Originally Posted by
ghostwolf2386
Dunno how to explain it fully, but it's basically like a mapping system inherent with DDS, where in, it creates miniature sizes of what you are working on, since your working in 3D, space is not a constant, and your view of a subject in that space changes. Where as a regular 2D object is static in space (IE any old Atari game) a 3D object needs to move. With that movement, the viewer will become more in-focus/field-of-view, or lesser, depending on how they are moving. MIPS allows for this, in as, it will adjust the item being viewed according to the distance and position of the viewer.
Now that I have you totally confused, the best way to explain it is like this.... hold you hand in front of you, now, turn from your waist holding you hand even with your line of sight, your hand never changes size, even though your moving (that's what things would look like kinda in 2D) Now, same thing, hold your hand up, but this time, move it away from you, as you see, your hand get's smaller.
MIPS allows for the difference in size when viewing an object in 3D.
Dunno, maybe I confused ya more than before, but as I said, I really don't know how to explain it fully, other than, if you don't use them, depending on what you working on, you'll see what you edited at one distance/angle, but as soon as you move a certain way, it all disappears.
Maybe someone that understand them better can explain it better than me :P