[UberEmu] - Freeze - [Game]
Ok, first of all, this is coded in 3 days, becouse of a deal i made :S and it isn't coded to be clean/fast but to work 100%,
InteractorFreezeTile.cs (frz_tile)
PHP Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Threading;
using System.Drawing;
using Uber.Storage;
using Uber.Messages;
using Uber.HabboHotel.GameClients;
using Uber.HabboHotel.Pathfinding;
using Uber.HabboHotel.Rooms;
namespace Uber.HabboHotel.Items.Interactors
{
class InteractorFreezeTile : FurniInteractor
{
public override void OnPlace(GameClient Session, RoomItem Item)
{
}
public override void OnRemove(GameClient Session, RoomItem Item)
{
}
public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
{
RoomUser User = Item.GetRoom().GetRoomUserByHabbo(Session.GetHabbo().Username);
if (User.GetClient().GetHabbo().frzFrozen == false)
{
if (User.GetClient().GetHabbo().frzTeam != 0)
{
if (Item.GetRoom().frzTimer == true)
{
if (Item.X == User.X || Item.X - 1 == User.X || Item.X + 1 == User.X)
{
if (Item.Y == User.Y || Item.Y - 1 == User.Y || Item.Y + 1 == User.Y)
{
ThreadPool.QueueUserWorkItem(o =>
{
if (Session.GetHabbo().frzBalls > 0)
{
Session.GetHabbo().frzBalls -= 1;
Item.ExtraData = "1000";
Item.UpdateState(false, true);
Thread.Sleep(2000);
ApplyFreeze(Item, Item);
#region BallType 0
if (User.GetClient().GetHabbo().frzBall == 0)
{
for (int i = 1; i < 20; i++)
{
if (User.GetClient().GetHabbo().frzRange >= i)
{
Thread.Sleep(200);
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
if (Item2.GetBaseItem().Name == "es_tile")
{
if (Item2.X == Item.X && Item2.Y == Item.Y + i || Item2.X == Item.X && Item2.Y == Item.Y - i || Item2.X == Item.X + i && Item2.Y == Item.Y || Item2.X == Item.X - i && Item2.Y == Item.Y)
{
ApplyFreeze(Item, Item2);
}
}
}
}
}
}
#endregion
#region BallType 1
if (User.GetClient().GetHabbo().frzBall == 1)
{
for (int i = 1; i < 20; i++)
{
if (User.GetClient().GetHabbo().frzRange >= i)
{
Thread.Sleep(200);
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
if (Item2.GetBaseItem().Name == "es_tile")
{
if (Item2.X == Item.X + i && Item2.Y == Item.Y + i || Item2.X == Item.X + i && Item2.Y == Item.Y - i || Item2.X == Item.X - i && Item2.Y == Item.Y + i || Item2.X == Item.X - i && Item2.Y == Item.Y - i)
{
ApplyFreeze(Item, Item2);
}
}
}
}
}
User.GetClient().GetHabbo().frzBall = 0;
}
#endregion
#region BallType 2
if (User.GetClient().GetHabbo().frzBall == 2)
{
for (int i = 1; i < 20; i++)
{
if (User.GetClient().GetHabbo().frzRange >= i)
{
Thread.Sleep(200);
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
if (Item2.GetBaseItem().Name == "es_tile")
{
if (Item2.X == Item.X + i && Item2.Y == Item.Y + i || Item2.X == Item.X + i && Item2.Y == Item.Y - i || Item2.X == Item.X - i && Item2.Y == Item.Y + i || Item2.X == Item.X - i && Item2.Y == Item.Y - i)
{
ApplyFreeze(Item, Item2);
}
if (Item2.X == Item.X && Item2.Y == Item.Y + i || Item2.X == Item.X && Item2.Y == Item.Y - i || Item2.X == Item.X + i && Item2.Y == Item.Y || Item2.X == Item.X - i && Item2.Y == Item.Y)
{
ApplyFreeze(Item, Item2);
}
}
}
}
}
User.GetClient().GetHabbo().frzBall = 0;
}
#endregion
Session.GetHabbo().frzBalls += 1;
}
});
}
}
}
}
}
}
public void ApplyFreeze(RoomItem Item, RoomItem Item2)
{
if (Item.GetRoom().frzTimer == true)
{
