error-L1 : Socket Header error
Hi, im getting that error after few hs/mins of GS running, i have 2 gameservers running connected to same DB, after few minutes/hours of gameserver running the second gameserver shows that message when somebody tries to login, and the user gets disconnected under that message error, does anybody know how to solve this?, thanks.
Re: error-L1 : Socket Header error
screen shot of the error would be better to
solve such probs ,, ;)
Re: error-L1 : Socket Header error
just google "error-L1 : Socket Header error "
and ull find guide[COLOR="Silver"]
Re: error-L1 : Socket Header error
Error is like this:
15:12:59 connect : [8113][IP]
error-L1 : Socket Header error 0, 8113
15:12:59 (8113)logout : [IP]
Connection Closed, dwIoSize == 0 (Index:8113)
the number 8113 may variate, Karli, i already googled it and the only result google shows its Deathway's decompilation of GIOCP, thanks.
PS: I use a NO-IP DNS in Main i dont use numerical ip there, might this be the problem?, i also get random users disconnections like with few seconds interval between each user disconnection.
If i restart GS it works okey but after few hours/minutes GS starts to disconnect people again when trying to login under that Socket Header Error.
Re: error-L1 : Socket Header error
try this
1. open sql query and update it with this code
Code:
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[MEMB_STAT_GJ]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[MEMB_STAT_GJ]
GO
CREATE TABLE [dbo].[MEMB_STAT_GJ] (
[memb___id] [char] (10) COLLATE Chinese_PRC_CI_AS NOT NULL ,
[name] [char] (10) COLLATE Chinese_PRC_CI_AS NOT NULL ,
[ServerName] [varchar] (20) COLLATE Chinese_PRC_CI_AS NULL ,
[ServerCode] [int] NULL ,
[IP] [varchar] (20) COLLATE Chinese_PRC_CI_AS NULL ,
[TM] [datetime] NULL
) ON [PRIMARY]
GO
2.
install netframework
visual c++
the prob is also if someone is trying to DoS u so ur players get DC.
3. use loopback adaptor.