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[UberEmu] - Freeze - [Game]
Ok, first of all, this is coded in 3 days, becouse of a deal i made :S and it isn't coded to be clean/fast but to work 100%,
InteractorFreezeTile.cs (frz_tile)
PHP Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Threading;
using System.Drawing;
using Uber.Storage;
using Uber.Messages;
using Uber.HabboHotel.GameClients;
using Uber.HabboHotel.Pathfinding;
using Uber.HabboHotel.Rooms;
namespace Uber.HabboHotel.Items.Interactors
{
class InteractorFreezeTile : FurniInteractor
{
public override void OnPlace(GameClient Session, RoomItem Item)
{
}
public override void OnRemove(GameClient Session, RoomItem Item)
{
}
public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
{
RoomUser User = Item.GetRoom().GetRoomUserByHabbo(Session.GetHabbo().Username);
if (User.GetClient().GetHabbo().frzFrozen == false)
{
if (User.GetClient().GetHabbo().frzTeam != 0)
{
if (Item.GetRoom().frzTimer == true)
{
if (Item.X == User.X || Item.X - 1 == User.X || Item.X + 1 == User.X)
{
if (Item.Y == User.Y || Item.Y - 1 == User.Y || Item.Y + 1 == User.Y)
{
ThreadPool.QueueUserWorkItem(o =>
{
if (Session.GetHabbo().frzBalls > 0)
{
Session.GetHabbo().frzBalls -= 1;
Item.ExtraData = "1000";
Item.UpdateState(false, true);
Thread.Sleep(2000);
ApplyFreeze(Item, Item);
#region BallType 0
if (User.GetClient().GetHabbo().frzBall == 0)
{
for (int i = 1; i < 20; i++)
{
if (User.GetClient().GetHabbo().frzRange >= i)
{
Thread.Sleep(200);
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
if (Item2.GetBaseItem().Name == "es_tile")
{
if (Item2.X == Item.X && Item2.Y == Item.Y + i || Item2.X == Item.X && Item2.Y == Item.Y - i || Item2.X == Item.X + i && Item2.Y == Item.Y || Item2.X == Item.X - i && Item2.Y == Item.Y)
{
ApplyFreeze(Item, Item2);
}
}
}
}
}
}
#endregion
#region BallType 1
if (User.GetClient().GetHabbo().frzBall == 1)
{
for (int i = 1; i < 20; i++)
{
if (User.GetClient().GetHabbo().frzRange >= i)
{
Thread.Sleep(200);
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
if (Item2.GetBaseItem().Name == "es_tile")
{
if (Item2.X == Item.X + i && Item2.Y == Item.Y + i || Item2.X == Item.X + i && Item2.Y == Item.Y - i || Item2.X == Item.X - i && Item2.Y == Item.Y + i || Item2.X == Item.X - i && Item2.Y == Item.Y - i)
{
ApplyFreeze(Item, Item2);
}
}
}
}
}
User.GetClient().GetHabbo().frzBall = 0;
}
#endregion
#region BallType 2
if (User.GetClient().GetHabbo().frzBall == 2)
{
for (int i = 1; i < 20; i++)
{
if (User.GetClient().GetHabbo().frzRange >= i)
{
Thread.Sleep(200);
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
if (Item2.GetBaseItem().Name == "es_tile")
{
if (Item2.X == Item.X + i && Item2.Y == Item.Y + i || Item2.X == Item.X + i && Item2.Y == Item.Y - i || Item2.X == Item.X - i && Item2.Y == Item.Y + i || Item2.X == Item.X - i && Item2.Y == Item.Y - i)
{
ApplyFreeze(Item, Item2);
}
if (Item2.X == Item.X && Item2.Y == Item.Y + i || Item2.X == Item.X && Item2.Y == Item.Y - i || Item2.X == Item.X + i && Item2.Y == Item.Y || Item2.X == Item.X - i && Item2.Y == Item.Y)
{
ApplyFreeze(Item, Item2);
}
}
}
}
}
User.GetClient().GetHabbo().frzBall = 0;
}
#endregion
Session.GetHabbo().frzBalls += 1;
}
});
}
}
}
}
}
}
public void ApplyFreeze(RoomItem Item, RoomItem Item2)
{
if (Item.GetRoom().frzTimer == true)
{
Item2.ExtraData = "11200";
Item2.UpdateState(false, true);
int rand = UberEnvironment.GetRandomNumber(1, 11);
foreach (RoomItem Item3 in Item.GetRoom().Items)
{
if (Item3.GetBaseItem().Name == "es_box")
{
if (Item2.X == Item3.X && Item2.Y == Item3.Y)
{
if (Item3.ExtraData == "0" || Item3.ExtraData == null)
{
#region ExtraData
if (rand <= 4)
{
Item3.ExtraData = "1000";
}
else if (rand == 5)
{
Item3.ExtraData = "2000";
}
else if (rand == 6)
{
Item3.ExtraData = "3000";
}
else if (rand == 7)
{
Item3.ExtraData = "4000";
}
else if (rand == 8)
{
Item3.ExtraData = "5000";
}
else if (rand == 9)
{
Item3.ExtraData = "6000";
}
else if (rand == 10)
{
Item3.ExtraData = "7000";
}
#endregion
Item3.UpdateState(false, true);
}
}
}
}
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.X == Item2.X && User2.Y == Item2.Y)
{
if (User2.GetClient().GetHabbo().frzShield == false)
{
if (Item.GetRoom().frzTimer == true)
{
if (User2.GetClient().GetHabbo().frzTeam != 0)
{
ThreadPool.QueueUserWorkItem(o =>
{
