep3 costumes.
In item.enc go to the helm of that armor and at the type you'll see it's set to 12. 12 removes the hair so it doesn't clip out of the helmet but then you get bug when using costumes so set that type to 11.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
SpeedDevil
In item.enc go to the helm of that armor and at the type you'll see it's set to 12. 12 removes the hair so it doesn't clip out of the helmet but then you get bug when using costumes so set that type to 11.
Fixed thanks Speed.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
the hand of the latest armor are reverse down? speed do you know how to fixed this? :) thanks
Attachment 89501
Attachment 89502
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
hoangthang
DEVILSPEED Just follow my way, will know the results soon
I request you to check. to prove it is true
Must be checked to verify
Instead of editing, Why do not we use file. Ech Korea (.ech Original)
It will work better
windows 7 inactive, because it does not support gaming. Should use Win XP
The reason I change the name of the file. Ech :
- Arrangements. Ech (korea) other than we
- That's why you do not change the file name .Ech (Alignment files. Ech wrong)
. Skills bug (no action)
i use files man&woman from speeddevil support all windows is not edit compatalilty Mode
but i use files from korean server rename man10&woman10 to man11&woman11
i can't play cabal in windows 7 but i can play in windows xp
and edit compatalilty Mode not select character to channel
understand
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
prime23
This can fix from item.enc :)
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
y0cata
This can fix from item.enc :)
sure? from what part in Item.enc?
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1 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
y0cata
Sure :)
Im asking how to reverse the item not the size. check the attach image, the hand is pointed down, supposed to be point up diagonally.
But thanks anyway, I found now its in vec2d rotate but its trial and error lol :lol: cause I dont know the exact or computation or conversion on value number to put.
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2 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
with respect to the new set's, has a problem.
the 010 Editor, has a field called "Grade"
well, the new set's, lycanus weapons, require: Grade(11).
good so so good ... I see everything normal in-game,
just that when I get the in-game item, no craft attached to these items appear, they appear buggy (eg. Critic damage: 0%, self-healing hp: 0)
If I place, Grade 10, everything works just right :P:
following two pictures showing the problem.
does anyone know how to solve the problem? :?:
excuse my English,
grateful.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
i duno why but my client keeps on freezing :s
suit works of fb but legs on woman are bit bugd
it works but i got some problems with the helms WA fs not showing
prolly my fold
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
hey i downloaded the ech files and korean files what should i do next? Sorry for being a beginner please reply me thx!
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i got everything work only thing is FS helm not working duno why Warrior works fine
why my BOW wont work anny more those new it worked befour :s
i see the items but bow on i dont see it :s
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Updated first post with fix for people who see the wrong gloves model in their inventory.
Also added the SRC folder with the latest files.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
@y0cata Drei Frame and Lycanus are the same items?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
madkilah28
@y0cata Drei Frame and Lycanus are the same items?
Lycanus is a group of weapons, Drei Frame are armours.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
SpeedDevil
When I first tried using the .ech's from the Korean test client to add SIGMetal, simply copying them to my client gave me crashes on loading, or 2D characters, ... Using Yamachi's template I've remade the ech's and now I thought I'd share em for anyone who could use em.
They include every costume, SIGMetal and the last armor.
ECHs.rar
I've also compared the latest korean test client files with a fresh install of the OG Cabal client and this archive includes all new files in the FX and Item folder. No more invisible items when you add them to your server ;)
Korean FX and Item.rar
And as always thx to Yamachi for his templates.
UPDATE:
Latest SRC folder.
I've packed the latest SRC folder with any updated files ;)
DOWNLOAD
Gloves inventory visual bug.
For those who's gloves appear wrong in the inventory that's got to do with the man_hand.ebm and woman_hand.ebm situated in the Data\Item folder. I've uploaded the latest versions in an archive, just extract to your main cabal folder where you can find cabalmain.exe.
DOWNLOAD
Greetz,
Speedy
hey speed, would it be too much if i request for a tutorial on you how you did this (fixing ech)?
i love your tutz - you are very good at doing it.
thanks.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
SpeedDevil the new Korean costumes you made them as fantasies or even armor?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
Liper
SpeedDevil the new Korean costumes ...
