Now that there's some form of dedicated hosting and the fact that you can have more then 8ppl on a server now.
Would be cool if we can set up a RZ Test server for it :P
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Now that there's some form of dedicated hosting and the fact that you can have more then 8ppl on a server now.
Would be cool if we can set up a RZ Test server for it :P
Seconded!
I third this notion!
is that the cartoony kiddy looking game?
It's pixel graphics...not cartoony at all >_>
add my steam pls: riceeeee
Yayyy Terraria I <3 that game 103 hours played.
1.0.4 patch <3
http://wiki.terrariaonline.com/Version_history
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Items
- Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
- New Vanity Items - Tuxedo Shirt and Pants
- New Vanity Items - Plumber Outfit and Hat
- New Vanity Items - Hero Outfit and Hat
- New Vanity Item - Bunny Hood
- New Vanity Item - Fish Bowl
- New Vanity Item - Top Hat
- New Vanity Items - Archaeologist's Outfit and Hat
- New Vanity Item - Ninja Outfit.
- New Vanity Item - Red Hat.
- New Vanity Item - Summer Hat
- New Vanity Item - Robe
- New Vanity Item - Robot Hat
- New Vanity Item - Gold Crown
- New Item - Leather
- New Item - Green Dye
- New Item - Black Dye
- You can now wear the Jungle Rose in your hair.
- The Water Candle’s enemy spawn rate increase effect now works correctly when held
- Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
- Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
- The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
- Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
- Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
- Gem, Mushroom and Bottle sell values have been reduced.
- Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
- Angel Statues are now more rare of a find.
NPCs
- New NPC - Bunny
- New NPC - Goldfish (Is also an Item)
- New Enemy - Corrupt Bunny
- New Enemy - Corrupt Goldfish
- New Enemy - Piranha
- New Enemy - Harpy
- New Random Mini- Boss - King Slime
- New Enemy - Bat
- New Enemy - Jungle Bat
- New Enemy - Jungle Slime
- New Enemy - Snatcher
- New Rare Enemy - Dr. Bones
- New Rare Enemy - The Groom
- New NPC - A Clothier will now move into your town when the conditions are met.
- Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
- Enemy spawn rates have been adjusted to account for the increased spawn distance.
- Enemy projectiles no longer drop hearts or stars when killed by the player.
- The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
- Hornets no longer appear as if they are about to flip over while flying.
- The Dead Miner is now a bit stronger.
- Tim’s spawn chance has been reduced.
Player
World-Gen
- Players now have 1 second of invulnerability after they spawn.
- The eat/drink animation now plays correctly.
Multiplayer
- Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
- Chasms are now less frequent to appear, but always have an orb.
- Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
- Jungle plants now grow underwater.
Server
- Increased client side security.
- Selecting summon items will no longer cause monsters to summon.
- Players with a name over 20 characters will now get booted from the server.
- Added some minor anti-grief protection.
- Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
- Added the -host command line parameter to the client.
Misc.
- Improved server timing, which should help reduce lag.
- Added several new command line and config options. These are listed in serverconfig.txt
- Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
- Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.
- Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
- Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
- Added an option to automatically save the world every 10 minutes. Defaults to on.
- Added a prompt to load a world backup if the current world is corrupt.
- Added a check to determine if a world file was loaded successfully.
- Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
- Backing out of the port selection screen now plays the correct sound.
- Setting options now correctly align with the center of the screen in all resolutions.
- The settings menu has been reorganized. All video related options have their own menu
- The “Tink” sound now has a more dull sound.
- The Re-Logic splash screen, now scales correctly in other resolutions.
More awesomeness incoming!
One Month, A Milestone. | Terraria Online
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As for what we want a game to be like, In my last Dev Blog I mentioned some things you could look forward to possibly be in 1.0.5. I would like to share some of the changelog items with you. Not all, mind you, as we like to keep some of it as a surprise of course. We are hoping everyone starts to see the concept for the game as we have envisioned it more and more with every update. As the game starts to come together and become more intuitive, lengthy and purposeful, we hope to quell any doubts some people have that the game will not be able to keep its 'staying power' and 'replayablity'.
To that end, We give you, Hardcore Mode.
I Mentioned it briefly in a tweet, to let everyone know it was on its way. I can verify now that It will be in 1.0.5 and it will offer to those who find themselves wanting more to do in Terraria, an option at just that. Yes, it will be an 'option' and wont be forced on everyone.
Here are a few things I can say about it.
- Its a Character Based option, so your HCM character can move between servers. Be careful though. As a non-HCM players grief can end your run quite easily
- Its set at character creation and can not be toggled off for that character afterward.
- If you Die, thats it, game over. You must start a new Character at that point. Your world however will not be effected by this. So this means you may start a new HC mode character and utilize the house/chests your last character left behind. You will also see a gravestone where your old character met his fate.
- It really changes the way you play the game, as every action could be your last. Caution is a good thing. Also, There is more of a sense of accomplishment as you play.
Now, for those of you who want to know what else is coming, here are a few tidbits from the change log.
- Lighting code has been optimized to increase performance.
- Servers now hibernate when no players are connected.
- Bats, Hornets, and Eyeballs no longer enter water.
- Slimes now float in water.
- Spam detection is less aggressive.
- New Item - Hellfire Arrow. (Boom!)
- Also, Mr. Guide has become a friend to all new players. A new feature for this helpful individual, is that now he can tell you what specific items that you 'show him' are for. This should assist new players in discovering new recipes they can't yet make.
Furthermore, for those of you who like to know whats going on in your server, and are tired of simply seeing "MrMan was slain..." when someone else dies , will now have the satisfaction of seeing the likes of the following;
"Blue fell to his death." or "Blue had his head ripped off by a Green Slime."
PvP also becomes more interesting (and satisfying) with those kinds of specific death messages. :]
Lastly I want to mention that Redigit has laid the framework for having NPC shops change their inventory after certain world events. It isn't certain yet it the new feature will be implemented in 1.0.5 or not, but its something you can all look forward to.
Overall, we here at Re-Logic feel that offering to our players new interesting things to see and do, is the best way to keep them happy. And, by far, your happiness is important to us. 1.0.4 was hailed by almost all fans as a success, and we hope 1.0.5 will be as well. We have yet to set a date for that update, but more and more each day new things find their way into the change-log.
(Looks at his Dev chat window) Whats that Redigit just said?... New Potions, Buffs?... Oh my.
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-By The Numbers- As of (06/16/2011)
Copies/4Packs Sold Total - 350,000+ (Copies Owned - 432,000+)
Days/Top Ten Sales List on Steam - 32 days
Days/Top Ten Played List on Steam - 32 days
Players Online at once - Peaks we have seen range from 14k to 32k a day.
Facebook Likes - 28,773
TerrariaOnline Members -
40,992
YouTube Trailer Views - (Old-Gameplay) 1,181,691, (Release Trailer) 866,285
zomg terraria 1.5