foreach (RoomItem Item3 in Item.GetRoom().Items)
{
#region LoseLive
if (User2.GetClient().GetHabbo().frzTeam == 1)
{
if (Item3.GetBaseItem().Name == "es_score_r")
{
if (Item3.ExtraData == "") { Item3.ExtraData = "0"; }
Item3.ExtraData = (int.Parse(Item3.ExtraData) - 10).ToString();
Item3.UpdateState(false, true);
}
}
if (User2.GetClient().GetHabbo().frzTeam == 2)
{
if (Item3.GetBaseItem().Name == "es_score_g")
{
if (Item3.ExtraData == "") { Item3.ExtraData = "0"; }
Item3.ExtraData = (int.Parse(Item3.ExtraData) - 10).ToString();
Item3.UpdateState(false, true);
}
}
if (User2.GetClient().GetHabbo().frzTeam == 3)
{
if (Item3.GetBaseItem().Name == "es_score_b")
{
if (Item3.ExtraData == "") { Item3.ExtraData = "0"; }
Item3.ExtraData = (int.Parse(Item3.ExtraData) - 10).ToString();
Item3.UpdateState(false, true);
}
}
if (User2.GetClient().GetHabbo().frzTeam == 4)
{
if (Item3.GetBaseItem().Name == "es_score_y")
{
if (Item3.ExtraData == "") { Item3.ExtraData = "0"; }
Item3.ExtraData = (int.Parse(Item3.ExtraData) - 10).ToString();
Item3.UpdateState(false, true);
}
}
#endregion
}
#region Team 1 R
if (User2.GetClient().GetHabbo().frzTeam == 1)
{
User2.GetClient().GetHabbo().frzFrozen = true;
User2.GetRoom().ApplyUserEffect(User2, 12);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzFrozen = false;
User2.GetClient().GetHabbo().frzShield = true;
User2.GetRoom().ApplyUserEffect(User2, 49);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzShield = false;
User2.GetRoom().ApplyUserEffect(User2, 40);
}
#endregion
#region Team 2 G
if (User2.GetClient().GetHabbo().frzTeam == 2)
{
User2.GetClient().GetHabbo().frzFrozen = true;
User2.GetRoom().ApplyUserEffect(User2, 12);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzFrozen = false;
User2.GetClient().GetHabbo().frzShield = true;
User2.GetRoom().ApplyUserEffect(User2, 50);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzShield = false;
User2.GetRoom().ApplyUserEffect(User2, 41);
}
#endregion
#region Team 3 B
if (User2.GetClient().GetHabbo().frzTeam == 3)
{
User2.GetClient().GetHabbo().frzFrozen = true;
User2.GetRoom().ApplyUserEffect(User2, 12);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzFrozen = false;
User2.GetClient().GetHabbo().frzShield = true;
User2.GetRoom().ApplyUserEffect(User2, 51);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzShield = false;
User2.GetRoom().ApplyUserEffect(User2, 42);
}
#endregion
#region Team 4 Y
if (User2.GetClient().GetHabbo().frzTeam == 4)
{
User2.GetClient().GetHabbo().frzFrozen = true;
User2.GetRoom().ApplyUserEffect(User2, 12);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzFrozen = false;
User2.GetClient().GetHabbo().frzShield = true;
User2.GetRoom().ApplyUserEffect(User2, 52);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzShield = false;
User2.GetRoom().ApplyUserEffect(User2, 43);
}
#endregion
User2.GetClient().GetHabbo().frzLives -= 1;
#region Death
if (User2.GetClient().GetHabbo().frzLives <= 0)
{
foreach (RoomItem Item4 in Item.GetRoom().Items)
{
if (Item4.GetBaseItem().Name == "es_exit")
{
User2.X = Item4.X;
User2.Y = Item4.Y;
User2.UpdateNeeded = true;
}
}
User2.GetRoom().ApplyUserEffect(User2, 0);
User2.GetClient().GetHabbo().frzTeam = 0;
User2.GetClient().GetHabbo().frzRange = 3;
User2.GetClient().GetHabbo().frzLives = 3;
User2.GetClient().GetHabbo().frzBalls = 1;
User2.GetClient().GetHabbo().frzBall = 0;
#region Finish
int TeamR = 0;
int TeamG = 0;
int TeamB = 0;
int TeamY = 0;
foreach (RoomUser User3 in User2.GetRoom().UserList)
{
if (User3.GetClient().GetHabbo().frzTeam == 1)
{
TeamR += 1;
}
if (User3.GetClient().GetHabbo().frzTeam == 2)
{
TeamG += 1;
}
if (User3.GetClient().GetHabbo().frzTeam == 3)
{
TeamB += 1;
}
if (User3.GetClient().GetHabbo().frzTeam == 4)
{
TeamY += 1;
}
}
#region TeamR
if (TeamR > 0 && TeamG == 0 && TeamB == 0 && TeamY == 0)
{
foreach (RoomUser User4 in Item.GetRoom().UserList)
{
if (User4.GetClient().GetHabbo().frzTeam == 1)
{
ServerMessage Message = new ServerMessage(481);
Message.AppendInt32(User4.VirtualId);
Item.GetRoom().SendMessage(Message);
}
}
}
#endregion
#region TeamG
if (TeamR == 0 && TeamG > 0 && TeamB == 0 && TeamY == 0)
{
foreach (RoomUser User4 in Item.GetRoom().UserList)
{
if (User4.GetClient().GetHabbo().frzTeam == 2)
{
ServerMessage Message = new ServerMessage(481);
Message.AppendInt32(User4.VirtualId);
