MAXimum customizations [WIP]
Branch off from another thread, I left T5 skills due to lack of developers (too big project for one person). However it does not mean I will never back to it.
Originally I was planing to do more than 5103 combinations but I lots myself in possibilities, so now I am using only original PT components.
Nobody uploaded me rare DA122 so I guessing that nobody have it, anyway it will not be included.
So far so good, everything fit well together (see YT video) and I added only 3 manual fixes, for first two armours (knees) and phoenix boots (official files (mech) have bubble gum sticked to them O.o). I hope other classes will be as obedient as mech ;) Now I need to sit more with code before I will got any further. I am leaving you guys/gals alone with YT video:
(watch in HD! on YT)
YouTube - ‪Priston Tale - Customization MOD (MS, 5103 possible combinations)‬‏
Re: MAXimum customizations [WIP]
DA122 = "Dragon Armor" and is in my client... but I have no idea what you want from it?
Re: MAXimum customizations [WIP]
I didnt understand the video...
Re: MAXimum customizations [WIP]
Vormav has the client showing different armour parts on the model of a character. So you can see, not only what main armour a player is in, but also what Boots, Gloves and Bracers they have on. :wink:
It's pretty cool, even if it is a normal part of most graphical RPGs for the last decade or two. XD
Re: MAXimum customizations [WIP]
Vormav wanna dev the same other game. When you have boot in character inventory. Your Skin only Boot of Character. I think so
Re: MAXimum customizations [WIP]
I see. This is very good :D Congratz vormav.
Re: MAXimum customizations [WIP]
Thanks guys. Yes its split/visualisation for items. PT left this feature as if something was wrong with it so partly my work is done by PT itself, there is a lot to do but things are going smoothly, for now ;)
@bobsobol
I mean da122 like in this post ~~~> http://forum.ragezone.com/f286/quest...-items-280064/
BTW. its possible to mix some bodys "on the fly" like armour parts O_o
Not all work together but mech skills will work with fighter and knight body, same with ata and archer.
So your female fighter based on ata/archer (priestess? Or too hardcore? XD)
is quite possible. Or it can be used to force fighter to wear archer armor... I can image his hands sticking out from that thing XD
Here are few examples I found during client hacking:
http://oi53.tinypic.com/29n73ao.jpg
http://oi54.tinypic.com/qrhqw0.jpg
http://oi53.tinypic.com/fp3yhh.jpg
http://oi53.tinypic.com/otzuig.jpg
http://oi53.tinypic.com/120t7v8.jpg
http://oi54.tinypic.com/a3dzko.jpg
Bodys are from knight and fighter, head and skills from mech (no file editing).
I can use it for mixing armor parts between characters (if your armlets are fs spec. they will look like armlets for FS) but for now I will leave it alone.
So bobsobol, feel like making female fighter now? ;)
PS. its ARMOUR or ARMOR? My dictionary tells me armoUr but for google translator both are forms correct, any difference?
Re: MAXimum customizations [WIP]
Quote:
Originally Posted by
Vormav
Yes, but I presume you want the meshes and textures associated with that item, and I don't know how to work out what files in tmABCD relate to what item. (I guess this is essentially what you are working on)
Quote:
Originally Posted by
Vormav
PS. its ARMOUR or ARMOR? My dictionary tells me armoUr but for google translator both are forms correct, any difference?
This is similar to the differences between European Poruguese and Brazilian Portuguese that I mention with regard to Google Translate. It doesn't take any notice of sub-dialects.
Are you from the US or the UK? In the UK it's "Armour" in the US it's "Armor". In an "American" English dictionary "Armour" isn't a word. It doesn't exist. The same applies for the word "Armor" in the British English dictionary. No such thing. :ott1:
Drives me crackers in the "European" releases of "English" games... especially when they expect me to actually type the word wrong. :grr:
Another prime example in "English" RPGs is the word "Honor" which my spell-checker is already "telling me off" for. It's spelled "Honour". :lol:
I quote "American", (from the phrase "American dictionary") because Canadians are, undoubtedly, "American"... however, they often know how to spell. :lol: (By which I mean their dictionary tells them to spell words much more like our British dictionary tells us to, than how the "American" dictionary tells U.S. "Americans" to spell :wink:)
Clear as mud? ^_^
Re: MAXimum customizations [WIP]
I always laugh when I see:
"Clear as mud? ^_^"
lol
Re: MAXimum customizations [WIP]
Yea, that phrase really doesn't need [sarchasm] codes does it. :wink:
I'm sure if you used Google translator on it you'd think it had misunderstood something though. XD
Re: MAXimum customizations [WIP]
I dont even know what Mud is, but I think its funny, IDK why. lol
Re: MAXimum customizations [WIP]
You don't know what "mud" is? O'magosh. Well, if you mix soil (or "Dirt" in U.S. English) and water, you have "mud". :lol:The point is, "mud" is not clear, at all.
Re: MAXimum customizations [WIP]
lmfao, I suspected it was earth + water.
xD
Re: MAXimum customizations [WIP]
Quote:
Originally Posted by
bobsobol
Yes, but I presume you want the meshes and textures associated with that item, and I don't know how to work out what files in tmABCD relate to what item. (I guess this is essentially what you are working on)
Yes, but I starting to think that it never existed, I think i seen SS of it but this might be just skin modification, anyway nvm. If I put drop items on myself they will end "flat", thats because the are flat, only boots are more "3D" but they are missing bottom.
Here its how it look like when you try to wear item that you dropping on floor:
http://oi55.tinypic.com/xcq7b4.jpg
http://oi55.tinypic.com/21myq9d.jpg
http://oi51.tinypic.com/2zho2td.jpg
Quote:
Originally Posted by
bobsobol
Clear as mud? ^_^
Yes clear ashttp://oi51.tinypic.com/2irqmtf.jpg!! ;)
Re: MAXimum customizations [WIP]
I see that my thread hit bottom hard ;)
Here is new video showing how it works (359424 different combinations for one player):
‪Customization MOD - BETA TEST (359424 different combinations!)‬‏ - YouTube
whats done:
- putting items on/off, from floor/shop
- swap items
- saving your items configuration set on server
- recognizing NPC/MOB/myself
what need to be done:
- other classes items combinations
- sending/receiving configurations to other player
- recognizing myself/other players (partly working)
- exceptions
- probably something I forgot ;)
For now I am happy with speed (close to original). Memory usage will go up but whole game.exe should not take more than 1 GB of ram, nothing will change on server.
I will probably add option to off/on this whole mode, so players will have choice to show "what they are made of" or not ;)