Explore the old PT client/world.
Hello Priston Tale Ragezoner's,
After I was reading the whole Ragezone forum for like years. I saw some interesting topics like here, here, here and here.
I was asking how can you explore in an older PT Client? Because there are no server files for it? (for the pre-morion/aor versions of Priston Tale ofcourse)
You got to love the environment that time.
Artest,
Re: Explore the old PT client/world.
There are no complete server files for PT at all. :ott1:
There is an old VB6 server which doesn't do a lot. A VC6 translation which does even less, but does it... nicer? And there is the "server4096.exe" which most private servers work on, and is simply a modified Japanese Beta Client. ^_^
Your last link, 1.66b is the same modifications made to the Pre-AOR 1.66 ePT Beta. I've not run it without the "Disconnect", but others have, and claim it's fine.
Of course, Exellsior went on with that, and integrated all the old Pre-AOR \ Pre-Morion maps into the current KPT, and it is MagicPT, but their code-base is private. (and they're officially on a 2 or 3 week hiatus while they move servers)
You may also know that most, if not all these maps are also implemented in Sandurrs servers UniquePT and RealmPT. (Their code-base is also "mostly" closed to us.)
But if you just want to play those old maps again, any of those existing P-Servers can give you that.
I think MysticPT, and some of the "old guard" (SGPT, PyePT, SkyPT?.. maybe, I didn't really play them) had some of them too. But they are consigned to history now.
There are some basic server executables still floating around these forum IMS, but I haven't looked at them much. (they weren't really a full release, so you'd have to work out what assets they wanted and start hacking your files to suit them, or v.v.)
If you want to do this your self... Hmm... It ain't easy. Could be, if one of us turned the 1.66b server into a full release, but it too is just a server executable, and will need the data files changing to suit the old client.
It's all possible, because the server files are just extrapolated from information the client already has. ^_^
But you do need to know you code, your hex, and your way around PT files in general. :wink:
Re: Explore the old PT client/world.
Interesting. Alright thanks for your fast and useful respond.
Re: Explore the old PT client/world.
I would have mentioned your emulator DV, but there isn't anything like a "release" that general people can use yet.
I think the OP is looking for a "current" solution. :wink:
Re: Explore the old PT client/world.
new JavaPT Emu (link to download on ptemu forums), run v2.00 without trouble, so older versions also should have minor troubles if any. Anyway while developing that noticed that maybe server4096 should run as old game without many troubles except maybe for SOD, allways that you fix all the /gameserver files (.npc, item, .spc, etc), so u must remove all reference to new client structure directory and use only old reference structure, also u must have some editing of the maps available on the server.
Re: Explore the old PT client/world.
I think Vormav and Excellsior found it was easier to put server capabilities into 1.66 (which can already run as server2048 IMS) than to put 1.66 / 2.0 compatibility into the server4096.