Item.GetRoom().SendMessage(Message);
}
}
}
#endregion
#region TeamB
if (TeamR == 0 && TeamG == 0 && TeamB > 0 && TeamY == 0)
{
foreach (RoomUser User4 in Item.GetRoom().UserList)
{
if (User4.GetClient().GetHabbo().frzTeam == 3)
{
ServerMessage Message = new ServerMessage(481);
Message.AppendInt32(User4.VirtualId);
Item.GetRoom().SendMessage(Message);
}
}
}
#endregion
#region TeamY
if (TeamR == 0 && TeamG == 0 && TeamB == 0 && TeamY > 0)
{
foreach (RoomUser User4 in Item.GetRoom().UserList)
{
if (User4.GetClient().GetHabbo().frzTeam == 4)
{
ServerMessage Message = new ServerMessage(481);
Message.AppendInt32(User4.VirtualId);
Item.GetRoom().SendMessage(Message);
}
}
}
#endregion
#endregion
}
#endregion
});
}
}
}
}
}
}
}
}
}
InteractorFreezeCounter (frz_counter)
PHP Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Threading;
using System.Drawing;
using Uber.Storage;
using Uber.Messages;
using Uber.HabboHotel.GameClients;
using Uber.HabboHotel.Pathfinding;
using Uber.HabboHotel.Rooms;
namespace Uber.HabboHotel.Items.Interactors
{
class InteractorFreezeCounter : FurniInteractor
{
public override void OnPlace(GameClient Session, RoomItem Item)
{
Item.ExtraData = "0";
}
public override void OnRemove(GameClient Session, RoomItem Item)
{
}
public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
{
if (UserHasRights)
{
if (Request == 2)
{
#region ExtraData
if (Item.ExtraData == "0")
{
Item.ExtraData = "30";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "30")
{
Item.ExtraData = "60";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "60")
{
Item.ExtraData = "120";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "120")
{
Item.ExtraData = "180";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "180")
{
Item.ExtraData = "240";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "240")
{
Item.ExtraData = "300";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "300")
{
Item.ExtraData = "600";
Item.UpdateState(false, true);
}
else
{
Item.ExtraData = "0";
Item.UpdateState(false, true);
}
#endregion
}
else if (Request == 1)
{
#region TimerStart
if (Item.GetRoom().frzTimer == true)
{
Item.GetRoom().frzTimer = false;
}
else
{
Item.GetRoom().frzTimer = true;
ThreadPool.QueueUserWorkItem(o =>
{
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
#region Reset
if (Item2.GetBaseItem().Name == "es_score_r")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_score_g")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_score_b")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_score_y")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_box")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_tile")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
#endregion
}
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
#region Score
if (Item2.GetBaseItem().Name == "es_score_r")
{
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.GetClient().GetHabbo().frzTeam == 1)
{
if (Item2.ExtraData == "") { Item2.ExtraData = "0"; }
Item2.ExtraData = (int.Parse(Item2.ExtraData) + 10 * User2.GetClient().GetHabbo().frzLives).ToString();
Item2.UpdateState(false, true);
}
}
}
if (Item2.GetBaseItem().Name == "es_score_g")
{
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.GetClient().GetHabbo().frzTeam == 2)
{
if (Item2.ExtraData == "") { Item2.ExtraData = "0"; }
Item2.ExtraData = (int.Parse(Item2.ExtraData) + 10 * User2.GetClient().GetHabbo().frzLives).ToString();
Item2.UpdateState(false, true);
}
}
}
if (Item2.GetBaseItem().Name == "es_score_b")
{
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.GetClient().GetHabbo().frzTeam == 3)
{
if (Item2.ExtraData == "") { Item2.ExtraData = "0"; }
Item2.ExtraData = (int.Parse(Item2.ExtraData) + 10 * User2.GetClient().GetHabbo().frzLives).ToString();
Item2.UpdateState(false, true);
}
}
}
if (Item2.GetBaseItem().Name == "es_score_y")
{
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.GetClient().GetHabbo().frzTeam == 4)
{
if (Item2.ExtraData == "") { Item2.ExtraData = "0"; }
Item2.ExtraData = (int.Parse(Item2.ExtraData) + 10 * User2.GetClient().GetHabbo().frzLives).ToString();
Item2.UpdateState(false, true);
}
}
}
#endregion
}
while (Item.GetRoom().frzTimer)
{
if (int.Parse(Item.ExtraData) > 0)
{
Thread.Sleep(1000);
DowngradeItemCount(Item);
}
else
{
Item.GetRoom().frzTimer = false;
}
