If Ragezone had a good runescape private server, who here would play it?
Market research question
I would ~ :)
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If Ragezone had a good runescape private server, who here would play it?
Market research question
I would ~ :)
Of course, tonnes of people would!
I hope you're not insinuating that I do something... The chances of a rz server becoming big again would rely on the fact that we have a killer server source, good funding so that we never have hosting issues, and having good enough staff/content to keep players... playing
No no, just seeing if there was an actual Rz rsps again, that how many people would still play it.
Working on it. Jangan is our only hope xD
maybe if there is something todo there.
What would you like to see?
RZ RS was very lacking in the content department. Unfortunately, the more content that was added, the less stable the source got.
Jangan is working on something? So am I. I'm not gonna call it RZs new server, because I ain't got that much hope yet, however I do plan on doing something good with the source I've been working on for a while now.
Share it with the world!
It would be nice to see a RZ RS server come back, especially considering how there is now only 1 official RZ server, but Daniel is right in that it would need to work this time round, or I think the RZ community would lose faith.
I would. I'd like to get involved in the community again.
We still do have some of the community, just no Ragezone based server!
Wishing the old community back is what will kill the community. All we can do is take what we have, what we know, and try and build an even better community than the old times. We still have me, Fedexer, and you Steve... Jangan might be around, but we're not missing too many.
If we all got updated on what's goin on, and we started developing again, there'd be no reason why we can't surpass the old RZ RS section
Hey guys,
I haven't been talking on ragezone much, but I have been working on a runescape emulator recently.
It's Jolt Environment - V2. It has 2 years of hectic research (since jolt started in 2009), and made from scratch (again!). It is many times better than Jolt v1, and if you are a runescape development enthusiast, you would already know that jolt v1 is one of the most advanced and anticipated emulators out today.
Jolt v2 has many new ideas, features, and still keeping ahead of performance and stability.
It is written for client revision 647 right now, but it is a generic based environment, so we can quickly change to the newest version if we want in a matter of a few hours rather than taking a few days or even restarting the whole project.
I'm also working with one of the most knowledge client developers, who created the deobfuscator that everyone uses today to make their clients.
If you want to see the project, or want to ask questions email me or add me on msn: aj [at] ajravindiran.com
good to have you back aj
Not sure that i even would play Runescape if Obama played it lol
Damn oh damn, it's been a while! (too long infact!)
I honestly don't know what happened. I kind of lost interest in RuneScape altogether when RaGESCAPE died and then I began lurking in other sections when I got moderator status.
Since I kinda got bored of playing console games, I decided to give RuneScape itself a go again, and I've had a few days worth of fun, but it's made me realise how much more fun private servers are. I've been playing this one private server for a while, but I'd love to get a RaGEZONE server going. I'm eager to play! Let's hope something of this liking arises.
Aj, that sounds like an advertisement. You dirty dog you
Biggest problem with jolt is the fact that I don't like it's performance in mono under Linux or Mac. It just doesn't have the zest that I am used to on a server vm running asynchronous io. I recently prefer Linux as my hosting environment due to it's light footprint, great speed and the simplicity of only having what you need installed. Ubuntu and windows are great developing platform, but stripped down OSX and debian are my go to for server needs.
I want to take a look at it to see how you are managing the content. I'm running all content right now through plugins. Protocol plugins, packet plugins, and event plugins. 90% of my game server is run through a multiple threaded event stack thats efficient enough to asynchronously process tasks while keeping priority, as well as order in Which they are in the stack.
I'd love to do a server for RZ, but I'm going through some rough times atm. If I can get some of these crushing problems taken care of, I'd be more than happy to get a server going or even collaborate on a server project
I've spoken to Nyaa, who is now in the process of getting a new server together. He says once that is sorted, we're free to use it!
I've also spoken to Dan (MentaL) and he says he's happy for the go-ahead on the server provided he gets his 20% cut :wink:
20% cut? If it were my server, it would be non profit lol. The money would be invested back into server costs. Oh 20% of that lol.
I'm intrigued to see if anything will actually happen :)
Wait Stevenc since when have you been a mod?
Yeah well see if something happens. I might be out of state for a few weeks, but I got my laptop. Talkin to some people an they seem to have faith in me, so imma see if I can put a lil somethin' somethin' together
I got him modded a few days ago. :):
I hate to rush, but it's just hit summer for me (and probably many others too). I dunno how sad anyone else is, but I'm gonna spend most of my summer indoors gaming, so I'd love to see something up A.S.A.P.
Actually, I tend to find OS X or FreeBSD are awesome for developing, (Windoze if really have to go dotNET) and I would opt for Frugalware in a server.
Same reasoning as you. You can put as much or as little as you like in Frugalware. The base package is really minimal, everything's modular. If you need a daemon, a driver, a service, a database engine... you add it. If you don't, the dependencies are so tight you don't get anything you don't ask for. (Unlike Deb... and Ubuntu, of course, is a "home" distro of Deb :wink:)
I've found that MONO runs dotNET 4+ MSIL executables faster than Doze. But if you are talking about DNF < 4, yea... there are lots of problems, and I don't think MONO Org can be arsed fixing all the undocumented stuff in outdated frameworks.
Seems to me that if this is the issue, getting the source up to building as a DNF 4+ exe would be the way to go.
But, you clearly have a competent system going your self. So there is competition between solutions... usually not a bad thing. :):
Funny... I only played RS for a couple of weeks... but there was no "client" as such. It just ran in my browser, and since it didn't even seem to use a decent plug-in (Flash / Silverlight / Director / Unity etc) it was really unresponsive and cludgy. Much to the point I thought I would be better off playing Dungeon-Hack in Telnet again. XD
I'd like to see how it runs on an actual client free of browser constraints. Aside from the poor UI I felt it had potential.
Good luck to all of you. I hope things come together. If there was an RZ RS, I would certainly give it a try... how much I would actually "play" would depend on how I got on with the trial run. :wink:
RuneScape does have a stand alone client.
Clicking this will download the client. :)
I don't think that's an actual client in itself. It's more of just a launcher which iFrames the actual website. At least that's what it was when I used the desktop client.
It's the closest we have.
Is there a good one ?