hi guys
i have 1 Q
when i put new map in my server ..i can pk anyone there ...that's what i want
but the problem now when i kill anyone there i want him when press To Town
then he must go to town but he dont ..he just get spam in same place where he did at -.-
i dunno why
i want edit the spam
like:i killed him i want him back to another map
i believe it comd in gs.conf in limit option
but i dont know what comd for this
hope u guys understand me
"1,2673.648,240.147,-4251.663" is "maptag,x,y(altitude),z"
Hope you understand :):
i understand but ...jd can do this in it too?
or only pwi?
i cam put alot maps in my server but when u die in this map and click on go town..u will spam in same place u dead at
that's what i want change
and this comd dont work in jd i think cuz i tried it
10-06-11
Du100
Re: problem with edit spam point in map
No, u talking about resp. Without precinct file it will work like u told.
Respawn = teleport to near city.
10-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by Du100
No, u talking about resp. Without precinct file it will work like u told.
Respawn = teleport to near city.
so i just delete the precinct.sev of the map ?
10-06-11
Romulan
Re: problem with edit spam point in map
Just do what I said it should work for JD too :):
11-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by Romulan
Just do what I said it should work for JD too :):
not work -.-
edit: this work but it for if someone relog he will go to another map
i mean when u die and press go to town....
11-06-11
343
Re: problem with edit spam point in map
Quote:
Originally Posted by saxz
not work -.-
edit: this work but it for if someone relog he will go to another map
i mean when u die and press go to town....
I don't think this is possible...
11-06-11
Romulan
Re: problem with edit spam point in map
Quote:
Originally Posted by saxz
not work -.-
edit: this work but it for if someone relog he will go to another map
i mean when u die and press go to town....
1561 5 0 0 1 1 60 1 "1" 0 //the number that I've put in "" is the maptag
-696.291992, 218.964996, -1178.810059 //Is the respawn point when you click "go to town".
If still doesn't work then Idk what it could be... Maybe hardcoded?
Don't forget to convert Precinct.clt to Precinct.sev for server side.
Hint: sMAPtool from ronny1982
11-06-11
saxz
Re: problem with edit spam point in map
but seems i cant open precinct.clt with smaptool o.o
there's nth i can open precinct.clt with o.o
or maybe there's another way to open precinct.clt with this smaptool
would u tell me how?
Thx!
11-06-11
343
Re: problem with edit spam point in map
notepad, or any other text editor will work ;)
11-06-11
saxz
Re: problem with edit spam point in map
ok after i edit it ...i put the new 1 in client side and there's anything i will put in server side?
---------- Post added at 11:19 AM ---------- Previous post was at 10:03 AM ----------
how convert Precinct.clt to Precinct.sev o.o
nvm i know how to convert it now
and still trying to get it work ^^
---------- Post added at 01:09 PM ---------- Previous post was at 11:19 AM ----------
seems this not working as well
i almost get crazy -.- must there's a way to edit this
11-06-11
Romulan
Re: problem with edit spam point in map
Then I will follow the idea of 343, it's not possible to edit that. Or maybe not possible for JD. Idk I never worked with a JD server.
12-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by Romulan
Then I will follow the idea of 343, it's not possible to edit that. Or maybe not possible for JD. Idk I never worked with a JD server.
yeah not possible since others jd server did it
like dodo server..
coolgirl know how but wont tell me lol
i still trying but nth work
12-06-11
343
Re: problem with edit spam point in map
Yea, I'm pretty sure this is impossible. You're talking about going to an entirely separate map upon death & release. Save point works, but as we know that's only in the scenario of a 'relog'. What you were hoping to do was: say a player character was in an instance (for example: Nightscream Island) and died, you want them to go back to the world map when they hit 'release' -- instead of back to the same map they died in --- I'm pretty sure this is simply not possible. The programmers did not make this an 'option'.
12-06-11
das7002
Re: problem with edit spam point in map
Quote:
Originally Posted by 343
Yea, I'm pretty sure this is impossible. You're talking about going to an entirely separate map upon death & release. Save point works, but as we know that's only in the scenario of a 'relog'. What you were hoping to do was: say a player character was in an instance (for example: Nightscream Island) and died, you want them to go back to the world map when they hit 'release' -- instead of back to the same map they died in --- I'm pretty sure this is simply not possible. The programmers did not make this an 'option'.
Eh... it works for instances... Die in an instance hit release and you end up somewhere in the world map except for Frost...
12-06-11
343
Re: problem with edit spam point in map
Quote:
Originally Posted by das7002
Eh... it works for instances... Die in an instance hit release and you end up somewhere in the world map except for Frost...
Hmm, I must just have a bad memory then -- I don't ever remember this happening to me, not even on PWi =\
I know save point works, but that is unrelated to death and only works to 'save that users "point"' when they log off/disconnect -- so that when they log back in, they are wherever their last 'saved point' is. If there is no 'save point' specified for a map they will log back in exactly where they left off. If there is a save point for a map that's the 'point' that's saved for them -- so that they log back in at that location...(opposed to where they actually logged off/disconnected at)
---------- Post added at 03:41 AM ---------- Previous post was at 03:30 AM ----------
Which map is like this -- I wanna go testin'/experimenting :)
12-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by 343
Yea, I'm pretty sure this is impossible. You're talking about going to an entirely separate map upon death & release. Save point works, but as we know that's only in the scenario of a 'relog'. What you were hoping to do was: say a player character was in an instance (for example: Nightscream Island) and died, you want them to go back to the world map when they hit 'release' -- instead of back to the same map they died in --- I'm pretty sure this is simply not possible. The programmers did not make this an 'option'.
yep 343 that's what i mean
iam sure there's something i dont do
but still cant find what's the wrong
i edit the precinct.clt then convert it to precinct.sev then put precinct.sev in server side
but this wont work lol
sure there's something also must i do
still trying -.-
edit:save point works in jd
12-06-11
Romulan
Re: problem with edit spam point in map
Quote:
Originally Posted by 343
]Which map is like this -- I wanna go testin'/experimenting :)
Most of PW maps have this and it's controlled by precinct.clt try what I've said about the precinct.clt of any fb19 by example you will see that it's works for PW.
13-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by Romulan
Most of PW maps have this and it's controlled by precinct.clt try what I've said about the precinct.clt of any fb19 by example you will see that it's works for PW.
i see all the work in precinct.clt
but nth work for me ^^
13-06-11
Du100
Re: problem with edit spam point in map
First try to change existing resp point. Then try to play with values, and understand what they mean. After that try to make copy of any resp point. And after all try to make your own.
13-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by Du100
First try to change existing resp point. Then try to play with values, and understand what they mean. After that try to make copy of any resp point. And after all try to make your own.
1561 5 0 0 1 1 60 1 "1" 0 //the number that I've put in "" is the maptag
-696.291992, 218.964996, -1178.810059 //Is the respawn point when you click "go to town".
If still doesn't work then Idk what it could be... Maybe hardcoded?
Don't forget to convert Precinct.clt to Precinct.sev for server side.
Hint: sMAPtool from ronny1982
Ok (how I don't know, but) I initially totally missed this post X.X @.@
You're very close, but you're off (I just tested on PWi)
Here is an excerpt from A06 (the one I tested/verified on PWi) [corrected]