}
});
}
#endregion
}
}
}
public void DowngradeItemCount(RoomItem Item)
{
int count;
count = int.Parse(Item.ExtraData);
count--;
Item.ExtraData = count.ToString();
Item.UpdateState(false, true);
}
}
}
The ItemsOnSquare part:
PHP Code:
if (User.X != User.GetClient().GetHabbo().LastX || User.Y != User.GetClient().GetHabbo().LastY)
{
if (User.GetClient().GetHabbo().frzTeam != 0)
{
if (User.GetRoom().frzTimer == true)
{
if (Item.GetBaseItem().Name == "es_box")
{
#region ExtraData
if (Item.ExtraData == "2000")
{
User.GetClient().GetHabbo().frzRange += 1;
Item.ExtraData = "12000";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "3000")
{
User.GetClient().GetHabbo().frzBalls += 1;
Item.ExtraData = "13000";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "4000")
{
User.GetClient().GetHabbo().frzBall = 1;
Item.ExtraData = "14000";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "5000")
{
User.GetClient().GetHabbo().frzBall = 2;
Item.ExtraData = "15000";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "6000")
{
Item.ExtraData = "16000";
Item.UpdateState(false, true);
User.GetClient().GetHabbo().frzLives += 1;
}
else if (Item.ExtraData == "7000")
{
Item.ExtraData = "17000";
Item.UpdateState(false, true);
ThreadPool.QueueUserWorkItem(o =>
{
#region Team 1 R
if (User.GetClient().GetHabbo().frzTeam == 1)
{
User.GetClient().GetHabbo().frzShield = true;
User.GetRoom().ApplyUserEffect(User, 49);
Thread.Sleep(5000);
User.GetClient().GetHabbo().frzShield = false;
User.GetRoom().ApplyUserEffect(User, 40);
}
#endregion
#region Team 2 G
if (User.GetClient().GetHabbo().frzTeam == 2)
{
User.GetClient().GetHabbo().frzShield = true;
User.GetRoom().ApplyUserEffect(User, 50);
Thread.Sleep(5000);
User.GetClient().GetHabbo().frzShield = false;
User.GetRoom().ApplyUserEffect(User, 41);
}
#endregion
#region Team 3 B
if (User.GetClient().GetHabbo().frzTeam == 3)
{
User.GetClient().GetHabbo().frzShield = true;
User.GetRoom().ApplyUserEffect(User, 51);
Thread.Sleep(5000);
User.GetClient().GetHabbo().frzShield = false;
User.GetRoom().ApplyUserEffect(User, 42);
}
#endregion
#region Team 4 G
if (User.GetClient().GetHabbo().frzTeam == 4)
{
User.GetClient().GetHabbo().frzShield = true;
User.GetRoom().ApplyUserEffect(User, 52);
Thread.Sleep(5000);
User.GetClient().GetHabbo().frzShield = false;
User.GetRoom().ApplyUserEffect(User, 43);
}
#endregion
});
}
#endregion
}
}
}
if (Item.GetBaseItem().Name == "es_gate_r")
{
#region es_gate_r
User.GetRoom().ApplyUserEffect(User, 40);
User.GetClient().GetHabbo().frzTeam = 1;
User.GetClient().GetHabbo().frzRange = 3;
User.GetClient().GetHabbo().frzLives = 3;
User.GetClient().GetHabbo().frzBalls = 1;
User.GetClient().GetHabbo().frzBall = 0;
#endregion
}
if (Item.GetBaseItem().Name == "es_gate_g")
{
#region es_gate_g
User.GetRoom().ApplyUserEffect(User, 41);
User.GetClient().GetHabbo().frzTeam = 2;
User.GetClient().GetHabbo().frzRange = 3;
User.GetClient().GetHabbo().frzLives = 3;
User.GetClient().GetHabbo().frzBalls = 1;
User.GetClient().GetHabbo().frzBall = 0;
#endregion
}
if (Item.GetBaseItem().Name == "es_gate_b")
{
#region es_gate_b
User.GetRoom().ApplyUserEffect(User, 42);
User.GetClient().GetHabbo().frzTeam = 3;
User.GetClient().GetHabbo().frzRange = 3;
User.GetClient().GetHabbo().frzLives = 3;
User.GetClient().GetHabbo().frzBalls = 1;
User.GetClient().GetHabbo().frzBall = 0;
#endregion
}
if (Item.GetBaseItem().Name == "es_gate_y")
{
#region es_gate_y
User.GetRoom().ApplyUserEffect(User, 43);
User.GetClient().GetHabbo().frzTeam = 4;
User.GetClient().GetHabbo().frzRange = 3;
User.GetClient().GetHabbo().frzLives = 3;
User.GetClient().GetHabbo().frzBalls = 1;
User.GetClient().GetHabbo().frzBall = 0;
#endregion
}
User.GetClient().GetHabbo().LastX = User.X;
User.GetClient().GetHabbo().LastY = User.Y;
}
Room.cs:
PHP Code:
public bool frzTimer = false;
Habbo.cs:
PHP Code:
public int frzLives = 4;
public int frzBalls = 1;
public int frzRange = 3;
public int frzBall = 0;
public int frzTeam = 0;
public bool frzFrozen = false;
public bool frzShield = false;
public int LastX;
public int LastY;
RoomItem.cs:
PHP Code:
case "frz_tile":
return new InteractorFreezeTile();
case "frz_counter":
return new InteractorFreezeCounter();
(if you use breakz0ne edit:) Don't forget to delete the part that resets effect when you aren't walking on funiture!