Item2.ExtraData = "11200";
Item2.UpdateState(false, true);
int rand = UberEnvironment.GetRandomNumber(1, 11);
foreach (RoomItem Item3 in Item.GetRoom().Items)
{
if (Item3.GetBaseItem().Name == "es_box")
{
if (Item2.X == Item3.X && Item2.Y == Item3.Y)
{
if (Item3.ExtraData == "0" || Item3.ExtraData == null)
{
#region ExtraData
if (rand <= 4)
{
Item3.ExtraData = "1000";
}
else if (rand == 5)
{
Item3.ExtraData = "2000";
}
else if (rand == 6)
{
Item3.ExtraData = "3000";
}
else if (rand == 7)
{
Item3.ExtraData = "4000";
}
else if (rand == 8)
{
Item3.ExtraData = "5000";
}
else if (rand == 9)
{
Item3.ExtraData = "6000";
}
else if (rand == 10)
{
Item3.ExtraData = "7000";
}
#endregion
Item3.UpdateState(false, true);
}
}
}
}
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.X == Item2.X && User2.Y == Item2.Y)
{
if (User2.GetClient().GetHabbo().frzShield == false)
{
if (Item.GetRoom().frzTimer == true)
{
if (User2.GetClient().GetHabbo().frzTeam != 0)
{
ThreadPool.QueueUserWorkItem(o =>
{
foreach (RoomItem Item3 in Item.GetRoom().Items)
{
#region LoseLive
if (User2.GetClient().GetHabbo().frzTeam == 1)
{
if (Item3.GetBaseItem().Name == "es_score_r")
{
if (Item3.ExtraData == "") { Item3.ExtraData = "0"; }
Item3.ExtraData = (int.Parse(Item3.ExtraData) - 10).ToString();
Item3.UpdateState(false, true);
}
}
if (User2.GetClient().GetHabbo().frzTeam == 2)
{
if (Item3.GetBaseItem().Name == "es_score_g")
{
if (Item3.ExtraData == "") { Item3.ExtraData = "0"; }
Item3.ExtraData = (int.Parse(Item3.ExtraData) - 10).ToString();
Item3.UpdateState(false, true);
}
}
if (User2.GetClient().GetHabbo().frzTeam == 3)
{
if (Item3.GetBaseItem().Name == "es_score_b")
{
if (Item3.ExtraData == "") { Item3.ExtraData = "0"; }
Item3.ExtraData = (int.Parse(Item3.ExtraData) - 10).ToString();
Item3.UpdateState(false, true);
}
}
if (User2.GetClient().GetHabbo().frzTeam == 4)
{
if (Item3.GetBaseItem().Name == "es_score_y")
{
if (Item3.ExtraData == "") { Item3.ExtraData = "0"; }
Item3.ExtraData = (int.Parse(Item3.ExtraData) - 10).ToString();
Item3.UpdateState(false, true);
}
}
#endregion
}
#region Team 1 R
if (User2.GetClient().GetHabbo().frzTeam == 1)
{
User2.GetClient().GetHabbo().frzFrozen = true;
User2.GetRoom().ApplyUserEffect(User2, 12);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzFrozen = false;
User2.GetClient().GetHabbo().frzShield = true;
User2.GetRoom().ApplyUserEffect(User2, 49);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzShield = false;
User2.GetRoom().ApplyUserEffect(User2, 40);
}
#endregion
#region Team 2 G
if (User2.GetClient().GetHabbo().frzTeam == 2)
{
User2.GetClient().GetHabbo().frzFrozen = true;
User2.GetRoom().ApplyUserEffect(User2, 12);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzFrozen = false;
User2.GetClient().GetHabbo().frzShield = true;
User2.GetRoom().ApplyUserEffect(User2, 50);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzShield = false;
User2.GetRoom().ApplyUserEffect(User2, 41);
}
#endregion
#region Team 3 B
if (User2.GetClient().GetHabbo().frzTeam == 3)
{
User2.GetClient().GetHabbo().frzFrozen = true;
User2.GetRoom().ApplyUserEffect(User2, 12);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzFrozen = false;
User2.GetClient().GetHabbo().frzShield = true;