You just answered yourself ;) Costumes (fantasies), nothing more. To make them a full set would require them to be split into their respective parts in 3D software and then saved into the ech ... I don't think that's possible atm.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Hi Speed,
I only managed to view the suit costumes. The hat costumes become transparent.
Is it because of the ech file?
Thank you.
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1 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
acidstar
Hi Speed,
I only managed to view the suit costumes. The hat costumes become transparent.
Is it because of the ech file?
Thank you.
Are you creating 2 items in your item.enc, being one ItemType "Headgear2"(12) which has the displaycode set and the other being the "Avatar_Item"(54) that links to the Headgear2 with cabal.enc?
I've attached an item.dec with only 2 items, the first is the avatar_item and the second the headgear2 so compare to your data and make sure you made the correct link in the cabal.enc.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
After downloading woman13.ech
Modify Item.nec - armor DisplayCode_pt2 - ID: 53
What effect do not, it seems impossible transform mode 3 clothing
After downloading woman12.ech
Modify Item.nec - armor DisplayCode_pt2 - ID: 53
What effect do not, it seems impossible transform mode 3 clothing
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
And this is why I love you =p
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1 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Hi Speedy,
Thank you for your guide. It is working. But for female martial helm, Its looking really weird.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
acidstar
Hi Speedy,
Thank you for your guide. It is working. But for female martial helm, Its looking really weird.
Is the type of the item linked to cabal.enc set to" Headgear2 - (12) "
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
PunkS7yle
Is the type of the item linked to cabal.enc set to" Headgear2 - (12) "
Everything is OK for male character
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
I got the hang of glows around the ech files, anyone knows if theres any way to call a certain glow line for each model ?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Hi Speedy,
Why there is nothing happen when I wear on the constome that I created?
I tried both Opt2_STRLmt1 = 35 and Opt2_STRLmt1 = 52/53/54
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
takashi92000
Hi Speedy,
Why there is nothing happen when I wear on the constome that I created?
I tried both Opt2_STRLmt1 = 35 and Opt2_STRLmt1 = 52/53/54
Since that is the id of the link in cabal.enc you're changing. 52/53/54 are displaycodes_pt2
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Is it possible to extract the Headgears from the ECH to create a separate EBM for the display in the inventory?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
HI Speedy,
Sorry, I don't quite understand. I took an existing avatar to edit, I.E - item1629([Costume]Lovely Sweet), the value of Opt2_STRLmt1 is 45, so I changed it to 52/53/54, and edit the value in item.scp. -- No Effect when wearing.
2nd, I remain the Opt2_STRLmt1 as 45 and change the value of DisplayCode_pt2 from -1 to 52/53/54. -- No effect as well when wearing.
I'm stuck now @@
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
takashi92000
HI Speedy,
Sorry, I don't quite understand. I took an existing avatar to edit, I.E - item1629([Costume]Lovely Sweet), the value of Opt2_STRLmt1 is 45, so I changed it to 52/53/54, and edit the value in item.scp. -- No Effect when wearing.
2nd, I remain the Opt2_STRLmt1 as 45 and change the value of DisplayCode_pt2 from -1 to 52/53/54. -- No effect as well when wearing.
I'm stuck now @@
As I said Opt2_STRLmt1 is the id that connects to your cabal.enc and you're looking at the avatar_item. The displaycode should be on the epaulet item.
A costume works like this:
You have one item that is an epaulet (IDT_CLOK) which holds the displaycode but will fill your epaulet slot of your character on equip.
You then have another item that is an avatar_item (IDT_AVAN) which has Opt2_STRLmt1 set to the id of the link located in cabal.enc and AttackRate_Opt1 set to which type of costume the id is for in cabal.enc (info)
Then in the cabal.enc you perform a search for "avatar" and you'll see different <avatar type="x"> with a bunch of id's (Opt2_STRLmt1) below them. Hats are type 0, full suits are type 7.