Credits:
TopErwin - coded 100%
Screen:
http://img641.imageshack.us/img641/4...remufreeze.png
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Re: [UberEmu] - Freeze - [Game]
That's, what i called a release, Nice job!
-
Re: [UberEmu] - Freeze - [Game]
-
Re: [UberEmu] - Freeze - [Game]
For all users that use Foenix on their hotel, This will come for FoenixEmu when Aaron has wake up and copy & pasted this into his FoenixEmu.
And eh thanks for releasing mate ;)
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Re: [UberEmu] - Freeze - [Game]
what kind of a deal?
and this is wonderful:)
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Re: [UberEmu] - Freeze - [Game]
really thanks ;)
Tommorow in Funlight 6 or Phoenix 3.5.7 xD
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Someuser
For all users that use Foenix on their hotel, This will come for FoenixEmu when Aaron has wake up and copy & pasted this into his FoenixEmu.
And eh thanks for releasing mate ;)
I know PEjump -.- When wichard/breakz0ne released he's emulator and quest system, Aaron did stole it.
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Re: [UberEmu] - Freeze - [Game]
-
Re: [UberEmu] - Freeze - [Game]
Phoenix will steal this release, and Aaron will not give credits to TopErwin ;P
@OT: Nice release.
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Re: [UberEmu] - Freeze - [Game]
Im expecting a normal Structure. This is not good coded. Its realy crap.
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
wichard
Im expecting a normal Structure. This is not good coded. Its realy crap.
Ok, but your pathfinder in v2 is also crap.. it laggs and some things not working could you help me on MSN?
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
wichard
Im expecting a normal Structure. This is not good coded. Its realy crap.
You are crap alsow, just shut up!
Be able to READ text,
It's coded in 3 days, for a deal with pejump,
I didn't was fancy todo it sow i NUKED it totally,
My only goal whas to get it working, not to get it CLEAN,
http://nikkigsblog.files.wordpress.c...rn-to-read.jpg
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Re: [UberEmu] - Freeze - [Game]
It's not very clean, that's true. Are you gone fix this, or is this just it?
But anyway, thanks!
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Re: [UberEmu] - Freeze - [Game]
This will be in Phoenix in about... 2 days, This is what I call a release, Thank you.
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Re: [UberEmu] - Freeze - [Game]
Ok ok we get it that Aaron might adopt this to phoenix..any need to go on?
Even if he does it did get released for EVERYONE to use ^^
Posted via Mobile Device
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Donkjam
Ok ok we get it that Aaron might adopt this to phoenix..any need to go on?
Even if he does it did get released for EVERYONE to use ^^
Posted via Mobile Device
True, But the idee that Aroon never give credits for example THIS.
Or i'm wrong, Whatever.
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Re: [UberEmu] - Freeze - [Game]
I hate how everyone flames for stealing shit without credits.
You are fucking stealing from Sulake. Hypocrites.
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Re: [UberEmu] - Freeze - [Game]
i guess that is true but come one would you want your work going to a paid product.. (if it was still that way)
this is awesome thanks toperwin, i seee
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Re: [UberEmu] - Freeze - [Game]
WAUW, this is amazing THANKSSSS!
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Re: [UberEmu] - Freeze - [Game]
I get error in GetRoom & GetBaseItem should i add a public bool or private...?
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Re: [UberEmu] - Freeze - [Game]
i like this relese, but tbh i think Aaron just takes shit of RageZone and calls it his own work -.-!
Good release thou mate i like it.
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Re: [UberEmu] - Freeze - [Game]
This is a good release, thanks for sharing man!
~Sean
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Sean
This is a good release, thanks for sharing man!
~Sean
Without "PEhump" it wouldn't have been released, so thank "PEhump" too ;)
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Re: [UberEmu] - Freeze - [Game]
Where should I insert that :The ItemsOnSquare Part (But I have the rest) :):
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Nextor
Where should I insert that :The ItemsOnSquare Part (But I have the rest) :):
What uberEmulator edit are you using? Since some are different..
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Re: [UberEmu] - Freeze - [Game]
uberEmulator R63+ Breakz0nes Edit
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Re: [UberEmu] - Freeze - [Game]
Ok, first search for this in the emulator:
Code:
else if (Item.GetBaseItem().InteractionType.ToLower() == "ball")
{
// todo soccer :D
}
and put the itemonsquare shit posted in the thread UNDER it.