User2.GetRoom().ApplyUserEffect(User2, 51);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzShield = false;
User2.GetRoom().ApplyUserEffect(User2, 42);
}
#endregion
#region Team 4 Y
if (User2.GetClient().GetHabbo().frzTeam == 4)
{
User2.GetClient().GetHabbo().frzFrozen = true;
User2.GetRoom().ApplyUserEffect(User2, 12);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzFrozen = false;
User2.GetClient().GetHabbo().frzShield = true;
User2.GetRoom().ApplyUserEffect(User2, 52);
Thread.Sleep(5000);
User2.GetClient().GetHabbo().frzShield = false;
User2.GetRoom().ApplyUserEffect(User2, 43);
}
#endregion
User2.GetClient().GetHabbo().frzLives -= 1;
#region Death
if (User2.GetClient().GetHabbo().frzLives <= 0)
{
foreach (RoomItem Item4 in Item.GetRoom().Items)
{
if (Item4.GetBaseItem().Name == "es_exit")
{
User2.X = Item4.X;
User2.Y = Item4.Y;
User2.UpdateNeeded = true;
}
}
User2.GetRoom().ApplyUserEffect(User2, 0);
User2.GetClient().GetHabbo().frzTeam = 0;
User2.GetClient().GetHabbo().frzRange = 3;
User2.GetClient().GetHabbo().frzLives = 3;
User2.GetClient().GetHabbo().frzBalls = 1;
User2.GetClient().GetHabbo().frzBall = 0;
#region Finish
int TeamR = 0;
int TeamG = 0;
int TeamB = 0;
int TeamY = 0;
foreach (RoomUser User3 in User2.GetRoom().UserList)
{
if (User3.GetClient().GetHabbo().frzTeam == 1)
{
TeamR += 1;
}
if (User3.GetClient().GetHabbo().frzTeam == 2)
{
TeamG += 1;
}
if (User3.GetClient().GetHabbo().frzTeam == 3)
{
TeamB += 1;
}
if (User3.GetClient().GetHabbo().frzTeam == 4)
{
TeamY += 1;
}
}
#region TeamR
if (TeamR > 0 && TeamG == 0 && TeamB == 0 && TeamY == 0)
{
foreach (RoomUser User4 in Item.GetRoom().UserList)
{
if (User4.GetClient().GetHabbo().frzTeam == 1)
{
ServerMessage Message = new ServerMessage(481);
Message.AppendInt32(User4.VirtualId);
Item.GetRoom().SendMessage(Message);
}
}
}
#endregion
#region TeamG
if (TeamR == 0 && TeamG > 0 && TeamB == 0 && TeamY == 0)
{
foreach (RoomUser User4 in Item.GetRoom().UserList)
{
if (User4.GetClient().GetHabbo().frzTeam == 2)
{
ServerMessage Message = new ServerMessage(481);
Message.AppendInt32(User4.VirtualId);
Item.GetRoom().SendMessage(Message);
}
}
}
#endregion
#region TeamB
if (TeamR == 0 && TeamG == 0 && TeamB > 0 && TeamY == 0)
{
foreach (RoomUser User4 in Item.GetRoom().UserList)
{
if (User4.GetClient().GetHabbo().frzTeam == 3)
{
ServerMessage Message = new ServerMessage(481);
Message.AppendInt32(User4.VirtualId);
Item.GetRoom().SendMessage(Message);
}
}
}
#endregion
#region TeamY
if (TeamR == 0 && TeamG == 0 && TeamB == 0 && TeamY > 0)
{
foreach (RoomUser User4 in Item.GetRoom().UserList)
{
if (User4.GetClient().GetHabbo().frzTeam == 4)
{
ServerMessage Message = new ServerMessage(481);
Message.AppendInt32(User4.VirtualId);
Item.GetRoom().SendMessage(Message);
}
}
}
#endregion
#endregion
}
#endregion
});
}
}
}
}
}
}
}
}
}
InteractorFreezeCounter (frz_counter)
PHP Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Threading;
using System.Drawing;
using Uber.Storage;
using Uber.Messages;
using Uber.HabboHotel.GameClients;
using Uber.HabboHotel.Pathfinding;
using Uber.HabboHotel.Rooms;
namespace Uber.HabboHotel.Items.Interactors
{
class InteractorFreezeCounter : FurniInteractor
{
public override void OnPlace(GameClient Session, RoomItem Item)
{
Item.ExtraData = "0";
}