So the avatar_item gets it visuals through the link in cabal.enc from the epaulet item.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
I think I've somewhere success this part, but now the problem is when I equip on the avatar, nothing is happened and this make me suspect whether I've correctly loaded man12 & woman12.ech, is there any way to check that?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
takashi92000
I think I've somewhere success this part, but now the problem is when I equip on the avatar, nothing is happened and this make me suspect whether I've correctly loaded man12 & woman12.ech, is there any way to check that?
you can edit an existing epaulet's display code with the new code in man_woman12.ech to check.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
i've changed the display code on harley headband from 19 to 20.
but it didn't appeared.
**Solved**
forgot to extend the load of (wo)man to 12 :)
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Thanks for the BM3 costumes ... but may i ask if the appearance of the FB's
face (he wore shades-looked like neo in matrix and his hair is two sided) is
part of the BM3 or a different set?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
shizumaru21
Thanks for the BM3 costumes ... but may i ask if the appearance of the FB's
face (he wore shades-looked like neo in matrix and his hair is two sided) is
part of the BM3 or a different set?
It's part of the BM3. The other 2 styles have a helmet, the battle style has a fancy hairdo :)
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
can someone post the hex code of the image set with bm3?
I added here, but they is invisible, put my cabalmain to run the man and woman to the 12, but continue invisible
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2 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Need Some help ^^
im try armor costume but any effect not happen;;
show this
Attachment 94725
Attachment 94726
cabal.enc
Code:
<avatar type="7">
<avatar_item id="66" armor_item_id="2018" armor_item_fx="-1" weapon_mesh1="" weapon_mesh2="" astral_id="-1" />
item.scp
Code:
2017 @IDT_AVAN 0 2 1 66 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 3 1 1
2018 @IDT_CLOK 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1
what's wrong?
thx for reading
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
elvise
what's wrong?
thx for reading
Item 2017, your costume item, doesn't have the avatar type set while in your item.scp it seems it's set correctly to type 7. The client doesn't know under which type it can find ID 66.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Over write Existing costume?
share code example armor and hat
im try this costume 2week T.T
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
elvise
Over write Existing costume?
share code example armor and hat
im try this costume 2week T.T
You're nearly there, set your DisplayCode_pt2 to -1 and AttackRate_Opt1 to 7 on your item 2017 and give that a try.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
btw, orihalcon is COMPLETLEY BUGGED! it only works on warrior -.-
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
orihalcon works perfect for all character only mirror bugs like texture.... in rest working perfect maybe ur item.enc is buggy...
check the item code display must be 11 .:ott1:
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4 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
SpeedDevil
You're nearly there, set your DisplayCode_pt2 to -1 and AttackRate_Opt1 to 7 on your item 2017 and give that a try.
item.enc
Attachment 94773
Attachment 94774
cabal.enc
Code:
<avatar type="0" >
<avatar_item id="35" armor_item_id="2020" armor_item_fx="-1" weapon_mesh1="" weapon_mesh2="" astral_id="-1" />
<avatar type="7" >
<avatar_item id="66" armor_item_id="2018" armor_item_fx="-1" weapon_mesh1="" weapon_mesh2="" astral_id="-1" />
item.scp
Code:
2017 @IDT_AVAN 0 2 1 66 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 3 1 1
2018 @IDT_CLOK 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1
2019 @IDT_AVAN 0 2 1 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 3 1 1
2020 @IDT_HMET 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1
use 2017and 2019 screenshot
Attachment 94775
Attachment 94776
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
elvise
item.enc
Attachment 94773
Attachment 94774
cabal.enc
Code:
<avatar type="0" >
<avatar_item id="35" armor_item_id="2020" armor_item_fx="-1" weapon_mesh1="" weapon_mesh2="" astral_id="-1" />
<avatar type="7" >
<avatar_item id="66" armor_item_id="2018" armor_item_fx="-1" weapon_mesh1="" weapon_mesh2="" astral_id="-1" />
And you're sure you've enabled cabalmain to load man12 and woman12? Since I can't see any error in your item.enc/item.scp/cabal.enc.