Then search for this in the emulator:
Code:
if (ItemsOnSquare == null)
{
ItemsOnSquare = new List<RoomItem>();
if (UserEffects.ContainsKey(User.HabboId))
{
ApplyUserEffect(User, 0);
}
}
and REPLACE this by this:
Code:
if (ItemsOnSquare == null)
{
ItemsOnSquare = new List<RoomItem>();
/*if (UserEffects.ContainsKey(User.HabboId))
{
ApplyUserEffect(User, 0);
}*/
}
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Someuser
Ok, first search for this in the emulator:
In which file
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Nextor
In which file
Room.cs
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Someuser
Room.cs
how not expected, others ppls work you taking credit , how cute?
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Re: [UberEmu] - Freeze - [Game]
HELP Please
Error 1 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 250 51 Uber
Error 2 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 254 51 Uber
Error 3 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 257 51 Uber
Error 4 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 265 51 Uber
Error 5 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 269 51 Uber
Error 6 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 272 51 Uber
Error 7 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 280 51 Uber
Error 8 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 284 51 Uber
Error 9 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 287 51 Uber
Error 10 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 295 51 Uber
Error 11 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 299 51 Uber
Error 12 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 302 51 Uber
Error 13 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 321 51 Uber
Error 14 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 333 78 Uber
Advertencia 15 Se ha detectado código inaccesible C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 335 49 Uber
Error 16 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 1995 34 Uber
Error 17 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2041 50 Uber
Error 18 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2044 50 Uber
Error 19 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2052 50 Uber
Error 20 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2055 50 Uber
Error 21 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2063 50 Uber
Error 22 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2066 50 Uber
Error 23 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2074 50 Uber
Error 24 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2077 50 Uber
Error 25 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2090 30 Uber
Error 26 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2102 30 Uber
Error 27 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2114 30 Uber
Error 28 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2126 30 Uber
:(
-
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
danilo171294
HELP Please
Error 1 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 250 51 Uber
Error 2 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 254 51 Uber
Error 3 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 257 51 Uber
Error 4 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 265 51 Uber
Error 5 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 269 51 Uber
Error 6 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 272 51 Uber
Error 7 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 280 51 Uber
Error 8 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 284 51 Uber
Error 9 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 287 51 Uber
Error 10 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 295 51 Uber
Error 11 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 299 51 Uber
Error 12 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 302 51 Uber
Error 13 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 321 51 Uber
Error 14 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 333 78 Uber
Advertencia 15 Se ha detectado código inaccesible C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Items\Interactors\InteractorFreezeTile.cs 335 49 Uber
Error 16 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 1995 34 Uber
Error 17 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2041 50 Uber
Error 18 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2044 50 Uber
Error 19 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2052 50 Uber
Error 20 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2055 50 Uber
Error 21 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2063 50 Uber
Error 22 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2066 50 Uber
Error 23 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2074 50 Uber
Error 24 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2077 50 Uber
Error 25 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2090 30 Uber
Error 26 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2102 30 Uber
Error 27 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2114 30 Uber
Error 28 'Uber.HabboHotel.Rooms.RoomUser.GetRoom()' no es accesible debido a su nivel de protección C:\Documents and Settings\joseilton\Meus documentos\Downloads\Antigo Emu\Uber\HabboHotel\Rooms\Room.cs 2126 30 Uber
:(
Give up, please just give up.
-
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
OneEye
how not expected, others ppls work you taking credit , how cute?
Am I taking credits for this!? Well this time i am, and i deserve it since without me this wouldn't have been coded and wouldn't have been released, read the damn thread first wanna-be post counter n00b!
And for everyone that gets that GetRoom() error, go to that GetRoom() void and change "private" to "public" ;)
-
Re: [UberEmu] - Freeze - [Game]
It's weird how some people can't seem to fix such errors like the ones three posts above, even though it says exactly what's wrong..
-
Re: [UberEmu] - Freeze - [Game]
can someone give me the sql and swfs? Oh, and you do also need some effects i guess?
-
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Near
It's weird how some people can't seem to fix such errors like the ones three posts above, even though it says exactly what's wrong..
People who can't do that should not even be opening and editing the source code. Before anyone says they may be learning C#, well I wouldn't even recommend learning C# by starting at Reverse Engineering...
-
Quote:
Originally Posted by
gammer123
really thanks ;)
Tommorow in Funlight 6 or Phoenix 3.5.7 xD
no in funlight 5 build 147.
-
Re: [UberEmu] - Freeze - [Game]
-
Re: [UberEmu] - Freeze - [Game]
Good Release!