public override void OnRemove(GameClient Session, RoomItem Item)
{
}
public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
{
if (UserHasRights)
{
if (Request == 2)
{
#region ExtraData
if (Item.ExtraData == "0")
{
Item.ExtraData = "30";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "30")
{
Item.ExtraData = "60";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "60")
{
Item.ExtraData = "120";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "120")
{
Item.ExtraData = "180";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "180")
{
Item.ExtraData = "240";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "240")
{
Item.ExtraData = "300";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "300")
{
Item.ExtraData = "600";
Item.UpdateState(false, true);
}
else
{
Item.ExtraData = "0";
Item.UpdateState(false, true);
}
#endregion
}
else if (Request == 1)
{
#region TimerStart
if (Item.GetRoom().frzTimer == true)
{
Item.GetRoom().frzTimer = false;
}
else
{
Item.GetRoom().frzTimer = true;
ThreadPool.QueueUserWorkItem(o =>
{
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
#region Reset
if (Item2.GetBaseItem().Name == "es_score_r")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_score_g")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_score_b")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_score_y")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_box")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
if (Item2.GetBaseItem().Name == "es_tile")
{
Item2.ExtraData = "0";
Item2.UpdateState(false, true);
}
#endregion
}
foreach (RoomItem Item2 in Item.GetRoom().Items)
{
#region Score
if (Item2.GetBaseItem().Name == "es_score_r")
{
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.GetClient().GetHabbo().frzTeam == 1)
{
if (Item2.ExtraData == "") { Item2.ExtraData = "0"; }
Item2.ExtraData = (int.Parse(Item2.ExtraData) + 10 * User2.GetClient().GetHabbo().frzLives).ToString();
Item2.UpdateState(false, true);
}
}
}
if (Item2.GetBaseItem().Name == "es_score_g")
{
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.GetClient().GetHabbo().frzTeam == 2)
{
if (Item2.ExtraData == "") { Item2.ExtraData = "0"; }
Item2.ExtraData = (int.Parse(Item2.ExtraData) + 10 * User2.GetClient().GetHabbo().frzLives).ToString();
Item2.UpdateState(false, true);
}
}
}
if (Item2.GetBaseItem().Name == "es_score_b")
{
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.GetClient().GetHabbo().frzTeam == 3)
{
if (Item2.ExtraData == "") { Item2.ExtraData = "0"; }
Item2.ExtraData = (int.Parse(Item2.ExtraData) + 10 * User2.GetClient().GetHabbo().frzLives).ToString();
Item2.UpdateState(false, true);
}
}
}
if (Item2.GetBaseItem().Name == "es_score_y")
{
foreach (RoomUser User2 in Item.GetRoom().UserList)
{
if (User2.GetClient().GetHabbo().frzTeam == 4)
{
if (Item2.ExtraData == "") { Item2.ExtraData = "0"; }
Item2.ExtraData = (int.Parse(Item2.ExtraData) + 10 * User2.GetClient().GetHabbo().frzLives).ToString();
Item2.UpdateState(false, true);
}
}
}
#endregion
}
while (Item.GetRoom().frzTimer)
{
if (int.Parse(Item.ExtraData) > 0)
{
Thread.Sleep(1000);
DowngradeItemCount(Item);
}
else
{
Item.GetRoom().frzTimer = false;
}
}
});
}
#endregion
}
}
}
public void DowngradeItemCount(RoomItem Item)
{
int count;