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1 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
cabalmain.exe v22
CMP EAX,0B -> CMP EAX,0D
CMP EAX,0B -> CMP EAX,0D
Man Woman Armor Works perpect but hat is still problem like this
Attachment 94788
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
elvise
cabalmain.exe v22
CMP EAX,0B -> CMP EAX,0D
CMP EAX,0B -> CMP EAX,0D
Man Woman Armor Works perpect but hat is still problem like this
Attachment 94788
That's not a costume item, it replaces your helm in the equipment slot...
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3 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
SpeedDevil
That's not a costume item, it replaces your helm in the equipment slot...
Iknow that's not comstume item
Attachment 94792
solve change code not use Le_item.dec
man costume all work perfect Woman body costume and battle hat work perfect
but still woman armor hat and martial hat something wrong
Attachment 94795
Attachment 94796
thx for SpeedDevil
almost finished
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
The problem lies in the "Type" of your hat in item.enc, change it to 12.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
PunkS7yle
The problem lies in the "Type" of your hat in item.enc, change it to 12.
my item.enc have 12
enum Type tpye = Headgear2 - (12)
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Then switch it to the other type for headgear, 1 of them has to work :P
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
PunkS7yle
Then switch it to the other type for headgear, 1 of them has to work :P
That's Invalid value out of range
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
elvise
That's Invalid value out of range
I meant
Code:
Headgear - IDT_HMET (11)
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
PunkS7yle
I meant
Code:
Headgear - IDT_HMET (11)
11 is more small small size
im aleady try that
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
anyone have some photo with costume for head for fb / fa?
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1 Attachment(s)
Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
oospikeoo
anyone have some photo with costume for head for fb / fa?
Attachment 94859
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
I don't get it why 12 doesn't work for you, head should be fine.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
PunkS7yle
I don't get it why 12 doesn't work for you, head should be fine.
would you show me woman armor helm,martial helm screenshot and code?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
I'm not understanding how to put battle mode 3 can someone tell me please?
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Can someone have weapons texture? ^^
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
filipealdeia
I'm not understanding how to put battle mode 3 can someone tell me please?
You cannot add Battle Mode 3 with these files, they just contain the costumes that are automatically equiped on the player when he starts his Battle Mode 3.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
something that could put the code to put on the costume and item.enc iten.scp and cabal.enc
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
solved! but i have problem regarding in helm costume.. like someones problem too
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
bryandakis
solved! but i have problem regarding in helm costume.. like someones problem too
I'm sorry I haven't had time to check that problem yet, I'm still in the middle of exams and will have a look at it when they are over. ;)
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
how can we use this? renaming man10.ech man11.ech to man12.ech and wearing hat costume so we can see full bm3 set? im newbie bout this pls help me tnx :D
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
jasper1268
how can we use this? renaming man10.ech man11.ech to man12.ech and wearing hat costume so we can see full bm3 set? im newbie bout this pls help me tnx :D
Welcome to RaGEZONE and the Cabal Section.
You'll have to edit your cabalmain.exe to load the .ech files up until that number unless you're using one of the edited clients and servers found here. (editing cabalmain: http://forum.ragezone.com/f729/cabal...llydbg-637582/)
To use the data in the files you'll need to make new items for the BM3 costumes that will display them upon equip.
Be sure to check out the Tutorials section.
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
what file write this code :
Armor style
Costume: DisplayCode_pt2 52
Hat: DisplayCode_pt2 20
Martial style
Costume: DisplayCode_pt2 53
Hat: DisplayCode_pt2 21
Battle style
Costume: DisplayCode_pt2 54
Hat: DisplayCode_pt2 22
when show custom items??
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
SpeedDevil the template from yamachi for items dont work anymore on item.enc of ep8.... is another strcuture did u know what FileSize and types is or did u make new one ? xD bcz i cant figure it out..
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Re: Custom fixed (wo)man.ech's / Latest FX & Item files.
Quote:
Originally Posted by
Mihai Alexandru
SpeedDevil the template from yamachi for items dont work anymore on item.enc of ep8.... is another strcuture did u know what FileSize and types is or did u make new one ? xD bcz i cant figure it out..
Since Episode 3 or higher (I forgot) there have been some modifications to the data structure of the item.enc. I haven't edited Yamachi's template yet for the new structure, thinking about doing so soon.