But when i click on a freezee tile/plate then :
User DC: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Uber.HabboHotel.Items.Interactors.InteractorFreezeTile.OnTrigger(GameClient Session, RoomItem Item, Int32 Request, Boolean UserHasRights) in C:\Users\Michael\Downloads\uberEmu_edited_by_Slaxxer\Funlight 5 R63\HabboHotel\Items\FurniInteractor.cs:Zeile 549.
bei Uber.Messages.GameClientMessageHandler.TriggerItem() in C:\Users\Michael\Downloads\uberEmu_edited_by_Slaxxer\Funlight 5 R63\Messages\Requests\Rooms.cs:Zeile 1967.
bei Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) in C:\Users\Michael\Downloads\uberEmu_edited_by_Slaxxer\Funlight 5 R63\Messages\GameClientMessageHander.cs:Zeile 65.
bei Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) in C:\Users\Michael\Downloads\uberEmu_edited_by_Slaxxer\Funlight 5 R63\HabboHotel\GameClients\GameClient.cs:Zeile 471.
But Off Topic to all Coders :
i used many codes from this forum and give no credits. That i will change in the next Funlight Update. The Names of the Users who make the codes become credits
Sry for my bad english i come from germany
-
Re: [UberEmu] - Freeze - [Game]
funlight is based on that noob slaxxers edition o.o im glad i never used your server now haha!
freeze = awesummme :)
-
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
ntl200
funlight is based on that noob slaxxers edition o.o im glad i never used your server now haha!
freeze = awesummme :)
no slaxxers was my first emu xD In the Folder i have 22 different Emus xD
-
Re: [UberEmu] - Freeze - [Game]
Error 8 The name 'UserEffects' does not exist in the current context E:\Usar esse emulador\MayEmu r3 - Cópia (3)\HabboHotel\Rooms\Room.cs 763 17 MayEmu
-
Re: [UberEmu] - Freeze - [Game]
Brilliant release, what can i say!
Thanks!
-
Re: [UberEmu] - Freeze - [Game]
This is just a great release tnx :D
-
Re: [UberEmu] - Freeze - [Game]
Bad code is bad code, you can't just throw Thread.Sleep anywhere you like, and Thread.Sleep is very costly to CPU usage, its better to initialize a Timer to trigger something then dispose it.
-
Re: [UberEmu] - Freeze - [Game]
Congratulations trying to overload the .NET Threadpool. Annyways, thanks for the release so I can understand how to code it in bfly, but in annother way :thumbup1:
Quote:
Originally Posted by
matty13
Bad code is bad code, you can't just throw Thread.Sleep anywhere you like, and Thread.Sleep is very costly to CPU usage, its better to initialize a Timer to trigger something then dispose it.
There are worse thing than setting the thread to sleep. Keeping in mind we are working in a threadpool, the threadpool would starting to hang when you get the same amount of playing games as the amount of threads running in the threadpool. This would cause severe lagg and even in the socket, which shares the same threadpool. I would not recommend using this code if you have more than 200-300 users online, due to the fact it would lagg the shit out of the threadpools.
But it is usefull for developers who are coding Freeze. I did not even understand how to play the game untill today, which was the day I was going to start on freeze in bfly.
- Martin
-
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
maritnmine
Congratulations trying to overload the .NET Threadpool. Annyways, thanks for the release so I can understand how to code it in bfly, but in annother way :thumbup1:
There are worse thing than setting the thread to sleep. Keeping in mind we are working in a threadpool, the threadpool would starting to hang when you get the same amount of playing games as the amount of threads running in the threadpool. This would cause severe lagg and even in the socket, which shares the same threadpool. I would not recommend using this code if you have more than 200-300 users online, due to the fact it would lagg the shit out of the threadpools.
But it is usefull for developers who are coding Freeze. I did not even understand how to play the game untill today, which was the day I was going to start on freeze in bfly.
- Martin
TopErwin didnt coded this to make it 100% clean and stable, it is just coded to proof that it is not so hard to code freeze :):
-
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
davidaap
TopErwin didnt coded this to make it 100% clean and stable, it is just coded to proof that it is not so hard to code freeze :):
That argument is not valid. The more users you have online, the more tweaked and high-performance code you need, the more advanced gets the programming. And no, I do not find it hard to code freeze, rather fun FUN FUN FUN! (*Remembers that its not friday yet*)
- Martin
-
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
maritnmine
That argument is not valid. The more users you have online, the more tweaked and high-performance code you need, the more advanced gets the programming. And no, I do not find it hard to code freeze, rather fun FUN FUN FUN! (*Remembers that its not friday yet*)
- Martin
thats true :)
and its sunday?
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Re: [UberEmu] - Freeze - [Game]
The code is missing the code for showing how much lifes you got left when you start the game and loose a life. Anyone know the packet/status/effect for this? Would be really helpfull =D
- Martin
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
maritnmine
The code is missing the code for showing how much lifes you got left when you start the game and loose a life. Anyone know the packet/status/effect for this? Would be really helpfull =D
- Martin
I wouldn't recommend responding to this message in the sense of help to this private-fag.
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Supers'X
I wouldn't recommend responding to this message in the sense of help to this private-fag.
Ahh, never mind, I just understood how to "crack" the packet structure, thanks annyways ;D
- Martin
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Someuser
For all users that use Foenix on their hotel, This will come for FoenixEmu when Aaron has wake up and copy & pasted this into his FoenixEmu.