count = int.Parse(Item.ExtraData);
count--;
Item.ExtraData = count.ToString();
Item.UpdateState(false, true);
}
}
}
The ItemsOnSquare part:
PHP Code:
if (User.X != User.GetClient().GetHabbo().LastX || User.Y != User.GetClient().GetHabbo().LastY)
{
if (User.GetClient().GetHabbo().frzTeam != 0)
{
if (User.GetRoom().frzTimer == true)
{
if (Item.GetBaseItem().Name == "es_box")
{
#region ExtraData
if (Item.ExtraData == "2000")
{
User.GetClient().GetHabbo().frzRange += 1;
Item.ExtraData = "12000";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "3000")
{
User.GetClient().GetHabbo().frzBalls += 1;
Item.ExtraData = "13000";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "4000")
{
User.GetClient().GetHabbo().frzBall = 1;
Item.ExtraData = "14000";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "5000")
{
User.GetClient().GetHabbo().frzBall = 2;
Item.ExtraData = "15000";
Item.UpdateState(false, true);
}
else if (Item.ExtraData == "6000")
{
Item.ExtraData = "16000";
Item.UpdateState(false, true);
User.GetClient().GetHabbo().frzLives += 1;
}
else if (Item.ExtraData == "7000")
{
Item.ExtraData = "17000";
Item.UpdateState(false, true);
ThreadPool.QueueUserWorkItem(o =>
{
#region Team 1 R
if (User.GetClient().GetHabbo().frzTeam == 1)
{
User.GetClient().GetHabbo().frzShield = true;
User.GetRoom().ApplyUserEffect(User, 49);
Thread.Sleep(5000);
User.GetClient().GetHabbo().frzShield = false;
User.GetRoom().ApplyUserEffect(User, 40);
}
#endregion
#region Team 2 G
if (User.GetClient().GetHabbo().frzTeam == 2)
{
User.GetClient().GetHabbo().frzShield = true;
User.GetRoom().ApplyUserEffect(User, 50);
Thread.Sleep(5000);
User.GetClient().GetHabbo().frzShield = false;
User.GetRoom().ApplyUserEffect(User, 41);
}
#endregion
#region Team 3 B
if (User.GetClient().GetHabbo().frzTeam == 3)
{
User.GetClient().GetHabbo().frzShield = true;
User.GetRoom().ApplyUserEffect(User, 51);
Thread.Sleep(5000);
User.GetClient().GetHabbo().frzShield = false;
User.GetRoom().ApplyUserEffect(User, 42);
}
#endregion
#region Team 4 G
if (User.GetClient().GetHabbo().frzTeam == 4)
{
User.GetClient().GetHabbo().frzShield = true;
User.GetRoom().ApplyUserEffect(User, 52);
Thread.Sleep(5000);
User.GetClient().GetHabbo().frzShield = false;
User.GetRoom().ApplyUserEffect(User, 43);
}
#endregion
});
}
#endregion
}
}
}
if (Item.GetBaseItem().Name == "es_gate_r")
{
#region es_gate_r
User.GetRoom().ApplyUserEffect(User, 40);
User.GetClient().GetHabbo().frzTeam = 1;
User.GetClient().GetHabbo().frzRange = 3;
User.GetClient().GetHabbo().frzLives = 3;
User.GetClient().GetHabbo().frzBalls = 1;
User.GetClient().GetHabbo().frzBall = 0;
#endregion
}
if (Item.GetBaseItem().Name == "es_gate_g")
{
#region es_gate_g
User.GetRoom().ApplyUserEffect(User, 41);
User.GetClient().GetHabbo().frzTeam = 2;
User.GetClient().GetHabbo().frzRange = 3;
User.GetClient().GetHabbo().frzLives = 3;
User.GetClient().GetHabbo().frzBalls = 1;
User.GetClient().GetHabbo().frzBall = 0;
#endregion
}
if (Item.GetBaseItem().Name == "es_gate_b")
{
#region es_gate_b
User.GetRoom().ApplyUserEffect(User, 42);
User.GetClient().GetHabbo().frzTeam = 3;
User.GetClient().GetHabbo().frzRange = 3;
User.GetClient().GetHabbo().frzLives = 3;
User.GetClient().GetHabbo().frzBalls = 1;
User.GetClient().GetHabbo().frzBall = 0;