And eh thanks for releasing mate ;)
Lol, it might be a bit funnier, if A, there was such a thing as "FoenixEmu", I've heard of "PhoenixEMU" but not "FoenixEMU", and B, if Aaron actually copy and pasted things, especially from RZ.
If he was going to copy and paste things, it would most likely be from his own forum, and I know he doesn't, his cod has been partially cracked before, and it's totally different from things released on both RZ, and Otaku...
Everyone who hates Phoenix needs the get a pair, and they are just mad that Aaron had the opportunity to purchase UberEMU, and make something out of it, and sell it, which is totally ok, and totally legal. Your all just mad because you can't get a copy of it...
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Admiral-Speedy
Lol, it might be a bit funnier, if A, there was such a thing as "FoenixEmu", I've heard of "PhoenixEMU" but not "FoenixEMU", and B, if Aaron actually copy and pasted things, especially from RZ.
If he was going to copy and paste things, it would most likely be from his own forum, and I know he doesn't, his cod has been partially cracked before, and it's totally different from things released on both RZ, and Otaku...
Everyone who hates Phoenix needs the get a pair, and they are just mad that Aaron had the opportunity to purchase UberEMU, and make something out of it, and sell it, which is totally ok, and totally legal. Your all just mad because you can't get a copy of it...
LOLOLOLOLOLOLOL
1. FoenixEmu = Fail Phoenix emu:rolleyes:
2. Only thing what is good about phoenix is wired:sleep:
3. true phoenix is legal but you need swfs for a hotel and they are illegal PWNT:love:
4. if you pay for emulation software, they you are a stupid idiot:lol:
5. Phoenix is cracked so we can get a copy of it.:thumbup:
Bye,
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Admiral-Speedy
Lol, it might be a bit funnier, if A, there was such a thing as "FoenixEmu", I've heard of "PhoenixEMU" but not "FoenixEMU", and B, if Aaron actually copy and pasted things, especially from RZ.
If he was going to copy and paste things, it would most likely be from his own forum, and I know he doesn't, his cod has been partially cracked before, and it's totally different from things released on both RZ, and Otaku...
Everyone who hates Phoenix needs the get a pair, and they are just mad that Aaron had the opportunity to purchase UberEMU, and make something out of it, and sell it, which is totally ok, and totally legal. Your all just mad because you can't get a copy of it...
Shut up brohan. We know you're deeply in love with Aaron and Phoenix but just shut the fuck up..
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Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
davidaap
LOLOLOLOLOLOLOL
1. FoenixEmu = Fail Phoenix emu:rolleyes:
2. Only thing what is good about phoenix is wired:sleep:
3. true phoenix is legal but you need swfs for a hotel and they are illegal PWNT:love:
4. if you pay for emulation software, they you are a stupid idiot:lol:
5. Phoenix is cracked so we can get a copy of it.:thumbup:
Bye,
Ok, well for starters, I have never seen anyone but you two say "Foenix". Second, Phoenix has a lot of good features, but it does lack some basic features.
We weren't talking about the legality of SWFs, whatsoever... I said that everyone thinks that Aaron shouldn't be bale to sell Phoenix, and is mad that he does, even though the sale of Emulation software that is now owned by Aaron, and has no content from the real game is totally legal! Nothing to do with SWFs, you were just not smart enough to counter that point, and you have no justification that Wired is "the only good feature"
I pay for emulation software, because it's supported by a good coder, meaning I have to do no real work on it, and I don't have to use all of these half-coded/badly coded snippets.
I am aware that Phoenix is cracked, but you guys are to dumb to realize that cracking it is technically illegal, you are breaking copyright, and legal action can be taken against every single one of you who use the cracks.
Oh, and anyone who starts their post with "LOLOLOLOLOLOLOL" is either a young child, or someone with mental issues, and somehow, I have a feeling that your a combination of both.
---------- Post added at 12:26 PM ---------- Previous post was at 12:24 PM ----------
Quote:
Originally Posted by
Tr0ll.™
Shut up brohan. We know you're deeply in love with Aaron and Phoenix but just shut the fuck up..
Neither of your claims are true. I'm fairly certain that it's impossible to be in love with a piece of software, and I am not gay... So, I can't really love another man. Clearly I'm not an Otaku fan. I visit RZ more, and have 10 times as many posts on RZ than Otaku.
Also, your name is Troll, so your retarded response was to be expected.
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Re: [UberEmu] - Freeze - [Game]
Admiral, David has a good point. At the moment that is the only real good feature of Phoenix. Wired furniture and even that isn't fully completed and is slightly buggy.
Also, so I've learnt that coding in C# isn't actually as hard as it's made out to be. I've been fucking around with C# for a few days now and I've learnt a few things. So, you don't have to use those 'poorly' coded snippets if you just learn to do it your self.
No one ones going to take any legal action against a retro for using 'cracked' software. Although the fuck wits do not realise that they aren't cracking the software. They are simply finding glitches. Note glitches not exploits in Aaron's licencing system that avoid checking the users credentials and boot the emulator. Cracking actually requires reverse engineering the said software and totally replacing/deleting the serial/licencing system. This has not been done.
As for flaming Tr0ll shut the fuck up. He's contributed more to this forum than you have and will.