#endregion
}
if (Item.GetBaseItem().Name == "es_gate_y")
{
#region es_gate_y
User.GetRoom().ApplyUserEffect(User, 43);
User.GetClient().GetHabbo().frzTeam = 4;
User.GetClient().GetHabbo().frzRange = 3;
User.GetClient().GetHabbo().frzLives = 3;
User.GetClient().GetHabbo().frzBalls = 1;
User.GetClient().GetHabbo().frzBall = 0;
#endregion
}
User.GetClient().GetHabbo().LastX = User.X;
User.GetClient().GetHabbo().LastY = User.Y;
}
Room.cs:
PHP Code:
public bool frzTimer = false;
Habbo.cs:
PHP Code:
public int frzLives = 4;
public int frzBalls = 1;
public int frzRange = 3;
public int frzBall = 0;
public int frzTeam = 0;
public bool frzFrozen = false;
public bool frzShield = false;
public int LastX;
public int LastY;
RoomItem.cs:
PHP Code:
case "frz_tile":
return new InteractorFreezeTile();
case "frz_counter":
return new InteractorFreezeCounter();
(if you use breakz0ne edit:) Don't forget to delete the part that resets effect when you aren't walking on funiture!
Credits:
TopErwin - coded 100%
Screen:
http://img641.imageshack.us/img641/4...remufreeze.png
Re: [UberEmu] - Freeze - [Game]
That's, what i called a release, Nice job!
Re: [UberEmu] - Freeze - [Game]
Re: [UberEmu] - Freeze - [Game]
For all users that use Foenix on their hotel, This will come for FoenixEmu when Aaron has wake up and copy & pasted this into his FoenixEmu.
And eh thanks for releasing mate ;)
Re: [UberEmu] - Freeze - [Game]
what kind of a deal?
and this is wonderful:)
Re: [UberEmu] - Freeze - [Game]
really thanks ;)
Tommorow in Funlight 6 or Phoenix 3.5.7 xD
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
Someuser
For all users that use Foenix on their hotel, This will come for FoenixEmu when Aaron has wake up and copy & pasted this into his FoenixEmu.
And eh thanks for releasing mate ;)
I know PEjump -.- When wichard/breakz0ne released he's emulator and quest system, Aaron did stole it.
Re: [UberEmu] - Freeze - [Game]
Re: [UberEmu] - Freeze - [Game]
Phoenix will steal this release, and Aaron will not give credits to TopErwin ;P
@OT: Nice release.
Re: [UberEmu] - Freeze - [Game]
Im expecting a normal Structure. This is not good coded. Its realy crap.
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
wichard
Im expecting a normal Structure. This is not good coded. Its realy crap.
Ok, but your pathfinder in v2 is also crap.. it laggs and some things not working could you help me on MSN?
Re: [UberEmu] - Freeze - [Game]
Quote:
Originally Posted by
wichard
Im expecting a normal Structure. This is not good coded. Its realy crap.
You are crap alsow, just shut up!
Be able to READ text,
It's coded in 3 days, for a deal with pejump,
I didn't was fancy todo it sow i NUKED it totally,
My only goal whas to get it working, not to get it CLEAN,
http://nikkigsblog.files.wordpress.c...rn-to-read.jpg
Re: [UberEmu] - Freeze - [Game]
It's not very clean, that's true. Are you gone fix this, or is this just it?
But anyway, thanks!
Re: [UberEmu] - Freeze - [Game]
This will be in Phoenix in about... 2 days, This is what I call a release, Thank you.
Re: [UberEmu] - Freeze - [Game]
Ok ok we get it that Aaron might adopt this to phoenix..any need to go on?
Even if he does it did get released for EVERYONE to use ^^
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